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add a new MenuButton class and a menuButton global similar to ResetButon and resetButton
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Please fix the bug: 'levelText is not defined' in or related to this line: 'menuCell.addChild(levelText);' Line Number: 398
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add a new class MenuBoard that contains a grid of assets named menuGrid. (use a new asset named menuCell)
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in StartButton fadeOut, apply the same animation as for tile setValue to 0 to each letterGraphics
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in StartButton, use a container for each letter, add tileGraphics and letterText as children of this container then add the container to self.letterGraphics
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in StartButton, add 5 new texts similars to startText for each letter of the word "START"
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Please fix the bug: 'Timeout.tick error: levelText is not defined' in or related to this line: 'levelText.setText("?");' Line Number: 1149
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Please fix the bug: 'Timeout.tick error: levelText is not defined' in or related to this line: 'levelText.setText("?");' Line Number: 1145
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Please fix the bug: 'Timeout.tick error: Error: Invalid color format. Expected 0xRRGGBB format, received: undefined' in or related to this line: 'tween(tileGraphics, {' Line Number: 235
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in handlePlayingStateDown, if not taping an operation but tapping a tile, play tick sound
===================================================================
--- original.js
+++ change.js
@@ -42,10 +42,10 @@
y: centerY + 2732
//tint: 0xFF0000
});
self.animateTransition = function (dirX, dirY) {
- if (puzzleManager.currentLevel == 1) {
- // No anim for level 1
+ if (puzzleManager.currentLevel == 1 || !dirX || !dirY) {
+ // No anim for level 1 or reset
return;
}
self.prepareSideBackgrounds(dirX, dirY);
var deltaX = -dirX * 2048;
@@ -80,10 +80,10 @@
onFinish: function onFinish() {
// Update main background like the transitioned one
var referenceNextScaleX = Math.abs(dirX) == 0 ? nextBackgroundV.scale.x : nextBackgroundH.scale.x;
var referenceNextScaleY = Math.abs(dirY) == 0 ? nextBackgroundH.scale.y : nextBackgroundV.scale.y;
- backgroundGraphics.scale.x = referenceNextScaleX; //nextBackgroundC.scale.x * (Math.abs(dirX) == 0 ? -1 : 1);
- backgroundGraphics.scale.y = referenceNextScaleY; //nextBackgroundC.scale.y * (Math.abs(dirY) == 0 ? -1 : 1);
+ backgroundGraphics.scale.x = referenceNextScaleX;
+ backgroundGraphics.scale.y = referenceNextScaleY;
// Switch backgrounds
backgroundGraphics.x = centerX;
backgroundGraphics.y = centerY;
nextBackgroundC.x += 2048;
@@ -94,18 +94,8 @@
nextBackgroundV.scale.x = 1 * backgroundGraphics.scale.x;
nextBackgroundV.scale.y = -1 * backgroundGraphics.scale.y;
nextBackgroundC.scale.x = -1 * backgroundGraphics.scale.x;
nextBackgroundC.scale.y = -1 * backgroundGraphics.scale.y;
- //backgroundGraphics.x -= deltaX;
- //backgroundGraphics.y -= deltaY;
- /*
- nextBackgroundH.x += 2048;
- nextBackgroundH.y += 2732;
- nextBackgroundV.x += 2048;
- nextBackgroundV.y += 2732;
- nextBackgroundC.x += 2048;
- nextBackgroundC.y += 2732;
- */
}
});
};
self.prepareSideBackgrounds = function (dirX, dirY) {
@@ -293,9 +283,9 @@
levelText2.visible = false;
self.addChild(levelText2);
// Method to update the level number
self.updateLevel = function (newLevel, dirX, dirY) {
- if (newLevel > 1) {
+ if (newLevel > 1 && dirX && dirY) {
if (newLevel == self.displayedLevel) {
// When reseting current level show current level in text2
levelText2.setText(self.displayedLevel.toString());
}
@@ -580,9 +570,9 @@
self.game = game;
self.activeTileCount = 0; // Initialize active tile count
self.levelBoardOffsetX = 0; // Initialize levelBoardOffsetX
self.levelBoardOffsetY = 0; // Initialize levelBoardOffsetY
- self.currentLevel = debug ? 16 : 1;
+ self.currentLevel = debug ? 21 : 1;
self.previousLevelNumber = 1;
self.board = [];
self.operations = [];
self.isAnimating = false;
@@ -638,10 +628,10 @@
self.levelData = levelConfigs[levelNumber] || {
tiles: [],
operations: []
};
- currentTransitionDirectionH = levelNumber > self.previousLevelNumber ? 1 : -1;
- currentTransitionDirectionV = Math.random() > 0.5 ? -1 : 1;
+ currentTransitionDirectionH = levelNumber > self.previousLevelNumber ? 1 : 0;
+ currentTransitionDirectionV = levelNumber > self.previousLevelNumber ? Math.random() > 0.5 ? -1 : 1 : 0;
log("transitions :", currentTransitionDirectionH, currentTransitionDirectionV);
levelNumberText.updateLevel(levelNumber, currentTransitionDirectionH, currentTransitionDirectionV);
backgroundImage.animateTransition(currentTransitionDirectionH, currentTransitionDirectionV);
self.createBoard();
@@ -1098,8 +1088,12 @@
}
function initNewRoundState() {
// Initialize the game state for NEW_ROUND
log("Initializing NEW_ROUND State");
+ if (!levelConfigs[puzzleManager.currentLevel]) {
+ changeGameState(GAME_STATE.SCORE);
+ return;
+ }
puzzleManager.initPuzzle();
levelNumberText.show();
if (debug) {
changeGameState(GAME_STATE.PLAYING);
@@ -1129,8 +1123,10 @@
}
function initScoreState() {
// Initialize the game state for SCORE
log("Initializing SCORE State");
+ //levelText.visible = false;
+ levelText.setText("?");
}
function handleScoreLoop() {
// Handle the game loop for SCORE state
log("Handling SCORE Loop");
@@ -1535,8 +1531,9 @@
var rightOperationPreselectX = centerX + 650;
var rightOperationPreselectY = 2500;
var rightOperationPreselectR = -0.15;
var levelNumberText;
+var levelText; // Define levelText in the global scope
var currentHighlightedTile;
var currentAdjacentTiles = []; // Initialize currentAdjacentTiles as a global variable
var dragNode = null;
var resetButton; // Declare resetButton as a global variable
@@ -1604,26 +1601,26 @@
"tiles": [["", 1, ""], ["", 1, 1], [2, 2, 2], ["", 1, 1], ["", 1, ""]],
"operations": ['-1', '-1']
},
3: {
- "tiles": [["", "", 1, "", ""], ["", "", 1, 1, ""], ["", 2, 2, 2, ""], ["", 2, 2, 2, 2], [3, 3, 3, 3, 3], ["", 2, 2, 2, 2], ["", 2, 2, 2, ""], ["", "", 1, 1, ""], ["", "", 1, "", ""]],
- "operations": ['+1', '+1', '-1', '-2']
- },
- 4: {
"tiles": [["", "", "", "", "", ""], ["", 2, 2, 1, 2, 2], [2, 1, 1, 1, 1, 2], ["", 2, "", "", "", 2], [3, 2, 3, 3, 2, 3], ["", 2, 3, "", 3, 2], [2, 3, 3, 3, 3, 2], ["", 2, 2, 3, 2, 2]],
"operations": ["-1", "-2", "+1", "+1"]
},
- 5: {
+ 4: {
"tiles": [["", "", 2, 2, 2, ""], ["", "", 2, 1, 1, 2], ["", 2, 1, 2, 1, 2], ["", "", 2, 1, 1, 2], ["", "", 2, 2, 2, ""], ["", "", "", "", "", ""], ["", "", 2, 2, "", ""], ["", "", 2, 1, 2, ""], [1, 1, 2, 2, "", ""]],
"operations": ["-1", "-1", "+1", "-1", "-1"]
},
- 6: {
+ 5: {
"tiles": [["", "", 3, 3, "", ""], ["", "", 3, 2, 3, ""], ["", 3, 2, 2, 3, ""], ["", 3, 2, 2, 2, 3], [3, 2, 2, 2, 2, 3], ["", "", "", 3, "", ""], ["", "", 3, 3, "", ""], ["", 1, 1, 1, 1, 1], ["", 1, 1, 1, 1, ""]],
"operations": ["+1", "-2", "-1"]
},
+ 6: {
+ "tiles": [["", "", 1, "", ""], ["", "", 1, 1, ""], ["", 2, 2, 2, ""], ["", 2, 2, 2, 2], [3, 3, 3, 3, 3], ["", 2, 2, 2, 2], ["", 2, 2, 2, ""], ["", "", 1, 1, ""], ["", "", 1, "", ""]],
+ "operations": ['+1', '+1', '-1', '-2']
+ },
7: {
"tiles": [[2, "", "", "", "", 1], ["", 2, "", "", "", 3], [2, "", 2, 3, "", 3], ["", 2, 2, "", 3, 3], ["", 2, "", "", 3, ""], ["", "", 1, "", 1, ""], ["", "", 1, 1, "", ""], ["", "", "", 1, "", ""], ["", "", "", "", "", ""]],
- "operations": ["+1", "-2", "-2"]
+ "operations": ["-2", "-1", "+1"]
},
8: {
"tiles": [["", 3, 1, 2, 1, "", ""], ["", 3, 1, 2, 1, "", ""], [3, 1, 2, 1, "", "", ""], ["", "", "", "", 1, 1, ""], [3, 3, 3, 1, 1, 1, 1], ["", 3, 3, 1, 1, 2, ""], ["", 3, 1, 1, 2, 2, ""], ["", "", 1, 1, 2, 2, ""], ["", "", 1, 2, 2, "", ""]],
"operations": ["-2", "+2", "-1", "-1", "-1"]
@@ -1660,20 +1657,24 @@
"tiles": [[1, 2, 1, 1, 1, 2, 1], ["", 1, 2, 1, 1, 2, 1], [1, 2, 4, 4, 4, 2, 1], ["", 1, 4, 4, 4, 4, 1], [3, 2, 4, 4, 4, 2, 3], ["", 1, 4, 4, 4, 4, 1], [1, 1, 2, 4, 2, 1, 1], ["", 1, 2, 1, 1, 2, 1], [1, 2, 1, 1, 1, 2, 1]],
"operations": ["-2", "-2", "-1", "+1"]
},
17: {
- "tiles": [["", 1, 1], [1, 1, 1], ["", 1, 1], ["", 1, ""]],
- "operations": ['-1']
+ "tiles": [["", 3, 3, 3, 3, 3, ""], ["", 3, 3, 3, 3, 3, 3], ["", "", 4, "", "", "", ""], ["", 3, 3, 3, 3, 3, 3], [3, 3, 3, 3, 3, 3, 3], ["", "", "", "", "", 2, ""], [3, 3, 3, 3, 3, 3, 3], ["", 3, 3, 3, 3, 3, 3], ["", 1, "", "", "", "", ""]],
+ "operations": ["-2", "-1", "-1", "+1"]
},
18: {
- "tiles": [["", 1, 1], [1, 1, 1], ["", 1, 1], ["", 1, ""]],
- "operations": ['-1']
+ "tiles": [[2, 1, 1, 1, 1, 1, 2], ["", 2, 1, 1, 1, 1, 2], ["", 2, "", 1, "", 2, ""], ["", 2, 3, "", "", 3, 2], [2, 3, 4, 1, 4, 3, 2], ["", 2, 3, 1, 1, 3, 2], [2, 3, 4, 1, 4, 3, 2], ["", 2, 3, 1, 1, 3, 2], [2, 3, 4, 1, 4, 3, 2], ["", 2, 3, "", "", 3, 2], ["", 2, 3, 1, 3, 2, ""]],
+ "operations": ["-2", "-1", "-1", "+1", "+2"]
},
19: {
- "tiles": [["", 1, 1], [1, 1, 1], ["", 1, 1], ["", 1, ""]],
- "operations": ['-1']
+ "tiles": [["", 1, "", "", "", 1, ""], ["", 1, 1, "", "", 1, 1], [1, 1, 1, "", 1, 1, 1], ["", 4, 4, 4, 4, 4, 4], [4, 2, 2, 2, 2, 2, 4], ["", 2, 4, 4, 4, 4, 2], [4, 2, 2, 2, 2, 2, 4], ["", 4, 4, 4, 4, 4, 4], [1, 1, 1, "", 1, 1, 1], ["", 1, 1, "", "", 1, 1], ["", 1, "", "", "", 1, ""]],
+ "operations": ["-3", "-1", "+2"]
},
20: {
+ "tiles": [["", "", "", 1, 2, 3, 1], ["", "", 1, 1, 2, 3, 1], [1, 1, 2, 2, 3, 1, 2], ["", 2, 2, 3, 3, 1, 2], [3, 3, 3, 1, 1, 2, 2], ["", 1, 1, 1, 2, 2, 2], [2, 2, 2, 2, 2, 2, 3], ["", 2, 2, 2, 2, 3, 3], [3, 3, 3, 3, 3, 2, 2], ["", 2, 2, 2, 2, 2, 1], [1, 1, 1, 1, 1, 1, ""]],
+ "operations": ["-1", "-1", "-1", "-1", "+2"]
+ },
+ 21: {
"tiles": [["", 1, 1], [1, 1, 1], ["", 1, 1], ["", 1, ""]],
"operations": ['-1']
}
};
tick
Sound effect
tileEntrance
Sound effect
tileRemove
Sound effect
operationSelect
Sound effect
operationCancel
Sound effect
tileChangeValue
Sound effect
resetSound
Sound effect
levelFailed
Sound effect
menuLevelSelect
Sound effect
menuCellEnter
Sound effect
applause
Sound effect
bgMusic
Music
tada
Sound effect