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Please fix the bug: 'tileGraphics is not defined' in or related to this line: 'valueText.x = tileGraphics.x;' Line Number: 109
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Please fix the bug: 'tileSize is not defined' in or related to this line: 'var valueText = new Text2(self.type.toString(), {' Line Number: 103
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Please fix the bug: 'tileGraphics is not defined' in or related to this line: 'valueText.x = tileGraphics.x;' Line Number: 109
Code edit (8 edits merged)
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make operation buttons draggable
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in playing state handlers, make operation buttons draggable
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code if (obj && obj.parent instanceof OperationButton) { dragNode = obj.parent; } doesn't work. drageNode stay null when tapping operationButtons
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drageNode stay null when tapping operationButtons Fix drag code code if (obj && obj.parent instanceof OperationButton) { dragNode = obj.parent; } doesn't work: unsing parent or parent.parent is not the way to detect objects classes.
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``` if (obj && obj.parent && obj.parent.constructor.name === 'OperationButton') { dragNode = obj.parent; } ``` Analyze more deeply, you'll find that obj is an event from game.down handler, it contains a target property.
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Still drag doesn't work. Still dragNode is null. Please refer to game.down documentation to determine how to use the object properly
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ok, obj.target parameter isn't useful: it's only the main game object. Only use x and y parameters to dertermine if an operation button was tapped
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Ok, try to make operation buttons move smoother โช๐ก Consider importing and using the following plugins: @upit/tween.v1
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make drag anim duration depend on target x,y distance
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store initial operation buttons position in properties baseX and baseY
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replace ``` operation.x = centerX + 600 + (i - (self.levelData.operations.length - 1) / 2) * 250; // Space buttons evenly operation.y = 2600; // Position near the bottom of the screen ``` by a setBasePosition function in operation buttons that sets both x,y and baseX,baseY
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when droping an operation button, call applyOperation. in applyOperation, first check if operationButton is above a tile or not
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in applyOperation, first check if operationButton is above a tile or not
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if Operation button not above any tile, move it smoothy to its base position
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in ``` puzzleManager.board.forEach(function (tile) { if (dragNode.x >= tile.x - tile.width / 2 && dragNode.x <= tile.x + tile.width / 2 && dragNode.y >= tile.y - tile.height / 2 && dragNode.y <= tile.y + tile.height / 2) { puzzleManager.applyOperation(dragNode, tile); tileFound = true; } }); ``` add detailed logs because it doesn't work
Code edit (2 edits merged)
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===================================================================
--- original.js
+++ change.js
@@ -534,20 +534,21 @@
log("Handling up event in PLAYING state");
if (dragNode) {
// Check if the operation button is above a tile
var tileFound = false;
+ log("Operation dropped at ", x, y);
puzzleManager.board.forEach(function (tile) {
- console.log("Checking tile at position:", tile.x, tile.y); // Log tile position
+ log("Checking tile at position:", tile.x, tile.y); // Log tile position
if (dragNode.x >= tile.x - tile.width / 2 && dragNode.x <= tile.x + tile.width / 2 && dragNode.y >= tile.y - tile.height / 2 && dragNode.y <= tile.y + tile.height / 2) {
- console.log("Operation button is above tile at position:", tile.x, tile.y); // Log when operation button is above a tile
+ log("Operation button is above tile at position:", tile.x, tile.y); // Log when operation button is above a tile
puzzleManager.applyOperation(dragNode, tile);
tileFound = true;
} else {
- console.log("Operation button is NOT above tile at position:", tile.x, tile.y); // Log when operation button is not above a tile
+ log("Operation button is NOT above tile at position:", tile.x, tile.y); // Log when operation button is not above a tile
}
});
if (!tileFound) {
- console.log("Operation button not above any tile");
+ log("Operation button not above any tile");
tween(dragNode, {
x: dragNode.baseX,
y: dragNode.baseY
}, {
tick
Sound effect
tileEntrance
Sound effect
tileRemove
Sound effect
operationSelect
Sound effect
operationCancel
Sound effect
tileChangeValue
Sound effect
resetSound
Sound effect
levelFailed
Sound effect
menuLevelSelect
Sound effect
menuCellEnter
Sound effect
applause
Sound effect
bgMusic
Music
tada
Sound effect