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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'valueTextShadow.anchor.set(0.5, 0.5);' Line Number: 46
Code edit (24 edits merged)
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Code edit (6 edits merged)
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use gradientBackground as a background (create a backgroundImage class and use the asset; create a backgroundImage global; initialze the backgroundImage global in initialzeFunction and add it backgroundLayer)
Code edit (5 edits merged)
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add levelBoardOffsetX and levelBoardOffsetY properties in PuzzleManager
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pass levelBoardOffsetX and levelBoardOffsetY to HexTile constructor
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in HexTile, use levelBoardOffsetX, levelBoardOffsetY parameters to offset graphics
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in HexTile, add new parameters levelBoardOffsetX, levelBoardOffsetY and use them to offset graphics
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Code edit (25 edits merged)
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Code edit (14 edits merged)
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remove usesText asset and its references
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Please fix the bug: 'tileSize is not defined' in or related to this line: 'var valueText = new Text2(self.type.toString(), {' Line Number: 103
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Please fix the bug: 'tileGraphics is not defined' in or related to this line: 'valueText.x = tileGraphics.x;' Line Number: 109
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'valueText.x = self.tileGraphics.x;' Line Number: 80
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Please fix the bug: 'Cannot read properties of undefined (reading 'x')' in or related to this line: 'valueText.x = self.tileGraphics.x;' Line Number: 80
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Please fix the bug: 'tileGraphics is not defined' in or related to this line: 'valueText.x = tileGraphics.x;' Line Number: 109
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Please fix the bug: 'tileSize is not defined' in or related to this line: 'var valueText = new Text2(self.type.toString(), {' Line Number: 103
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Please fix the bug: 'tileGraphics is not defined' in or related to this line: 'valueText.x = tileGraphics.x;' Line Number: 109
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make operation buttons draggable
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in playing state handlers, make operation buttons draggable
===================================================================
--- original.js
+++ change.js
@@ -60,19 +60,19 @@
valueTextShadow.anchor.set(0.5, 0.5);
valueTextShadow.alpha = 0.1;
valueTextShadow.x = tileGraphics.x + 12;
valueTextShadow.y = tileGraphics.y - tileSize * 0.01 + 12;
- self.addChild(valueTextShadow);
+ self.valueTextShadow = self.addChild(valueTextShadow);
// Value Text
- valueText = new Text2(self.value.toString(), {
+ var valueText = new Text2(self.value.toString(), {
size: tileSize * 0.5,
fill: 0xEAEEE8,
dropShadow: false
});
valueText.anchor.set(0.5, 0.5);
valueText.x = tileGraphics.x;
valueText.y = tileGraphics.y - tileSize * 0.01;
- self.addChild(valueText);
+ self.valueText = self.addChild(valueText);
// Functions
self.playOperationEffect = function () {
// Play operation animation
};
@@ -90,8 +90,18 @@
anchorY: 0.5,
x: 0,
y: 0
});
+ // Value Text
+ var valueText = new Text2(self.type.toString(), {
+ size: tileSize * 0.5,
+ fill: 0xEAEEE8,
+ dropShadow: false
+ });
+ valueText.anchor.set(0.5, 0.5);
+ valueText.x = tileGraphics.x;
+ valueText.y = tileGraphics.y - tileSize * 0.01;
+ self.valueText = self.addChild(valueText);
// Functions
return self;
});
// StartButton class to represent the start button
@@ -170,10 +180,10 @@
for (var i = 0; i < self.levelData.operations.length; i++) {
var opData = self.levelData.operations[i];
var operation = new OperationButton(opData.type, opData.uses);
self.operations.push(operation);
- operation.x = centerX + (i - (self.levelData.operations.length - 1) / 2) * 120; // Space buttons evenly
- operation.y = 2500; // Position near the bottom of the screen
+ operation.x = centerX + 600 + (i - (self.levelData.operations.length - 1) / 2) * 250; // Space buttons evenly
+ operation.y = 2600; // Position near the bottom of the screen
self.game.addChild(operation);
}
};
self.applyOperation = function (operation, tile) {
tick
Sound effect
tileEntrance
Sound effect
tileRemove
Sound effect
operationSelect
Sound effect
operationCancel
Sound effect
tileChangeValue
Sound effect
resetSound
Sound effect
levelFailed
Sound effect
menuLevelSelect
Sound effect
menuCellEnter
Sound effect
applause
Sound effect
bgMusic
Music
tada
Sound effect