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move puzzleManager.initPuzzle(); in initNewRound
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add 3 global containers layers
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add 3 global containers layers for background, middle and foreground
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Initialization of globals shoud come in initialzeGame
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center start button
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add 2 globals for centerX and centerY and use them
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in each event handler, add a switch on currentState for Menu, Playing and Score
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for each case in event handlers create a corresponding function. ie: for case GAME_STATE.MENU in game.down create and call handleMenuStateDown()
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on tap in menu state switch to new round state
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in cleanMenuState, remove the start button
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create a container for the board
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create a container for the board. Respect current code style and convention.
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create a container for the board. Respect code style and convention: globals declaration under global variables section, initialization in initialazeGame function...
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add the boadContainer in middleLayer and add tiles to the boardContainer
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center the board and the tiles
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'initialTiles')' in or related to this line: 'var tileGraphics = self.attachAsset('hexTile', {' Line Number: 26
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'initialTiles')' in or related to this line: 'var tileGraphics = self.attachAsset('hexTile', {' Line Number: 26
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move operations buttons to the bottom center of the screen
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remove valueText
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in init menu, if debug automatically change to newRound state
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===================================================================
--- original.js
+++ change.js
@@ -3,9 +3,9 @@
****/
// BoardContainer class to hold the board elements
var BoardContainer = Container.expand(function () {
var self = Container.call(this);
- // Additional properties and methods for the board can be added here
+ // Additional properties or methods for the board can be added here
return self;
});
/***********************************************************************************************/
/******************************************* ASSETS CLASSES ************************************/
@@ -507,9 +507,9 @@
game.addChild(backgroundLayer);
game.addChild(middleLayer);
game.addChild(foregroundLayer);
var boardContainer = new BoardContainer();
- game.addChild(boardContainer);
+ middleLayer.addChild(boardContainer);
puzzleManager = new PuzzleManager(boardContainer);
startButton = new StartButton();
startButton.x = centerX; // Center horizontally
startButton.y = centerY; // Center vertically
tick
Sound effect
tileEntrance
Sound effect
tileRemove
Sound effect
operationSelect
Sound effect
operationCancel
Sound effect
tileChangeValue
Sound effect
resetSound
Sound effect
levelFailed
Sound effect
menuLevelSelect
Sound effect
menuCellEnter
Sound effect
applause
Sound effect
bgMusic
Music
tada
Sound effect