Initial prompt
MazZero
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Add these globals : // Game state variables var GAME_STATE = { INIT: 'INIT', MENU: 'MENU', NEW_ROUND: 'NEW_ROUND', PLAYING: 'PLAYING', SCORE: 'SCORE' }; var currentState = GAME_STATE.INIT;
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add initializeGame function and move all elements initialzation inside
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add initializeGame function and move all elements initialzation inside. all elements should be kept as global vairables. no locals in initializeGame
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remove duplicate
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move event handlers out of inifunction under a cmment /**** * Event Handlers ****/
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for each game state create 3 functions:initXXXState, handleXXXLoop and cleanXXXState
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add a new global debug = true and a new utility function function log() { if (debug) { console.log.apply(console, arguments); } }
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replace console.log by log() except in log() funciton ;)
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fix initXXXState, handleXXXLoop and cleanXXXState naming by using camel case (ie: initMenuState not initMENUState, ...)
Code edit (1 edits merged)
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add and implement changeGameState(newState) (add detailed logs using log())
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in initializeGame call // Transition to menu state changeGameState(GAME_STATE.MENU);
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add global isPlaying = false
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add a new startButton asset and class; initialze it in game initialze and but show it only in menu state
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Please fix the bug: 'startButton is not defined' in or related to this line: 'startButton.visible = true;' Line Number: 146
Code edit (6 edits merged)
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Code edit (1 edits merged)
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move puzzleManager.initPuzzle(); in initNewRound
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add 3 global containers layers
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add 3 global containers layers for background, middle and foreground
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Initialization of globals shoud come in initialzeGame
===================================================================
--- original.js
+++ change.js
@@ -273,16 +273,19 @@
self.playVictoryAnimation = function () {
// Play level complete animation
};
}
-var puzzleManager = new PuzzleManager(game);
-puzzleManager.initPuzzle();
-// Event Listeners
-game.down = function (x, y, obj) {
- // Handle operation button drag start
-};
-game.move = function (x, y, obj) {
- // Handle operation button drag movement
-};
-game.up = function (x, y, obj) {
- // Handle operation button drag end
-};
\ No newline at end of file
+function initializeGame() {
+ var puzzleManager = new PuzzleManager(game);
+ puzzleManager.initPuzzle();
+ // Event Listeners
+ game.down = function (x, y, obj) {
+ // Handle operation button drag start
+ };
+ game.move = function (x, y, obj) {
+ // Handle operation button drag movement
+ };
+ game.up = function (x, y, obj) {
+ // Handle operation button drag end
+ };
+}
+initializeGame();
\ No newline at end of file
tick
Sound effect
tileEntrance
Sound effect
tileRemove
Sound effect
operationSelect
Sound effect
operationCancel
Sound effect
tileChangeValue
Sound effect
resetSound
Sound effect
levelFailed
Sound effect
menuLevelSelect
Sound effect
menuCellEnter
Sound effect
applause
Sound effect
bgMusic
Music
tada
Sound effect