/**** 
* Classes
****/ 
// Define a class for the background
var Background = Container.expand(function () {
	var self = Container.call(this);
	var backgroundGraphics = self.attachAsset('background', {
		anchorX: 0,
		anchorY: 0
	});
	self.speed = 1;
	self.update = function () {
		self.x -= self.speed;
		if (self.x <= -2048) {
			self.x = 2048;
		}
	};
});
// Define a class for enemies
var Enemy = Container.expand(function () {
	var self = Container.call(this);
	var enemyGraphics = self.attachAsset('enemy', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5;
	self.update = function () {
		self.x -= self.speed;
		if (self.x < -50) {
			self.destroy();
		}
	};
});
//<Assets used in the game will automatically appear here>
// Define a class for the player character
var Player = Container.expand(function () {
	var self = Container.call(this);
	var playerGraphics = self.attachAsset('player', {
		anchorX: 0.5,
		anchorY: 0.5
	});
	self.speed = 5;
	self.jumpHeight = 40;
	self.isJumping = false;
	self.velocityY = 0;
	self.update = function () {
		if (self.isJumping) {
			self.y += self.velocityY;
			self.velocityY += 0.7; // Decreased gravity effect by 30%
			if (self.y >= 2732 / 2) {
				// Ground level
				self.y = 2732 / 2;
				self.isJumping = false;
				self.velocityY = 0;
			}
		}
	};
	self.jump = function () {
		if (!self.isJumping) {
			self.isJumping = true;
			self.velocityY = -self.jumpHeight;
		}
	};
});
/**** 
* Initialize Game
****/ 
var game = new LK.Game({
	backgroundColor: 0x87CEEB // Sky blue background
});
/**** 
* Game Code
****/ 
// Initialize background
var background = game.addChild(new Background());
background.x = 0;
background.y = 0;
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2;
// Initialize enemies
var enemies = [];
var enemySpawnInterval = 100;
var enemySpawnCounter = 0;
// Create a new Text2 object to display the score
var scoreText = new Text2('0', {
	size: 100,
	fill: 0xFFFFFF
});
// Add the score text to the game GUI at the top center of the screen
LK.gui.top.addChild(scoreText);
scoreText.x = 2048 / 2;
scoreText.y = 0;
// Handle game updates
game.update = function () {
	background.update();
	player.update();
	// Spawn enemies
	enemySpawnCounter++;
	if (enemySpawnCounter >= enemySpawnInterval) {
		var enemy = new Enemy();
		enemy.x = 2048;
		enemy.y = 2732 / 2;
		enemies.push(enemy);
		game.addChild(enemy);
		// Randomize the spawn interval for the next enemy
		enemySpawnInterval = Math.floor(Math.random() * 150) + 50;
		enemySpawnCounter = 0;
	}
	// Update enemies
	for (var j = enemies.length - 1; j >= 0; j--) {
		enemies[j].update();
		if (player.intersects(enemies[j])) {
			LK.effects.flashScreen(0xff0000, 1000);
			LK.showGameOver();
		} else if (player.x > enemies[j].x && !enemies[j].passed) {
			enemies[j].passed = true;
			LK.setScore(LK.getScore() + 1);
			scoreText.setText(LK.getScore());
		}
	}
};
// Handle player jump
game.down = function (x, y, obj) {
	player.jump();
}; ===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,22 @@
 /**** 
 * Classes
 ****/ 
+// Define a class for the background
+var Background = Container.expand(function () {
+	var self = Container.call(this);
+	var backgroundGraphics = self.attachAsset('background', {
+		anchorX: 0,
+		anchorY: 0
+	});
+	self.speed = 1;
+	self.update = function () {
+		self.x -= self.speed;
+		if (self.x <= -2048) {
+			self.x = 2048;
+		}
+	};
+});
 // Define a class for enemies
 var Enemy = Container.expand(function () {
 	var self = Container.call(this);
 	var enemyGraphics = self.attachAsset('enemy', {
@@ -57,12 +72,10 @@
 
 /**** 
 * Game Code
 ****/ 
-var background = game.addChild(LK.getAsset('background', {
-	anchorX: 0,
-	anchorY: 0
-}));
+// Initialize background
+var background = game.addChild(new Background());
 background.x = 0;
 background.y = 0;
 // Initialize player
 var player = game.addChild(new Player());
@@ -74,16 +87,17 @@
 var enemySpawnCounter = 0;
 // Create a new Text2 object to display the score
 var scoreText = new Text2('0', {
 	size: 100,
-	fill: "#ffffff"
+	fill: 0xFFFFFF
 });
 // Add the score text to the game GUI at the top center of the screen
 LK.gui.top.addChild(scoreText);
 scoreText.x = 2048 / 2;
 scoreText.y = 0;
 // Handle game updates
 game.update = function () {
+	background.update();
 	player.update();
 	// Spawn enemies
 	enemySpawnCounter++;
 	if (enemySpawnCounter >= enemySpawnInterval) {
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