/**** * Classes ****/ var Axe = Container.expand(function () { var self = Container.call(this); var axeGraphics = self.attachAsset('axe', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 20; self._move_migrated = function () { self.y -= self.speed; self.rotation += 0.1; }; }); var Target = Container.expand(function () { var self = Container.call(this); var targetGraphics = self.attachAsset('target', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.direction = 1; self._move_migrated = function () { self.x += self.speed * self.direction; if (self.x <= 0 || self.x >= 2048) { self.direction *= -1; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background = game.attachAsset('green_grass_field', {}); background.width = 2048; background.height = 2732; var targets = []; var axes = []; var score = 0; var kills = 0; var targetSpeed = 5; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff", font: "Impact", dropShadow: true, dropShadowColor: "#000000" }); scoreTxt.anchor.set(.5, 0); LK.gui.top.addChild(scoreTxt); var spawnTargets = function spawnTargets() { for (var i = 0; i < 3; i++) { var target = game.addChild(new Target()); target.speed = targetSpeed; target.x = Math.random() * 2048; target.y = Math.random() * (2732 - target.height * 2); targets.push(target); } }; LK.on('tick', function () { if (targets.length == 0) { spawnTargets(); } }); var axe; game.on('down', function (x, y, obj) { var pos = game.toLocal(obj.global); axe = game.addChild(new Axe()); axe.x = pos.x; axe.y = 2732 - axe.height + 50; axes.push(axe); }); LK.on('tick', function () { for (var i = 0; i < targets.length; i++) { targets[i]._move_migrated(); } for (var i = 0; i < axes.length; i++) { axes[i]._move_migrated(); if (axes[i].y < -50) { axes[i].destroy(); axes.splice(i, 1); } if (axes[i].y <= 0) { LK.showGameOver(); } } for (var i = 0; i < axes.length; i++) { for (var j = 0; j < targets.length; j++) { if (axes[i].intersects(targets[j])) { var distance = Math.sqrt(Math.pow(axes[i].x - targets[j].x, 2) + Math.pow(axes[i].y - targets[j].y, 2)); score += Math.max(0, 100 - distance) + 50; scoreTxt.setText(score); axes[i].destroy(); axes.splice(i, 1); targets[j].destroy(); targets.splice(j, 1); kills++; if (kills % 3 == 0) { targetSpeed += 1; } break; } } } });
===================================================================
--- original.js
+++ change.js
@@ -74,9 +74,9 @@
game.on('down', function (x, y, obj) {
var pos = game.toLocal(obj.global);
axe = game.addChild(new Axe());
axe.x = pos.x;
- axe.y = 2732 - axe.height;
+ axe.y = 2732 - axe.height + 50;
axes.push(axe);
});
LK.on('tick', function () {
for (var i = 0; i < targets.length; i++) {