/**** * Classes ****/ var Axe = Container.expand(function () { var self = Container.call(this); var axeGraphics = self.attachAsset('axe', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 40; self.gravity = 0.3; // Adjusted gravity effect self.velocityY = -self.speed; // Initial upward velocity self._move_migrated = function () { self.velocityY += self.gravity; // Apply gravity to velocity self.y += self.velocityY; // Update position with velocity self.rotation += 0.1; }; }); var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.direction = 1; self.scaleFactor = 0.1; // Initial small scale self.growthRate = 0.01; // Rate at which the enemy grows self._move_migrated = function () { // Randomize direction change if (Math.random() < 0.05) { self.direction = Math.random() * 2 * Math.PI; // Random angle } // Update position based on direction self.x += self.speed * Math.cos(self.direction); self.y += self.speed * Math.sin(self.direction); // Keep enemy within bounds if (self.x <= 0 || self.x >= 2048) { self.direction = Math.PI - self.direction; // Reflect horizontally } if (self.y <= 0 || self.y >= 2732) { self.direction = -self.direction; // Reflect vertically } // Increase size until normal size is reached if (self.scaleFactor < 1) { self.scaleFactor += self.growthRate; self.scale.set(self.scaleFactor, self.scaleFactor); } }; }); var Target = Container.expand(function () { var self = Container.call(this); var targetGraphics = self.attachAsset('target', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.direction = 1; self._move_migrated = function () { self.x += self.speed * self.direction; if (self.x <= 0 || self.x >= 2048) { self.direction *= -1; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var background = game.attachAsset('green_grass_field', {}); background.width = 2048; background.height = 2732; var targets = []; var axes = []; var score = 0; var kills = 0; var level = 1; var levelTxt = new Text2('Level: 1', { size: 100, fill: "#ffffff", font: "Impact", dropShadow: true, dropShadowColor: "#000000" }); levelTxt.anchor.set(1, 0); LK.gui.topRight.addChild(levelTxt); var targetSpeed = 5; var enemies = []; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff", font: "Impact", dropShadow: true, dropShadowColor: "#000000" }); scoreTxt.anchor.set(.5, 0); LK.gui.top.addChild(scoreTxt); // Add button-1 to the bottom right corner var button1 = game.attachAsset('button-1', { anchorX: 1.0, anchorY: 1.0, x: 2048, y: 2732 }); game.addChild(button1); // Initialize button cost var buttonCost = 100; // Display the price next to button-1 var buttonPriceTxt = new Text2(buttonCost.toString(), { size: 100, fill: "#ff0000", font: "Impact", dropShadow: true, dropShadowColor: "#000000" }); buttonPriceTxt.anchor.set(1, 1); buttonPriceTxt.x = button1.x - button1.width / 2; buttonPriceTxt.y = button1.y - button1.height / 2; game.addChild(buttonPriceTxt); // Initialize button cost var buttonCost = 100; // Add event listener for button-1 button1.down = function (x, y, obj) { if (score >= buttonCost) { // Play button sound LK.getSound('button-1').play(); // Shrink button button1.scale.set(0.9, 0.9); LK.setTimeout(function () { // Expand button back to normal size button1.scale.set(1.0, 1.0); }, 100); score -= buttonCost; scoreTxt.setText(score); buttonCost += 50; buttonPriceTxt.setText(buttonCost.toString()); // Vaporize enemies with spinning and falling effect for (var i = 0; i < enemies.length; i++) { (function (enemy) { var _spinAndFall = function spinAndFall() { enemy.rotation += 0.1; enemy.speed = (enemy.speed || 10) * 1.05; // Increase speed by 5% each frame enemy.y += enemy.speed; if (enemy.y > 2732) { enemy.destroy(); } else { LK.setTimeout(_spinAndFall, 16); } }; _spinAndFall(); })(enemies[i]); } enemies = []; } }; var spawnTargets = function spawnTargets() { for (var i = 0; i < 3; i++) { var target = game.addChild(new Target()); target.speed = targetSpeed; target.x = Math.random() * 2048; target.y = Math.random() * (2732 - target.height * 2); targets.push(target); } for (var i = 0; i < 1; i++) { var enemy = game.addChild(new Enemy()); enemy.speed = targetSpeed; enemy.x = Math.random() * 2048; enemy.y = Math.random() * (2732 - enemy.height * 2); enemies.push(enemy); } }; LK.on('tick', function () { if (targets.length == 0) { spawnTargets(); } }); var axe; game.on('down', function (x, y, obj) { var pos = game.toLocal(obj.global); axe = game.addChild(new Axe()); LK.getSound('axe').play(); axe.x = pos.x; axe.y = 2732 - axe.height + 295; axes.push(axe); }); LK.on('tick', function () { for (var i = 0; i < targets.length; i++) { targets[i]._move_migrated(); } for (var i = 0; i < axes.length; i++) { axes[i]._move_migrated(); if (axes[i].y < -50) { axes[i].destroy(); axes.splice(i, 1); } if (axes[i].y <= 0) { LK.showGameOver(); } } for (var i = 0; i < enemies.length; i++) { enemies[i]._move_migrated(); for (var j = 0; j < axes.length; j++) { if (axes[j].intersects(enemies[i])) { LK.showGameOver(); return; } } } for (var i = 0; i < axes.length; i++) { for (var j = 0; j < targets.length; j++) { if (axes[i].intersects(targets[j])) { var distance = Math.sqrt(Math.pow(axes[i].x - targets[j].x, 2) + Math.pow(axes[i].y - targets[j].y, 2)); score += Math.max(0, 100 - distance) + 50; scoreTxt.setText(score); axes[i].destroy(); axes.splice(i, 1); targets[j].destroy(); targets.splice(j, 1); kills++; if (kills % 3 == 0) { targetSpeed += 1; level++; levelTxt.setText('Level: ' + level); } break; } } } });
/****
* Classes
****/
var Axe = Container.expand(function () {
var self = Container.call(this);
var axeGraphics = self.attachAsset('axe', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 40;
self.gravity = 0.3; // Adjusted gravity effect
self.velocityY = -self.speed; // Initial upward velocity
self._move_migrated = function () {
self.velocityY += self.gravity; // Apply gravity to velocity
self.y += self.velocityY; // Update position with velocity
self.rotation += 0.1;
};
});
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.direction = 1;
self.scaleFactor = 0.1; // Initial small scale
self.growthRate = 0.01; // Rate at which the enemy grows
self._move_migrated = function () {
// Randomize direction change
if (Math.random() < 0.05) {
self.direction = Math.random() * 2 * Math.PI; // Random angle
}
// Update position based on direction
self.x += self.speed * Math.cos(self.direction);
self.y += self.speed * Math.sin(self.direction);
// Keep enemy within bounds
if (self.x <= 0 || self.x >= 2048) {
self.direction = Math.PI - self.direction; // Reflect horizontally
}
if (self.y <= 0 || self.y >= 2732) {
self.direction = -self.direction; // Reflect vertically
}
// Increase size until normal size is reached
if (self.scaleFactor < 1) {
self.scaleFactor += self.growthRate;
self.scale.set(self.scaleFactor, self.scaleFactor);
}
};
});
var Target = Container.expand(function () {
var self = Container.call(this);
var targetGraphics = self.attachAsset('target', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.direction = 1;
self._move_migrated = function () {
self.x += self.speed * self.direction;
if (self.x <= 0 || self.x >= 2048) {
self.direction *= -1;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000
});
/****
* Game Code
****/
var background = game.attachAsset('green_grass_field', {});
background.width = 2048;
background.height = 2732;
var targets = [];
var axes = [];
var score = 0;
var kills = 0;
var level = 1;
var levelTxt = new Text2('Level: 1', {
size: 100,
fill: "#ffffff",
font: "Impact",
dropShadow: true,
dropShadowColor: "#000000"
});
levelTxt.anchor.set(1, 0);
LK.gui.topRight.addChild(levelTxt);
var targetSpeed = 5;
var enemies = [];
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff",
font: "Impact",
dropShadow: true,
dropShadowColor: "#000000"
});
scoreTxt.anchor.set(.5, 0);
LK.gui.top.addChild(scoreTxt);
// Add button-1 to the bottom right corner
var button1 = game.attachAsset('button-1', {
anchorX: 1.0,
anchorY: 1.0,
x: 2048,
y: 2732
});
game.addChild(button1);
// Initialize button cost
var buttonCost = 100;
// Display the price next to button-1
var buttonPriceTxt = new Text2(buttonCost.toString(), {
size: 100,
fill: "#ff0000",
font: "Impact",
dropShadow: true,
dropShadowColor: "#000000"
});
buttonPriceTxt.anchor.set(1, 1);
buttonPriceTxt.x = button1.x - button1.width / 2;
buttonPriceTxt.y = button1.y - button1.height / 2;
game.addChild(buttonPriceTxt);
// Initialize button cost
var buttonCost = 100;
// Add event listener for button-1
button1.down = function (x, y, obj) {
if (score >= buttonCost) {
// Play button sound
LK.getSound('button-1').play();
// Shrink button
button1.scale.set(0.9, 0.9);
LK.setTimeout(function () {
// Expand button back to normal size
button1.scale.set(1.0, 1.0);
}, 100);
score -= buttonCost;
scoreTxt.setText(score);
buttonCost += 50;
buttonPriceTxt.setText(buttonCost.toString());
// Vaporize enemies with spinning and falling effect
for (var i = 0; i < enemies.length; i++) {
(function (enemy) {
var _spinAndFall = function spinAndFall() {
enemy.rotation += 0.1;
enemy.speed = (enemy.speed || 10) * 1.05; // Increase speed by 5% each frame
enemy.y += enemy.speed;
if (enemy.y > 2732) {
enemy.destroy();
} else {
LK.setTimeout(_spinAndFall, 16);
}
};
_spinAndFall();
})(enemies[i]);
}
enemies = [];
}
};
var spawnTargets = function spawnTargets() {
for (var i = 0; i < 3; i++) {
var target = game.addChild(new Target());
target.speed = targetSpeed;
target.x = Math.random() * 2048;
target.y = Math.random() * (2732 - target.height * 2);
targets.push(target);
}
for (var i = 0; i < 1; i++) {
var enemy = game.addChild(new Enemy());
enemy.speed = targetSpeed;
enemy.x = Math.random() * 2048;
enemy.y = Math.random() * (2732 - enemy.height * 2);
enemies.push(enemy);
}
};
LK.on('tick', function () {
if (targets.length == 0) {
spawnTargets();
}
});
var axe;
game.on('down', function (x, y, obj) {
var pos = game.toLocal(obj.global);
axe = game.addChild(new Axe());
LK.getSound('axe').play();
axe.x = pos.x;
axe.y = 2732 - axe.height + 295;
axes.push(axe);
});
LK.on('tick', function () {
for (var i = 0; i < targets.length; i++) {
targets[i]._move_migrated();
}
for (var i = 0; i < axes.length; i++) {
axes[i]._move_migrated();
if (axes[i].y < -50) {
axes[i].destroy();
axes.splice(i, 1);
}
if (axes[i].y <= 0) {
LK.showGameOver();
}
}
for (var i = 0; i < enemies.length; i++) {
enemies[i]._move_migrated();
for (var j = 0; j < axes.length; j++) {
if (axes[j].intersects(enemies[i])) {
LK.showGameOver();
return;
}
}
}
for (var i = 0; i < axes.length; i++) {
for (var j = 0; j < targets.length; j++) {
if (axes[i].intersects(targets[j])) {
var distance = Math.sqrt(Math.pow(axes[i].x - targets[j].x, 2) + Math.pow(axes[i].y - targets[j].y, 2));
score += Math.max(0, 100 - distance) + 50;
scoreTxt.setText(score);
axes[i].destroy();
axes.splice(i, 1);
targets[j].destroy();
targets.splice(j, 1);
kills++;
if (kills % 3 == 0) {
targetSpeed += 1;
level++;
levelTxt.setText('Level: ' + level);
}
break;
}
}
}
});
axe sprite Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon shooting target sprite Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
cartoon field background Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.