/**** * Classes ****/ // Define a class for enemies var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.x -= self.speed; // Make the enemy move up and down self.y += Math.sin(self.x / 100) * 5; if (self.x < -50) { self.destroy(); } }; }); // Define a class for the moving background var MovingBackground = Container.expand(function () { var self = Container.call(this); var backgroundGraphics = self.attachAsset('background', { anchorX: 0, anchorY: 0 }); self.speed = 1; self.update = function () { self.x -= self.speed; if (self.x <= -2048) { self.x = 2048; } }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpHeight = 35; self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; // Decreased gravity effect by 30% if (self.y >= 2732 / 2) { // Ground level self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; // Increase the score by 1 every time the player jumps over an obstacle if (!self.isJumping) { LK.setScore(LK.getScore() + 1); } } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ // Initialize the moving background var movingBackground1 = game.addChild(new MovingBackground()); movingBackground1.x = 0; movingBackground1.y = 0; var movingBackground2 = game.addChild(new MovingBackground()); movingBackground2.x = 2048; movingBackground2.y = 0; // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; // Position the player in the middle of the screen // Initialize enemies var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; // Handle game updates game.update = function () { player.update(); movingBackground1.update(); movingBackground2.update(); // Spawn enemies enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy = new Enemy(); enemy.x = 2048; enemy.y = 2732 / 2; enemies.push(enemy); game.addChild(enemy); // Randomize the spawn interval for the next enemy enemySpawnInterval = Math.floor(Math.random() * 150) + 50; enemySpawnCounter = 0; } // Update enemies for (var j = enemies.length - 1; j >= 0; j--) { enemies[j].update(); if (player.intersects(enemies[j])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } // Increase the score by 1 every 1000 meters if (movingBackground1.x % 1000 == 0 || movingBackground2.x % 1000 == 0) { LK.setScore(LK.getScore() + 1); // Update the score display scoreDisplay.setText(LK.getScore()); } }; // Handle player jump game.down = function (x, y, obj) { player.jump(); }; // Create a score display var scoreDisplay = new Text2(LK.getScore().toString(), { size: 150, fill: 0x000000 }); scoreDisplay.anchor.set(0.5, 0); LK.gui.top.addChild(scoreDisplay); // Play the selected music LK.stopMusic(); LK.playMusic('odak');
/****
* Classes
****/
// Define a class for enemies
var Enemy = Container.expand(function () {
var self = Container.call(this);
var enemyGraphics = self.attachAsset('enemy', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.update = function () {
self.x -= self.speed;
// Make the enemy move up and down
self.y += Math.sin(self.x / 100) * 5;
if (self.x < -50) {
self.destroy();
}
};
});
// Define a class for the moving background
var MovingBackground = Container.expand(function () {
var self = Container.call(this);
var backgroundGraphics = self.attachAsset('background', {
anchorX: 0,
anchorY: 0
});
self.speed = 1;
self.update = function () {
self.x -= self.speed;
if (self.x <= -2048) {
self.x = 2048;
}
};
});
//<Assets used in the game will automatically appear here>
// Define a class for the player character
var Player = Container.expand(function () {
var self = Container.call(this);
var playerGraphics = self.attachAsset('player', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 5;
self.jumpHeight = 35;
self.isJumping = false;
self.velocityY = 0;
self.update = function () {
if (self.isJumping) {
self.y += self.velocityY;
self.velocityY += 0.7; // Decreased gravity effect by 30%
if (self.y >= 2732 / 2) {
// Ground level
self.y = 2732 / 2;
self.isJumping = false;
self.velocityY = 0;
// Increase the score by 1 every time the player jumps over an obstacle
if (!self.isJumping) {
LK.setScore(LK.getScore() + 1);
}
}
}
};
self.jump = function () {
if (!self.isJumping) {
self.isJumping = true;
self.velocityY = -self.jumpHeight;
}
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x87CEEB // Sky blue background
});
/****
* Game Code
****/
// Initialize the moving background
var movingBackground1 = game.addChild(new MovingBackground());
movingBackground1.x = 0;
movingBackground1.y = 0;
var movingBackground2 = game.addChild(new MovingBackground());
movingBackground2.x = 2048;
movingBackground2.y = 0;
// Initialize player
var player = game.addChild(new Player());
player.x = 2048 / 2;
player.y = 2732 / 2; // Position the player in the middle of the screen
// Initialize enemies
var enemies = [];
var enemySpawnInterval = 100;
var enemySpawnCounter = 0;
// Handle game updates
game.update = function () {
player.update();
movingBackground1.update();
movingBackground2.update();
// Spawn enemies
enemySpawnCounter++;
if (enemySpawnCounter >= enemySpawnInterval) {
var enemy = new Enemy();
enemy.x = 2048;
enemy.y = 2732 / 2;
enemies.push(enemy);
game.addChild(enemy);
// Randomize the spawn interval for the next enemy
enemySpawnInterval = Math.floor(Math.random() * 150) + 50;
enemySpawnCounter = 0;
}
// Update enemies
for (var j = enemies.length - 1; j >= 0; j--) {
enemies[j].update();
if (player.intersects(enemies[j])) {
LK.effects.flashScreen(0xff0000, 1000);
LK.showGameOver();
}
}
// Increase the score by 1 every 1000 meters
if (movingBackground1.x % 1000 == 0 || movingBackground2.x % 1000 == 0) {
LK.setScore(LK.getScore() + 1);
// Update the score display
scoreDisplay.setText(LK.getScore());
}
};
// Handle player jump
game.down = function (x, y, obj) {
player.jump();
};
// Create a score display
var scoreDisplay = new Text2(LK.getScore().toString(), {
size: 150,
fill: 0x000000
});
scoreDisplay.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreDisplay);
// Play the selected music
LK.stopMusic();
LK.playMusic('odak');