User prompt
karakterimi daha aşağıya koy,
User prompt
biraz daha üste
User prompt
çok az daha üste
User prompt
biraz üste
User prompt
karakterimi sol alta koy
User prompt
karakterimi ekrandaki green olan yerin sol tarafına koy ve düşmanları da ona göre ayarla
User prompt
coins yazısını ve parayı komple oyundna çıkarr
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'var currentCoins = parseInt(coinText.text.split(': ')[1]) + 1;' Line Number: 203
User prompt
parayı oyundan çıkar
User prompt
para karakterimize değince oyunnn niye donuyorrrr
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'var currentCoins = parseInt(coinText.text.split(': ')[1]) + 1;' Line Number: 203
User prompt
paraya dokununca para yok olsun ve coins kısmı +1 artsın
User prompt
paraya dokununca oyun bitmesin sol altta coin yazısı +1 artsın
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'var currentCoins = parseInt(coinText.text.split(': ')[1]) + 1;' Line Number: 206
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'var currentCoins = parseInt(coinText.text.split(': ')[1]) + 1;' Line Number: 207
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'var currentCoins = parseInt(coinText.text.split(': ')[1]) + 1;' Line Number: 206
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'var currentCoins = parseInt(coinText.text.split(': ')[1]) + 1;' Line Number: 207
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'split')' in or related to this line: 'var currentCoins = parseInt(coinText.text.split(': ')[1]) + 1;' Line Number: 206
User prompt
paralar düşmana çarpınca yok olsun biz alında oyunun sol altına para kısmı ekle ve orada artsın paramız
User prompt
OYUNUN SAĞINDAN SOLUNDAN ÜSTÜNDEN URANYUM ANİMASYONLU PARA DÜŞSÜN VE TOPLADIKÇA PARAMIZ ARTSIN
User prompt
LEVEL SİSTEMİNİ ÇIKAR OYUNDAN
User prompt
LEVEL HER 3 SCORE DA 1 DEDİM 150 DEMEDİN
User prompt
levelimiz her 3 scoreda bir artsın
User prompt
level sistemi getir
User prompt
halaa yokkk yesil düşman falan,
/**** * Classes ****/ // Define a class for falling coins var Coin = Container.expand(function () { var self = Container.call(this); var coinGraphics = self.attachAsset('uranyum', { anchorX: 0.5, anchorY: 0.5 }); self.speedY = 5; self.update = function () { self.y += self.speedY; if (self.y > 2732) { self.destroy(); } }; }); // Define a class for enemies that move from right to left var Enemy = Container.expand(function () { var self = Container.call(this); var enemyGraphics = self.attachAsset('enemy', { anchorX: 0.5, anchorY: 0.5, scaleX: 0.7, scaleY: 0.7 }); self.speedX = 5; self.update = function () { self.x -= self.speedX; // Removed vertical oscillation if (self.x < 0) { self.destroy(); } }; }); // Define a class for jumping creatures var JumpingCreature = Container.expand(function () { var self = Container.call(this); var creatureGraphics = self.attachAsset('Yesil', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpHeight = 40; self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 0.7; if (self.y >= 2732 / 2) { // Ground level self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; } }; }); //<Assets used in the game will automatically appear here> // Define a class for the player character var Player = Container.expand(function () { var self = Container.call(this); var playerGraphics = self.attachAsset('player', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.jumpHeight = 40; self.isJumping = false; self.velocityY = 0; self.update = function () { if (self.isJumping) { self.y += self.velocityY; self.velocityY += 1; // Decreased gravity effect if (self.y >= 2732 / 2) { // Ground level self.y = 2732 / 2; self.isJumping = false; self.velocityY = 0; } } }; self.jump = function () { if (!self.isJumping) { self.isJumping = true; self.velocityY = -self.jumpHeight; } }; }); /**** * Initialize Game ****/ // Define a class for the level system var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var background = game.addChild(LK.getAsset('background', { anchorX: 0, anchorY: 0 })); background.x = 0; background.y = 0; // Initialize player var player = game.addChild(new Player()); player.x = 2048 / 2; player.y = 2732 / 2; // Initialize enemies var enemies = []; var enemySpawnInterval = 100; var enemySpawnCounter = 0; // Initialize coins var coins = []; var coinSpawnInterval = 150; var coinSpawnCounter = 0; // Create a new Text2 object to display the score var scoreText = new Text2('Score: 0', { size: 100, fill: 0xFFFFFF }); // Add the score text to the game GUI at the bottom of the player character game.addChild(scoreText); scoreText.x = player.x; scoreText.y = player.y + player.height + 50; // Create a new Text2 object to display the coin count var coinText = new Text2('Coins: 0', { size: 100, fill: 0xFFFFFF }); // Add the coin text to the game GUI at the bottom left of the screen game.addChild(coinText); coinText.x = 50; coinText.y = 2732 - 150; // Handle game updates game.update = function () { player.update(); // Spawn enemies from the right side of the screen at random y positions enemySpawnCounter++; if (enemySpawnCounter >= enemySpawnInterval) { var enemy; // Create a new enemy enemy = new Enemy(); enemy.x = 2048; enemy.y = player.y; // Spawn at player's y position enemies.push(enemy); game.addChild(enemy); // Randomize the spawn interval for the next enemy enemySpawnInterval = Math.floor(Math.random() * 150) + 50; enemySpawnCounter = 0; } // Update enemy movement and check for collision with player for (var i = 0; i < enemies.length; i++) { enemies[i].update(); // Check if player passed an enemy if (enemies[i].lastX >= player.x && enemies[i].x < player.x) { // Increase score by 1 LK.setScore(LK.getScore() + 1); // Update score text scoreText.setText('Score: ' + LK.getScore()); } // Update last known position enemies[i].lastX = enemies[i].x; } // Spawn coins from the top of the screen at random x positions coinSpawnCounter++; if (coinSpawnCounter >= coinSpawnInterval) { var coin = new Coin(); coin.x = Math.random() * 2048; coin.y = 0; coins.push(coin); game.addChild(coin); coinSpawnCounter = 0; } // Update coin movement and check for collision with player for (var i = 0; i < coins.length; i++) { coins[i].update(); if (coins[i].intersects(player)) { // Increase score by 1 LK.setScore(LK.getScore() + 1); // Update score text scoreText.setText('Score: ' + LK.getScore()); // Update coin count var currentCoins = parseInt(coinText.text.split(': ')[1]) + 1; coinText.setText('Coins: ' + currentCoins); // Remove the coin coins[i].destroy(); coins.splice(i, 1); } else if (coins[i].intersects(enemies[i])) { // Remove the coin when it intersects with an enemy coins[i].destroy(); coins.splice(i, 1); } } }; // Initialize jumping creature var creature; if (enemies.length > 3 && !creature) { creature = game.addChild(new JumpingCreature()); creature.x = 2048 / 2; creature.y = 2732 / 2; } // Handle player jump game.down = function (x, y, obj) { player.jump(); if (creature) { creature.jump(); } };
===================================================================
--- original.js
+++ change.js
@@ -138,9 +138,8 @@
var coinText = new Text2('Coins: 0', {
size: 100,
fill: 0xFFFFFF
});
-coinText.setText('Coins: 0'); // Initialize with a valid text format
// Add the coin text to the game GUI at the bottom left of the screen
game.addChild(coinText);
coinText.x = 50;
coinText.y = 2732 - 150;
uçabilen düşmanlar tatlı düşman. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
yeşil tatlı ok atmaya hazırlıklı okçu karakter. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
partıltılı yumurta. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
2d animation background forest with green and blue. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
altın coin üstünde C yazsın. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows
pembe mor ve mavi karışımından oluşanının yap