User prompt
Please fix the bug: 'ReferenceError: finalScoreText is not defined' in or related to this line: 'finalScoreText.setText('Final Score: ' + LK.getScore());' Line Number: 263
User prompt
display at what score the bomb is broken on final score screen
User prompt
more lower
User prompt
more lower
User prompt
put timer a little bit lower
User prompt
display gameover screen when a bomb is hit and start again when click on reset
User prompt
add a game over screen with restart button
User prompt
play bombblast sound when a bomb is hit
User prompt
only 5 bottles on screen at time
User prompt
never stop spawning bottles
User prompt
only 1 bomb on screen at a time
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remove the feature that causes the bomb to spawn only once
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bomb spawns every 10 secs
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keep 1 cm distance between bomb and bottle
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'destroy')' in or related to this line: 'bottles[j].destroy();' Line Number: 242
User prompt
a distance between bomb and bottle
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remove 2x powerbuff
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only spawn 1 bomb at a time
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'if (Math.hypot(bottles[k].x - bottles[j].x, bottles[k].y - bottles[j].y) < 200) {' Line Number: 240
User prompt
if bomb is hitted the timer and score resets
User prompt
the bomb remains for 3 sec and then disappears
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a bomb spawns after every 5 bottles hitted
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add bombs among bottle
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play rock sound when shooting a stone
User prompt
play glass sound when a bottle is hit
===================================================================
--- original.js
+++ change.js
@@ -43,9 +43,9 @@
gameOverText.anchor.set(0.5, 0.5);
gameOverText.x = 2048 / 2;
gameOverText.y = 2732 / 2 - 200;
self.addChild(gameOverText);
- var finalScoreText = new Text2('Final Score: ' + LK.getScore(), {
+ finalScoreText = new Text2('Final Score: ' + LK.getScore(), {
size: 150,
fill: "#ffffff"
});
finalScoreText.anchor.set(0.5, 0.5);
@@ -132,8 +132,9 @@
// Initialize arrays and variables
var stones = [];
var bottles = [];
var powerups = [];
+var finalScoreText;
var bombActive = false;
var powerups = [];
var score = 0;
var bottlesHit = 0;
@@ -240,9 +241,11 @@
// Show game over screen
var gameOverScreen = new GameOverScreen();
game.addChild(gameOverScreen);
// Update final score text
- finalScoreText.setText('Final Score: ' + LK.getScore());
+ if (finalScoreText) {
+ finalScoreText.setText('Final Score: ' + LK.getScore());
+ }
// Reset score and timer
score = 0;
LK.setScore(score);
scoreTxt.setText(score);
2d stone transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Shop icon in a square box. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
golden bottle transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
shopmenu transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark wooden floor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2x points buff. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bomb transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.