User prompt
Please fix the bug: 'ReferenceError: finalScoreText is not defined' in or related to this line: 'finalScoreText.setText('Final Score: ' + LK.getScore());' Line Number: 263
User prompt
display at what score the bomb is broken on final score screen
User prompt
more lower
User prompt
more lower
User prompt
put timer a little bit lower
User prompt
display gameover screen when a bomb is hit and start again when click on reset
User prompt
add a game over screen with restart button
User prompt
play bombblast sound when a bomb is hit
User prompt
only 5 bottles on screen at time
User prompt
never stop spawning bottles
User prompt
only 1 bomb on screen at a time
User prompt
remove the feature that causes the bomb to spawn only once
User prompt
bomb spawns every 10 secs
User prompt
keep 1 cm distance between bomb and bottle
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'destroy')' in or related to this line: 'bottles[j].destroy();' Line Number: 242
User prompt
a distance between bomb and bottle
User prompt
remove 2x powerbuff
User prompt
only spawn 1 bomb at a time
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'if (Math.hypot(bottles[k].x - bottles[j].x, bottles[k].y - bottles[j].y) < 200) {' Line Number: 240
User prompt
if bomb is hitted the timer and score resets
User prompt
the bomb remains for 3 sec and then disappears
User prompt
a bomb spawns after every 5 bottles hitted
User prompt
add bombs among bottle
User prompt
play rock sound when shooting a stone
User prompt
play glass sound when a bottle is hit
===================================================================
--- original.js
+++ change.js
@@ -33,8 +33,32 @@
self.update = function () {
// Character specific update logic if needed
};
});
+var GameOverScreen = Container.expand(function () {
+ var self = Container.call(this);
+ var gameOverText = new Text2('Game Over', {
+ size: 200,
+ fill: "#ff0000"
+ });
+ gameOverText.anchor.set(0.5, 0.5);
+ gameOverText.x = 2048 / 2;
+ gameOverText.y = 2732 / 2 - 200;
+ self.addChild(gameOverText);
+ var restartButton = new Text2('Restart', {
+ size: 150,
+ fill: "#00ff00"
+ });
+ restartButton.anchor.set(0.5, 0.5);
+ restartButton.x = 2048 / 2;
+ restartButton.y = 2732 / 2 + 200;
+ self.addChild(restartButton);
+ restartButton.down = function () {
+ var gameOverScreen = new GameOverScreen();
+ game.addChild(gameOverScreen);
+ };
+ return self;
+});
var GoldenBottle = Container.expand(function () {
var self = Container.call(this);
var bottleGraphics = self.attachAsset('goldenbottle', {
anchorX: 0.5,
2d stone transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Shop icon in a square box. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
golden bottle transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
shopmenu transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark wooden floor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2x points buff. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bomb transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.