User prompt
Please fix the bug: 'ReferenceError: finalScoreText is not defined' in or related to this line: 'finalScoreText.setText('Final Score: ' + LK.getScore());' Line Number: 263
User prompt
display at what score the bomb is broken on final score screen
User prompt
more lower
User prompt
more lower
User prompt
put timer a little bit lower
User prompt
display gameover screen when a bomb is hit and start again when click on reset
User prompt
add a game over screen with restart button
User prompt
play bombblast sound when a bomb is hit
User prompt
only 5 bottles on screen at time
User prompt
never stop spawning bottles
User prompt
only 1 bomb on screen at a time
User prompt
remove the feature that causes the bomb to spawn only once
User prompt
bomb spawns every 10 secs
User prompt
keep 1 cm distance between bomb and bottle
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'destroy')' in or related to this line: 'bottles[j].destroy();' Line Number: 242
User prompt
a distance between bomb and bottle
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remove 2x powerbuff
User prompt
only spawn 1 bomb at a time
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'if (Math.hypot(bottles[k].x - bottles[j].x, bottles[k].y - bottles[j].y) < 200) {' Line Number: 240
User prompt
if bomb is hitted the timer and score resets
User prompt
the bomb remains for 3 sec and then disappears
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a bomb spawns after every 5 bottles hitted
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add bombs among bottle
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play rock sound when shooting a stone
User prompt
play glass sound when a bottle is hit
===================================================================
--- original.js
+++ change.js
@@ -100,8 +100,9 @@
// Initialize arrays and variables
var stones = [];
var bottles = [];
var powerups = [];
+var bombActive = false;
var powerups = [];
var score = 0;
var bottlesHit = 0;
var scoreTxt = new Text2('0', {
@@ -118,15 +119,17 @@
// Function to create bottles at random positions
function createBottle() {
var isBomb = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : false;
var newBottle;
- if (isBomb || Math.random() < 0.05) {
+ if (isBomb || Math.random() < 0.05 && !bombActive) {
+ bombActive = true;
newBottle = new Bomb();
// Make the bomb disappear after 3 seconds
LK.setTimeout(function () {
if (bottles.includes(newBottle)) {
newBottle.destroy();
bottles.splice(bottles.indexOf(newBottle), 1);
+ bombActive = false;
}
}, 3000);
} else if (Math.random() < 0.01) {
// 1 in 100 chance
@@ -205,26 +208,9 @@
} else {
score += 1;
}
bottlesHit += 1;
- if (bottlesHit % 5 === 0) {
- var newBomb = new Bomb();
- do {
- newBomb.x = Math.random() * 2048;
- newBomb.y = Math.random() * 1000 + 500;
- } while (bottles.some(function (bottle) {
- return Math.hypot(newBomb.x - bottle.x, newBomb.y - bottle.y) < 20;
- }));
- bottles.push(newBomb);
- game.addChild(newBomb);
- // Make the bomb disappear after 3 seconds
- LK.setTimeout(function () {
- if (bottles.includes(newBomb)) {
- newBomb.destroy();
- bottles.splice(bottles.indexOf(newBomb), 1);
- }
- }, 3000);
- }
+ // Removed bomb creation logic
LK.setScore(score);
scoreTxt.setText(score);
LK.getSound('glass').play();
// Destroy bottle and stone
2d stone transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Shop icon in a square box. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
golden bottle transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
shopmenu transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark wooden floor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2x points buff. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bomb transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.