User prompt
Please fix the bug: 'ReferenceError: finalScoreText is not defined' in or related to this line: 'finalScoreText.setText('Final Score: ' + LK.getScore());' Line Number: 263
User prompt
display at what score the bomb is broken on final score screen
User prompt
more lower
User prompt
more lower
User prompt
put timer a little bit lower
User prompt
display gameover screen when a bomb is hit and start again when click on reset
User prompt
add a game over screen with restart button
User prompt
play bombblast sound when a bomb is hit
User prompt
only 5 bottles on screen at time
User prompt
never stop spawning bottles
User prompt
only 1 bomb on screen at a time
User prompt
remove the feature that causes the bomb to spawn only once
User prompt
bomb spawns every 10 secs
User prompt
keep 1 cm distance between bomb and bottle
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'destroy')' in or related to this line: 'bottles[j].destroy();' Line Number: 242
User prompt
a distance between bomb and bottle
User prompt
remove 2x powerbuff
User prompt
only spawn 1 bomb at a time
User prompt
Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'if (Math.hypot(bottles[k].x - bottles[j].x, bottles[k].y - bottles[j].y) < 200) {' Line Number: 240
User prompt
if bomb is hitted the timer and score resets
User prompt
the bomb remains for 3 sec and then disappears
User prompt
a bomb spawns after every 5 bottles hitted
User prompt
add bombs among bottle
User prompt
play rock sound when shooting a stone
User prompt
play glass sound when a bottle is hit
===================================================================
--- original.js
+++ change.js
@@ -153,15 +153,17 @@
// Function to handle stone throwing
// Function to create bottles at random positions
function createBottle() {
var newBottle;
- if (Math.random() < 0.05) {
+ if (Math.random() < 0.05 && !bombActive) {
+ bombActive = true;
newBottle = new Bomb();
// Make the bomb disappear after 3 seconds
LK.setTimeout(function () {
if (bottles.includes(newBottle)) {
newBottle.destroy();
bottles.splice(bottles.indexOf(newBottle), 1);
+ bombActive = false;
}
}, 3000);
} else if (Math.random() < 0.01) {
// 1 in 100 chance
@@ -227,17 +229,19 @@
score = 0;
LK.setScore(score);
scoreTxt.setText(score);
gameStartTime = Date.now();
+ bombActive = false;
}
// Update score
if (bottles[j] instanceof SuperBottle) {
score += 50;
} else {
score += 1;
}
bottlesHit += 1;
- if (bottlesHit % 5 === 0) {
+ if (bottlesHit % 5 === 0 && !bombActive) {
+ bombActive = true;
var newBomb = new Bomb();
newBomb.x = Math.random() * 2048;
newBomb.y = Math.random() * 1000 + 500;
bottles.push(newBomb);
@@ -337,5 +341,6 @@
var remainingSeconds = seconds % 60;
return "".concat(minutes, ":").concat(remainingSeconds < 10 ? '0' : '').concat(remainingSeconds);
}
// Initialize game start time
-var gameStartTime = Date.now();
\ No newline at end of file
+var gameStartTime = Date.now();
+var bombActive = false;
\ No newline at end of file
2d stone transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Shop icon in a square box. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
golden bottle transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
shopmenu transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark wooden floor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2x points buff. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bomb transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.