User prompt
Please fix the bug: 'ReferenceError: finalScoreText is not defined' in or related to this line: 'finalScoreText.setText('Final Score: ' + LK.getScore());' Line Number: 263
User prompt
display at what score the bomb is broken on final score screen
User prompt
more lower
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more lower
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put timer a little bit lower
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display gameover screen when a bomb is hit and start again when click on reset
User prompt
add a game over screen with restart button
User prompt
play bombblast sound when a bomb is hit
User prompt
only 5 bottles on screen at time
User prompt
never stop spawning bottles
User prompt
only 1 bomb on screen at a time
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remove the feature that causes the bomb to spawn only once
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bomb spawns every 10 secs
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keep 1 cm distance between bomb and bottle
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'destroy')' in or related to this line: 'bottles[j].destroy();' Line Number: 242
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a distance between bomb and bottle
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remove 2x powerbuff
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only spawn 1 bomb at a time
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'x')' in or related to this line: 'if (Math.hypot(bottles[k].x - bottles[j].x, bottles[k].y - bottles[j].y) < 200) {' Line Number: 240
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if bomb is hitted the timer and score resets
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the bomb remains for 3 sec and then disappears
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a bomb spawns after every 5 bottles hitted
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add bombs among bottle
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play rock sound when shooting a stone
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play glass sound when a bottle is hit
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,17 @@
/****
* Classes
****/
+var Bomb = Container.expand(function () {
+ var self = Container.call(this);
+ var bombGraphics = self.attachAsset('bomb', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Bomb specific update logic if needed
+ };
+});
// Bottle class
var Bottle = Container.expand(function () {
var self = Container.call(this);
var bottleGraphics = self.attachAsset('bottle', {
@@ -142,9 +152,11 @@
// Function to handle stone throwing
// Function to create bottles at random positions
function createBottle() {
var newBottle;
- if (Math.random() < 0.01) {
+ if (Math.random() < 0.05) {
+ newBottle = new Bomb();
+ } else if (Math.random() < 0.01) {
// 1 in 100 chance
newBottle = new SuperBottle();
} else {
newBottle = new Bottle();
@@ -193,8 +205,18 @@
stones[i].update();
// Check for collision with bottles
for (var j = bottles.length - 1; j >= 0; j--) {
if (stones[i].intersects(bottles[j])) {
+ if (bottles[j] instanceof Bomb) {
+ // Handle bomb explosion logic
+ // For example, destroy all bottles in a certain radius
+ for (var k = bottles.length - 1; k >= 0; k--) {
+ if (Math.hypot(bottles[k].x - bottles[j].x, bottles[k].y - bottles[j].y) < 200) {
+ bottles[k].destroy();
+ bottles.splice(k, 1);
+ }
+ }
+ }
// Update score
if (bottles[j] instanceof SuperBottle) {
score += 50;
} else {
2d stone transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Shop icon in a square box. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
golden bottle transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
shopmenu transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark wooden floor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2x points buff. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bomb transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.