User prompt
the powerbuff will only spawn on upperside of the screen and appear only for 10 secs
User prompt
make the character icon on upper right corner
User prompt
put the character icon a bit more upperright
User prompt
put and character icon on upperright side and show a small timer below it for how much time is remaining till the buff runs out
User prompt
make the powerbuff hittable
User prompt
only show the character icon when 2x powerbuff is active
User prompt
make a timer on upperleft side showing total time played
User prompt
make the powerbuff spawn chance 1 in 100 bottles
User prompt
Please fix the bug: 'Uncaught ReferenceError: Character is not defined' in or related to this line: 'character = new Character();' Line Number: 153
User prompt
Please fix the bug: 'ReferenceError: character is not defined' in or related to this line: 'if (character.intersects(powerups[k])) {' Line Number: 199
User prompt
Randomly spawn a powerup named 2x points which grants 2x points for next 5 mins
User prompt
add a background
User prompt
throw stone on click
User prompt
remove shop
User prompt
add 2x powerup in shop menu for 100 points cost
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'fill')' in or related to this line: 'scoreTxt.style.fill = "#000000"; // Change scoreboard color to black' Line Number: 65
User prompt
change scoreboard color to black when shopmenu opened
User prompt
lower the score board little bit
User prompt
remove the shop icon from middle when you open shopmenu
User prompt
when exiting shopmenu click on shop icon again to exit
User prompt
Please fix the bug: 'Uncaught ReferenceError: exitButton is not defined' in or related to this line: 'shopMenu.addChild(exitButton);' Line Number: 130
User prompt
dont close shopmenu till you dont click exit on shopmenu
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when you open shopmenu hide all bottles and just show points
User prompt
add shop menu
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make stone throw cooldown 0.25 sec
===================================================================
--- original.js
+++ change.js
@@ -21,8 +21,18 @@
self.update = function () {
// GoldenBottle specific update logic if needed
};
});
+var Powerup2x = Container.expand(function () {
+ var self = Container.call(this);
+ var powerupGraphics = self.attachAsset('powerup2x', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Powerup specific update logic if needed
+ };
+});
//<Assets used in the game will automatically appear here>
// Stone class
var Stone = Container.expand(function () {
var self = Container.call(this);
@@ -72,26 +82,40 @@
newStone.y = y;
stones.push(newStone);
game.addChild(newStone);
}
+// Function to spawn 2x points powerup
+function spawn2xPowerup() {
+ var powerup = new Powerup2x();
+ powerup.x = Math.random() * 2048;
+ powerup.y = Math.random() * 2732;
+ game.addChild(powerup);
+ powerups.push(powerup);
+}
// Initialize arrays and variables
var stones = [];
var bottles = [];
+var powerups = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
+// Set interval to spawn 2x points powerup every 30 seconds
+LK.setInterval(spawn2xPowerup, 30000);
var goldenBottleSpawned = false;
scoreTxt.anchor.set(0.5, 0);
scoreTxt.y = 100; // Lower the score board a little bit
LK.gui.top.addChild(scoreTxt);
// Function to activate 2x powerup
function activate2xPowerup() {
- // Logic to activate 2x powerup
- // This can be customized as per game requirements
+ is2xActive = true;
+ powerupStartTime = Date.now();
console.log("2x powerup activated!");
}
+// Variables to track 2x points powerup state
+var is2xActive = false;
+var powerupStartTime = 0;
// Function to handle stone throwing
// Function to create bottles at random positions
function createBottle() {
var newBottle;
@@ -153,6 +177,21 @@
stones[i].destroy();
stones.splice(i, 1);
}
}
+ // Update powerups
+ for (var k = powerups.length - 1; k >= 0; k--) {
+ powerups[k].update();
+ // Check for collision with character
+ if (character.intersects(powerups[k])) {
+ activate2xPowerup();
+ powerups[k].destroy();
+ powerups.splice(k, 1);
+ }
+ }
+ // Handle 2x points powerup duration
+ if (is2xActive && Date.now() - powerupStartTime > 300000) {
+ // 5 minutes
+ is2xActive = false;
+ }
};
var lastStoneThrowTime = 0;
\ No newline at end of file
2d stone transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Shop icon in a square box. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
golden bottle transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
shopmenu transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark wooden floor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2x points buff. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bomb transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.