User prompt
increase stone throw cooldown to 0.4 sec
User prompt
add stone throw cooldown of 0.1 sec
User prompt
remove stone throw cooldown
User prompt
spawn a superbottle every 25 score
User prompt
spawn a goldenbottle every 25 score
User prompt
make stone throw cooldown 0.1 sec
User prompt
throw 1 stone at a time
User prompt
add a superbottle which will give 50 points when destroyed and make its spawn chance 1 in 1000
User prompt
add powerup named (2x points) for cost of 100 points from shop.By activating this you earn 2x points for next 10 minutes
User prompt
add a shop where you can buy powerups:-
User prompt
add bottleburst effects
User prompt
you can only hit stone when you click on screen
User prompt
when a bottle is hit by stone apply bottleburst assets to it
User prompt
add shop icon on bottom left corner
User prompt
make a shop section
Initial prompt
Bottle burst
/**** * Classes ****/ // Bottle class var Bottle = Container.expand(function () { var self = Container.call(this); var bottleGraphics = self.attachAsset('bottle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Bottle specific update logic if needed }; }); //<Assets used in the game will automatically appear here> // Stone class var Stone = Container.expand(function () { var self = Container.call(this); var stoneGraphics = self.attachAsset('stone', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -10; self.update = function () { self.y += self.speed; }; }); // SuperBottle class var SuperBottle = Container.expand(function () { var self = Container.call(this); var bottleGraphics = self.attachAsset('superbottle', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // SuperBottle specific update logic if needed }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ // Initialize arrays and variables var stones = []; var lastStoneThrowTime = 0; var bottles = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); // Function to handle stone throwing function throwStone(x, y) { if (stones.length === 0 && Date.now() - lastStoneThrowTime >= 100) { lastStoneThrowTime = Date.now(); var newStone = new Stone(); newStone.x = x; newStone.y = y; stones.push(newStone); game.addChild(newStone); } } // Function to create bottles at random positions function createBottle() { var newBottle; if (Math.random() < 0.001) { // 1 in 1000 chance newBottle = new SuperBottle(); } else { newBottle = new Bottle(); } newBottle.x = Math.random() * 2048; newBottle.y = Math.random() * 1000 + 500; bottles.push(newBottle); game.addChild(newBottle); } // Create initial bottles for (var i = 0; i < 5; i++) { createBottle(); } // Handle game move event game.move = function (x, y, obj) { // Handle stone throwing if (stones.length === 0 && Date.now() - lastStoneThrowTime >= 100) { lastStoneThrowTime = Date.now(); throwStone(x, y); } }; // Update game logic game.update = function () { // Update stones for (var i = stones.length - 1; i >= 0; i--) { stones[i].update(); // Check for collision with bottles for (var j = bottles.length - 1; j >= 0; j--) { if (stones[i].intersects(bottles[j])) { // Update score if (bottles[j] instanceof SuperBottle) { score += 50; } else { score += 1; } LK.setScore(score); scoreTxt.setText(score); // Destroy bottle and stone bottles[j].destroy(); bottles.splice(j, 1); stones[i].destroy(); stones.splice(i, 1); // Create a new bottle createBottle(); break; } } // Destroy stones that are off screen if (stones[i] && stones[i].y < -50) { stones[i].destroy(); stones.splice(i, 1); } } };
===================================================================
--- original.js
+++ change.js
@@ -48,8 +48,9 @@
* Game Code
****/
// Initialize arrays and variables
var stones = [];
+var lastStoneThrowTime = 0;
var bottles = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
@@ -58,9 +59,10 @@
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
// Function to handle stone throwing
function throwStone(x, y) {
- if (stones.length === 0) {
+ if (stones.length === 0 && Date.now() - lastStoneThrowTime >= 100) {
+ lastStoneThrowTime = Date.now();
var newStone = new Stone();
newStone.x = x;
newStone.y = y;
stones.push(newStone);
@@ -87,9 +89,10 @@
}
// Handle game move event
game.move = function (x, y, obj) {
// Handle stone throwing
- if (stones.length === 0) {
+ if (stones.length === 0 && Date.now() - lastStoneThrowTime >= 100) {
+ lastStoneThrowTime = Date.now();
throwStone(x, y);
}
};
// Update game logic
2d stone transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Shop icon in a square box. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
golden bottle transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
shopmenu transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark wooden floor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2x points buff. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bomb transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.