User prompt
increase stone throw cooldown to 0.4 sec
User prompt
add stone throw cooldown of 0.1 sec
User prompt
remove stone throw cooldown
User prompt
spawn a superbottle every 25 score
User prompt
spawn a goldenbottle every 25 score
User prompt
make stone throw cooldown 0.1 sec
User prompt
throw 1 stone at a time
User prompt
add a superbottle which will give 50 points when destroyed and make its spawn chance 1 in 1000
User prompt
add powerup named (2x points) for cost of 100 points from shop.By activating this you earn 2x points for next 10 minutes
User prompt
add a shop where you can buy powerups:-
User prompt
add bottleburst effects
User prompt
you can only hit stone when you click on screen
User prompt
when a bottle is hit by stone apply bottleburst assets to it
User prompt
add shop icon on bottom left corner
User prompt
make a shop section
Initial prompt
Bottle burst
===================================================================
--- original.js
+++ change.js
@@ -8,11 +8,27 @@
anchorX: 0.5,
anchorY: 0.5
});
self.update = function () {
- // Bottle specific update logic if needed
+ // Shop specific update logic if needed
+ for (var i = 0; i < powerups.length; i++) {
+ if (self.intersects(powerups[i])) {
+ // Handle powerup purchase
+ console.log("Powerup purchased!");
+ powerups[i].destroy();
+ powerups.splice(i, 1);
+ break;
+ }
+ }
};
});
+// PowerUp class
+var PowerUp = Container.expand(function () {
+ var self = Container.call(this);
+ self.update = function () {
+ // PowerUp specific update logic if needed
+ };
+});
// Shop class
var Shop = Container.expand(function () {
var self = Container.call(this);
self.update = function () {
@@ -46,15 +62,24 @@
// Initialize arrays, variables and shop
var shop = new Shop();
var stones = [];
var bottles = [];
+var powerups = [];
var score = 0;
var scoreTxt = new Text2('0', {
size: 150,
fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
+// Add powerups to the shop
+for (var i = 0; i < 3; i++) {
+ var powerup = new PowerUp();
+ powerup.x = i * 150; // Position powerups horizontally
+ powerup.y = 0;
+ powerups.push(powerup);
+ shop.addChild(powerup);
+}
// Function to handle stone throwing
function throwStone(x, y) {
var newStone = new Stone();
newStone.x = x;
2d stone transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Shop icon in a square box. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
golden bottle transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
shopmenu transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
dark wooden floor. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
2x points buff. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
bomb transparent background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.