User prompt
Add a bomb that will appear every now and then and explode a 3x3 area when dragged ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Some balls are not moving fix this ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'out')' in or related to this line: 'tween(ball, {' Line Number: 134 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Fix the errors
User prompt
Add Motion animation for balls ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Let the explosion effect be calmer ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
There is an explosion effect when the balls match ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Remove previous two prompts
User prompt
Fix the errors
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'destroy')' in or related to this line: 'ball.destroy();' Line Number: 303
User prompt
Add a bomb and it will explode a 3x3 area with a location changed by a match. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Undo previous prompt
Code edit (1 edits merged)
Please save this source code
User prompt
Topları bir yerden bir yere sürüklerken bir kayma animasyonu ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
The balls explode when they match ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Ball Burst - Match & Clear
Initial prompt
Make a ball matching game like Candy Crush Saga for your phone
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Ball = Container.expand(function (color) {
var self = Container.call(this);
self.ballColor = color;
self.gridX = 0;
self.gridY = 0;
self.isAnimating = false;
var ballAssets = ['redBall', 'blueBall', 'greenBall', 'yellowBall', 'purpleBall', 'orangeBall'];
var assetToUse = ballAssets[color];
var ballGraphics = self.attachAsset(assetToUse, {
anchorX: 0.5,
anchorY: 0.5
});
self.setGridPosition = function (gridX, gridY) {
self.gridX = gridX;
self.gridY = gridY;
self.x = gridStartX + gridX * cellSize + cellSize / 2;
self.y = gridStartY + gridY * cellSize + cellSize / 2;
};
self.explode = function () {
// Scale up and fade out explosion effect
tween(self, {
scaleX: 1.3,
scaleY: 1.3,
alpha: 0
}, {
duration: 600,
easing: tween.easeInOut,
onFinish: function onFinish() {
if (self.parent) {
self.destroy();
}
}
});
};
return self;
});
var Bomb = Container.expand(function () {
var self = Container.call(this);
self.gridX = 0;
self.gridY = 0;
self.isAnimating = false;
self.isBomb = true;
self.isDragging = false;
// Create bomb visual using a red box with some visual effects
var bombGraphics = self.attachAsset('gridCell', {
anchorX: 0.5,
anchorY: 0.5,
scaleX: 0.8,
scaleY: 0.8
});
bombGraphics.tint = 0xFF0000;
// Add pulsing animation to make it stand out
self.pulseAnimation = function () {
tween(self, {
scaleX: 1.1,
scaleY: 1.1
}, {
duration: 500,
easing: tween.easeInOut,
onFinish: function onFinish() {
tween(self, {
scaleX: 0.8,
scaleY: 0.8
}, {
duration: 500,
easing: tween.easeInOut,
onFinish: function onFinish() {
if (self.parent && !self.isDragging) {
self.pulseAnimation();
}
}
});
}
});
};
self.setGridPosition = function (gridX, gridY) {
self.gridX = gridX;
self.gridY = gridY;
self.x = gridStartX + gridX * cellSize + cellSize / 2;
self.y = gridStartY + gridY * cellSize + cellSize / 2;
};
self.explode3x3 = function () {
// Explode all balls in a 3x3 area around the bomb
var centerX = self.gridX;
var centerY = self.gridY;
var explodedCount = 0;
for (var dx = -1; dx <= 1; dx++) {
for (var dy = -1; dy <= 1; dy++) {
var targetX = centerX + dx;
var targetY = centerY + dy;
if (targetX >= 0 && targetX < gridSize && targetY >= 0 && targetY < gridSize) {
var ball = grid[targetY][targetX];
if (ball) {
ball.explode();
grid[targetY][targetX] = null;
explodedCount++;
}
}
}
}
// Award points for exploded balls
LK.setScore(LK.getScore() + explodedCount * 15);
scoreText.setText('Score: ' + LK.getScore());
// Remove bomb from grid
grid[self.gridY][self.gridX] = null;
// Explosion effect for bomb itself
tween(self, {
scaleX: 2,
scaleY: 2,
alpha: 0
}, {
duration: 400,
easing: tween.easeOut,
onFinish: function onFinish() {
if (self.parent) {
self.destroy();
}
}
});
};
// Start pulsing animation when created
self.pulseAnimation();
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2c3e50
});
/****
* Game Code
****/
// Grid configuration variables needed by Ball class
var gridSize = 8;
var cellSize = 220;
var gridStartX = (2048 - gridSize * cellSize) / 2;
var gridStartY = 400;
var grid = [];
var selectedBall = null;
var movesLeft = 30;
var targetScore = 1000;
var isProcessingMatches = false;
var ballColors = 6;
var bombSpawnChance = 0.05; // 5% chance to spawn bomb instead of ball
var draggedBomb = null;
var lastMoveTime = 0;
// UI Elements
var movesText = new Text2('Moves: 30', {
size: 80,
fill: 0xFFFFFF
});
movesText.anchor.set(0.5, 0);
LK.gui.top.addChild(movesText);
movesText.y = 150;
var scoreText = new Text2('Score: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
scoreText.y = 250;
var targetText = new Text2('Target: 1000', {
size: 60,
fill: 0xFFFF00
});
targetText.anchor.set(0.5, 0);
LK.gui.top.addChild(targetText);
targetText.y = 340;
// Initialize grid
function initializeGrid() {
grid = [];
for (var y = 0; y < gridSize; y++) {
grid[y] = [];
for (var x = 0; x < gridSize; x++) {
grid[y][x] = null;
}
}
// Fill grid with balls
for (var y = 0; y < gridSize; y++) {
for (var x = 0; x < gridSize; x++) {
createBallAt(x, y);
}
}
// Remove initial matches
while (findMatches().length > 0) {
removeMatches();
dropBalls();
fillEmptySpaces();
}
}
function createBallAt(x, y) {
// Sometimes create a bomb instead of a ball
if (Math.random() < bombSpawnChance) {
var bomb = new Bomb();
bomb.setGridPosition(x, y);
grid[y][x] = bomb;
game.addChild(bomb);
// Animate bomb appearing
bomb.scaleX = 0;
bomb.scaleY = 0;
bomb.alpha = 0;
tween(bomb, {
scaleX: 0.8,
scaleY: 0.8,
alpha: 1
}, {
duration: 400,
easing: tween.easeOut
});
return bomb;
} else {
var color = Math.floor(Math.random() * ballColors);
var ball = new Ball(color);
ball.setGridPosition(x, y);
grid[y][x] = ball;
game.addChild(ball);
// Animate ball appearing with scale and bounce
ball.scaleX = 0;
ball.scaleY = 0;
ball.alpha = 0;
tween(ball, {
scaleX: 1,
scaleY: 1,
alpha: 1
}, {
duration: 400,
easing: tween.easeOut
});
return ball;
}
}
function getBallAt(x, y) {
if (x < 0 || x >= gridSize || y < 0 || y >= gridSize) {
return null;
}
return grid[y][x];
}
function swapBalls(ball1, ball2) {
if (!ball1 || !ball2) {
return false;
}
var x1 = ball1.gridX,
y1 = ball1.gridY;
var x2 = ball2.gridX,
y2 = ball2.gridY;
// Check if balls are adjacent
var dx = Math.abs(x1 - x2);
var dy = Math.abs(y1 - y2);
if (dx + dy !== 1) {
return false;
}
// Mark balls as animating
ball1.isAnimating = true;
ball2.isAnimating = true;
// Store old positions
var oldX1 = ball1.x,
oldY1 = ball1.y;
var oldX2 = ball2.x,
oldY2 = ball2.y;
// Swap positions in grid
grid[y1][x1] = ball2;
grid[y2][x2] = ball1;
// Update ball positions
ball1.setGridPosition(x2, y2);
ball2.setGridPosition(x1, y1);
// Store new positions
var newX1 = ball1.x,
newY1 = ball1.y;
var newX2 = ball2.x,
newY2 = ball2.y;
// Reset to old positions for animation
ball1.x = oldX1;
ball1.y = oldY1;
ball2.x = oldX2;
ball2.y = oldY2;
// Animate to new positions
tween(ball1, {
x: newX1,
y: newY1
}, {
duration: 250,
easing: tween.easeInOut,
onFinish: function onFinish() {
ball1.isAnimating = false;
}
});
tween(ball2, {
x: newX2,
y: newY2
}, {
duration: 250,
easing: tween.easeInOut,
onFinish: function onFinish() {
ball2.isAnimating = false;
}
});
LK.getSound('swap').play();
return true;
}
function findMatches() {
var matches = [];
// Check horizontal matches
for (var y = 0; y < gridSize; y++) {
var count = 1;
var currentColor = grid[y][0] ? grid[y][0].ballColor : -1;
for (var x = 1; x < gridSize; x++) {
var ball = grid[y][x];
if (ball && ball.ballColor === currentColor) {
count++;
} else {
if (count >= 3) {
for (var i = x - count; i < x; i++) {
matches.push({
x: i,
y: y
});
}
}
count = 1;
currentColor = ball ? ball.ballColor : -1;
}
}
if (count >= 3) {
for (var i = gridSize - count; i < gridSize; i++) {
matches.push({
x: i,
y: y
});
}
}
}
// Check vertical matches
for (var x = 0; x < gridSize; x++) {
var count = 1;
var currentColor = grid[0][x] ? grid[0][x].ballColor : -1;
for (var y = 1; y < gridSize; y++) {
var ball = grid[y][x];
if (ball && ball.ballColor === currentColor) {
count++;
} else {
if (count >= 3) {
for (var i = y - count; i < y; i++) {
matches.push({
x: x,
y: i
});
}
}
count = 1;
currentColor = ball ? ball.ballColor : -1;
}
}
if (count >= 3) {
for (var i = gridSize - count; i < gridSize; i++) {
matches.push({
x: x,
y: i
});
}
}
}
return matches;
}
function removeMatches() {
var matches = findMatches();
if (matches.length === 0) {
return false;
}
var pointsEarned = matches.length * 10;
for (var i = 0; i < matches.length; i++) {
var match = matches[i];
var ball = grid[match.y][match.x];
if (ball) {
ball.explode();
grid[match.y][match.x] = null;
}
}
LK.setScore(LK.getScore() + pointsEarned);
scoreText.setText('Score: ' + LK.getScore());
LK.getSound('match').play();
return true;
}
function dropBalls() {
for (var x = 0; x < gridSize; x++) {
var writePos = gridSize - 1;
for (var y = gridSize - 1; y >= 0; y--) {
if (grid[y][x] !== null) {
if (y !== writePos) {
grid[writePos][x] = grid[y][x];
grid[y][x] = null;
var ball = grid[writePos][x];
ball.isAnimating = true;
var oldY = ball.y;
ball.setGridPosition(x, writePos);
var newY = ball.y;
ball.y = oldY;
// Animate ball falling down
(function (ballToAnimate) {
tween(ballToAnimate, {
y: newY
}, {
duration: 300,
easing: tween.easeOut,
onFinish: function onFinish() {
ballToAnimate.isAnimating = false;
}
});
})(ball);
}
writePos--;
}
}
}
}
function fillEmptySpaces() {
for (var x = 0; x < gridSize; x++) {
for (var y = 0; y < gridSize; y++) {
if (grid[y][x] === null) {
createBallAt(x, y);
}
}
}
}
function processMatches() {
if (isProcessingMatches) {
return;
}
isProcessingMatches = true;
function processStep() {
if (removeMatches()) {
dropBalls();
fillEmptySpaces();
LK.setTimeout(function () {
processStep();
}, 500);
} else {
isProcessingMatches = false;
checkGameState();
}
}
processStep();
}
function checkGameState() {
if (LK.getScore() >= targetScore) {
LK.showYouWin();
return;
}
if (movesLeft <= 0) {
LK.showGameOver();
return;
}
}
function getClickedBall(x, y) {
var gridX = Math.floor((x - gridStartX) / cellSize);
var gridY = Math.floor((y - gridStartY) / cellSize);
if (gridX >= 0 && gridX < gridSize && gridY >= 0 && gridY < gridSize) {
return getBallAt(gridX, gridY);
}
return null;
}
game.down = function (x, y, obj) {
if (isProcessingMatches) {
return;
}
var clickedBall = getClickedBall(x, y);
if (clickedBall && !clickedBall.isAnimating) {
// Check if it's a bomb
if (clickedBall.isBomb) {
draggedBomb = clickedBall;
draggedBomb.isDragging = true;
// Stop pulsing animation
tween.stop(draggedBomb);
// Make bomb slightly larger while dragging
tween(draggedBomb, {
scaleX: 1.0,
scaleY: 1.0
}, {
duration: 100,
easing: tween.easeOut
});
return;
}
// Regular ball logic
if (selectedBall === null) {
selectedBall = clickedBall;
LK.effects.flashObject(selectedBall, 0xffffff, 200);
} else if (selectedBall === clickedBall) {
selectedBall = null;
} else {
if (swapBalls(selectedBall, clickedBall)) {
movesLeft--;
movesText.setText('Moves: ' + movesLeft);
LK.setTimeout(function () {
var matches = findMatches();
if (matches.length > 0) {
processMatches();
} else {
swapBalls(selectedBall, clickedBall);
movesLeft++;
movesText.setText('Moves: ' + movesLeft);
}
}, 300);
}
selectedBall = null;
}
}
};
game.move = function (x, y, obj) {
if (draggedBomb && Date.now() - lastMoveTime > 16) {
// Throttle to ~60fps
draggedBomb.x = x;
draggedBomb.y = y;
lastMoveTime = Date.now();
}
};
game.up = function (x, y, obj) {
if (draggedBomb) {
// Explode bomb at current position
draggedBomb.explode3x3();
// Process any resulting matches
LK.setTimeout(function () {
dropBalls();
fillEmptySpaces();
processMatches();
}, 100);
draggedBomb = null;
}
};
// Initialize the game
initializeGrid();
; ===================================================================
--- original.js
+++ change.js
@@ -41,8 +41,96 @@
});
};
return self;
});
+var Bomb = Container.expand(function () {
+ var self = Container.call(this);
+ self.gridX = 0;
+ self.gridY = 0;
+ self.isAnimating = false;
+ self.isBomb = true;
+ self.isDragging = false;
+ // Create bomb visual using a red box with some visual effects
+ var bombGraphics = self.attachAsset('gridCell', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ scaleX: 0.8,
+ scaleY: 0.8
+ });
+ bombGraphics.tint = 0xFF0000;
+ // Add pulsing animation to make it stand out
+ self.pulseAnimation = function () {
+ tween(self, {
+ scaleX: 1.1,
+ scaleY: 1.1
+ }, {
+ duration: 500,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ tween(self, {
+ scaleX: 0.8,
+ scaleY: 0.8
+ }, {
+ duration: 500,
+ easing: tween.easeInOut,
+ onFinish: function onFinish() {
+ if (self.parent && !self.isDragging) {
+ self.pulseAnimation();
+ }
+ }
+ });
+ }
+ });
+ };
+ self.setGridPosition = function (gridX, gridY) {
+ self.gridX = gridX;
+ self.gridY = gridY;
+ self.x = gridStartX + gridX * cellSize + cellSize / 2;
+ self.y = gridStartY + gridY * cellSize + cellSize / 2;
+ };
+ self.explode3x3 = function () {
+ // Explode all balls in a 3x3 area around the bomb
+ var centerX = self.gridX;
+ var centerY = self.gridY;
+ var explodedCount = 0;
+ for (var dx = -1; dx <= 1; dx++) {
+ for (var dy = -1; dy <= 1; dy++) {
+ var targetX = centerX + dx;
+ var targetY = centerY + dy;
+ if (targetX >= 0 && targetX < gridSize && targetY >= 0 && targetY < gridSize) {
+ var ball = grid[targetY][targetX];
+ if (ball) {
+ ball.explode();
+ grid[targetY][targetX] = null;
+ explodedCount++;
+ }
+ }
+ }
+ }
+ // Award points for exploded balls
+ LK.setScore(LK.getScore() + explodedCount * 15);
+ scoreText.setText('Score: ' + LK.getScore());
+ // Remove bomb from grid
+ grid[self.gridY][self.gridX] = null;
+ // Explosion effect for bomb itself
+ tween(self, {
+ scaleX: 2,
+ scaleY: 2,
+ alpha: 0
+ }, {
+ duration: 400,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ if (self.parent) {
+ self.destroy();
+ }
+ }
+ });
+ };
+ // Start pulsing animation when created
+ self.pulseAnimation();
+ return self;
+});
/****
* Initialize Game
****/
@@ -63,8 +151,11 @@
var movesLeft = 30;
var targetScore = 1000;
var isProcessingMatches = false;
var ballColors = 6;
+var bombSpawnChance = 0.05; // 5% chance to spawn bomb instead of ball
+var draggedBomb = null;
+var lastMoveTime = 0;
// UI Elements
var movesText = new Text2('Moves: 30', {
size: 80,
fill: 0xFFFFFF
@@ -108,26 +199,47 @@
fillEmptySpaces();
}
}
function createBallAt(x, y) {
- var color = Math.floor(Math.random() * ballColors);
- var ball = new Ball(color);
- ball.setGridPosition(x, y);
- grid[y][x] = ball;
- game.addChild(ball);
- // Animate ball appearing with scale and bounce
- ball.scaleX = 0;
- ball.scaleY = 0;
- ball.alpha = 0;
- tween(ball, {
- scaleX: 1,
- scaleY: 1,
- alpha: 1
- }, {
- duration: 400,
- easing: tween.easeOut
- });
- return ball;
+ // Sometimes create a bomb instead of a ball
+ if (Math.random() < bombSpawnChance) {
+ var bomb = new Bomb();
+ bomb.setGridPosition(x, y);
+ grid[y][x] = bomb;
+ game.addChild(bomb);
+ // Animate bomb appearing
+ bomb.scaleX = 0;
+ bomb.scaleY = 0;
+ bomb.alpha = 0;
+ tween(bomb, {
+ scaleX: 0.8,
+ scaleY: 0.8,
+ alpha: 1
+ }, {
+ duration: 400,
+ easing: tween.easeOut
+ });
+ return bomb;
+ } else {
+ var color = Math.floor(Math.random() * ballColors);
+ var ball = new Ball(color);
+ ball.setGridPosition(x, y);
+ grid[y][x] = ball;
+ game.addChild(ball);
+ // Animate ball appearing with scale and bounce
+ ball.scaleX = 0;
+ ball.scaleY = 0;
+ ball.alpha = 0;
+ tween(ball, {
+ scaleX: 1,
+ scaleY: 1,
+ alpha: 1
+ }, {
+ duration: 400,
+ easing: tween.easeOut
+ });
+ return ball;
+ }
}
function getBallAt(x, y) {
if (x < 0 || x >= gridSize || y < 0 || y >= gridSize) {
return null;
@@ -362,8 +474,25 @@
return;
}
var clickedBall = getClickedBall(x, y);
if (clickedBall && !clickedBall.isAnimating) {
+ // Check if it's a bomb
+ if (clickedBall.isBomb) {
+ draggedBomb = clickedBall;
+ draggedBomb.isDragging = true;
+ // Stop pulsing animation
+ tween.stop(draggedBomb);
+ // Make bomb slightly larger while dragging
+ tween(draggedBomb, {
+ scaleX: 1.0,
+ scaleY: 1.0
+ }, {
+ duration: 100,
+ easing: tween.easeOut
+ });
+ return;
+ }
+ // Regular ball logic
if (selectedBall === null) {
selectedBall = clickedBall;
LK.effects.flashObject(selectedBall, 0xffffff, 200);
} else if (selectedBall === clickedBall) {
@@ -386,8 +515,28 @@
selectedBall = null;
}
}
};
-game.up = function (x, y, obj) {};
+game.move = function (x, y, obj) {
+ if (draggedBomb && Date.now() - lastMoveTime > 16) {
+ // Throttle to ~60fps
+ draggedBomb.x = x;
+ draggedBomb.y = y;
+ lastMoveTime = Date.now();
+ }
+};
+game.up = function (x, y, obj) {
+ if (draggedBomb) {
+ // Explode bomb at current position
+ draggedBomb.explode3x3();
+ // Process any resulting matches
+ LK.setTimeout(function () {
+ dropBalls();
+ fillEmptySpaces();
+ processMatches();
+ }, 100);
+ draggedBomb = null;
+ }
+};
// Initialize the game
initializeGrid();
;
\ No newline at end of file
An orange round ball with a silly smile. In-Game asset. High contrast. No shadows
A clever yellow round ball with a yellow confused expression
A cool blue round ball. In-Game asset. High contrast. No shadows He has sunglasses and a cool smile
A rich, greedy green ball has a wad of cash in his hand. In-Game asset. High contrast. No shadows
A nervous red ball with an angry face. In-Game asset. High contrast. No shadows
A black bomb. In-Game asset. No shadows
A wooden box with a heart symbol on it. In-Game asset. High contrast. No shadows
Metal chains in x shape. In-Game asset. High contrast. No shadows
A forest background. In-Game asset. High contrast. No shadows
A pocket watch. In-Game asset. High contrast. No shadows
Blue sky with sparse clouds. In-Game asset. High contrast. Realistic anime style
A pink woman ball. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
A pig's face. High contrast. No shadows
Fark fence. In-Game asset. 2d. High contrast. No shadows
Ice cube. In-Game asset. High contrast. No shadows
A snowy forest. In-Game asset. 2d. High contrast. No shadows
A rocket. In-Game asset. 2d. High contrast. No shadows