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Fix the errors
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Add Motion animation for balls ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Let the explosion effect be calmer ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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There is an explosion effect when the balls match ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Remove previous two prompts
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Fix the errors
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'destroy')' in or related to this line: 'ball.destroy();' Line Number: 303
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Add a bomb and it will explode a 3x3 area with a location changed by a match. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Undo previous prompt
Code edit (1 edits merged)
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Topları bir yerden bir yere sürüklerken bir kayma animasyonu ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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The balls explode when they match ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Ball Burst - Match & Clear
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Make a ball matching game like Candy Crush Saga for your phone
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Ball = Container.expand(function (color) { var self = Container.call(this); self.ballColor = color; self.gridX = 0; self.gridY = 0; self.isAnimating = false; var ballAssets = ['redBall', 'blueBall', 'greenBall', 'yellowBall', 'purpleBall', 'orangeBall']; var assetToUse = ballAssets[color]; var ballGraphics = self.attachAsset(assetToUse, { anchorX: 0.5, anchorY: 0.5 }); self.setGridPosition = function (gridX, gridY) { self.gridX = gridX; self.gridY = gridY; self.x = gridStartX + gridX * cellSize + cellSize / 2; self.y = gridStartY + gridY * cellSize + cellSize / 2; }; self.explode = function () { // Scale up and fade out explosion effect tween(self, { scaleX: 1.3, scaleY: 1.3, alpha: 0 }, { duration: 600, easing: tween.ease.inOut, onFinish: function onFinish() { if (self.parent) { self.destroy(); } } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ // Grid configuration variables needed by Ball class var gridSize = 8; var cellSize = 220; var gridStartX = (2048 - gridSize * cellSize) / 2; var gridStartY = 400; var grid = []; var selectedBall = null; var movesLeft = 30; var targetScore = 1000; var isProcessingMatches = false; var ballColors = 6; // UI Elements var movesText = new Text2('Moves: 30', { size: 80, fill: 0xFFFFFF }); movesText.anchor.set(0.5, 0); LK.gui.top.addChild(movesText); movesText.y = 150; var scoreText = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); scoreText.y = 250; var targetText = new Text2('Target: 1000', { size: 60, fill: 0xFFFF00 }); targetText.anchor.set(0.5, 0); LK.gui.top.addChild(targetText); targetText.y = 340; // Initialize grid function initializeGrid() { grid = []; for (var y = 0; y < gridSize; y++) { grid[y] = []; for (var x = 0; x < gridSize; x++) { grid[y][x] = null; } } // Fill grid with balls for (var y = 0; y < gridSize; y++) { for (var x = 0; x < gridSize; x++) { createBallAt(x, y); } } // Remove initial matches while (findMatches().length > 0) { removeMatches(); dropBalls(); fillEmptySpaces(); } } function createBallAt(x, y) { var color = Math.floor(Math.random() * ballColors); var ball = new Ball(color); ball.setGridPosition(x, y); grid[y][x] = ball; game.addChild(ball); // Animate ball appearing with scale and bounce ball.scaleX = 0; ball.scaleY = 0; ball.alpha = 0; tween(ball, { scaleX: 1, scaleY: 1, alpha: 1 }, { duration: 400, easing: tween.ease.out }); return ball; } function getBallAt(x, y) { if (x < 0 || x >= gridSize || y < 0 || y >= gridSize) { return null; } return grid[y][x]; } function swapBalls(ball1, ball2) { if (!ball1 || !ball2) { return false; } var x1 = ball1.gridX, y1 = ball1.gridY; var x2 = ball2.gridX, y2 = ball2.gridY; // Check if balls are adjacent var dx = Math.abs(x1 - x2); var dy = Math.abs(y1 - y2); if (dx + dy !== 1) { return false; } // Mark balls as animating ball1.isAnimating = true; ball2.isAnimating = true; // Store old positions var oldX1 = ball1.x, oldY1 = ball1.y; var oldX2 = ball2.x, oldY2 = ball2.y; // Swap positions in grid grid[y1][x1] = ball2; grid[y2][x2] = ball1; // Update ball positions ball1.setGridPosition(x2, y2); ball2.setGridPosition(x1, y1); // Store new positions var newX1 = ball1.x, newY1 = ball1.y; var newX2 = ball2.x, newY2 = ball2.y; // Reset to old positions for animation ball1.x = oldX1; ball1.y = oldY1; ball2.x = oldX2; ball2.y = oldY2; // Animate to new positions tween(ball1, { x: newX1, y: newY1 }, { duration: 250, easing: tween.ease.inOut, onFinish: function onFinish() { ball1.isAnimating = false; } }); tween(ball2, { x: newX2, y: newY2 }, { duration: 250, easing: tween.ease.inOut, onFinish: function onFinish() { ball2.isAnimating = false; } }); LK.getSound('swap').play(); return true; } function findMatches() { var matches = []; // Check horizontal matches for (var y = 0; y < gridSize; y++) { var count = 1; var currentColor = grid[y][0] ? grid[y][0].ballColor : -1; for (var x = 1; x < gridSize; x++) { var ball = grid[y][x]; if (ball && ball.ballColor === currentColor) { count++; } else { if (count >= 3) { for (var i = x - count; i < x; i++) { matches.push({ x: i, y: y }); } } count = 1; currentColor = ball ? ball.ballColor : -1; } } if (count >= 3) { for (var i = gridSize - count; i < gridSize; i++) { matches.push({ x: i, y: y }); } } } // Check vertical matches for (var x = 0; x < gridSize; x++) { var count = 1; var currentColor = grid[0][x] ? grid[0][x].ballColor : -1; for (var y = 1; y < gridSize; y++) { var ball = grid[y][x]; if (ball && ball.ballColor === currentColor) { count++; } else { if (count >= 3) { for (var i = y - count; i < y; i++) { matches.push({ x: x, y: i }); } } count = 1; currentColor = ball ? ball.ballColor : -1; } } if (count >= 3) { for (var i = gridSize - count; i < gridSize; i++) { matches.push({ x: x, y: i }); } } } return matches; } function removeMatches() { var matches = findMatches(); if (matches.length === 0) { return false; } var pointsEarned = matches.length * 10; for (var i = 0; i < matches.length; i++) { var match = matches[i]; var ball = grid[match.y][match.x]; if (ball) { ball.explode(); grid[match.y][match.x] = null; } } LK.setScore(LK.getScore() + pointsEarned); scoreText.setText('Score: ' + LK.getScore()); LK.getSound('match').play(); return true; } function dropBalls() { for (var x = 0; x < gridSize; x++) { var writePos = gridSize - 1; for (var y = gridSize - 1; y >= 0; y--) { if (grid[y][x] !== null) { if (y !== writePos) { grid[writePos][x] = grid[y][x]; grid[y][x] = null; var ball = grid[writePos][x]; ball.isAnimating = true; var oldY = ball.y; ball.setGridPosition(x, writePos); var newY = ball.y; ball.y = oldY; // Animate ball falling down tween(ball, { y: newY }, { duration: 300, easing: tween.ease.out, onFinish: function onFinish() { ball.isAnimating = false; } }); } writePos--; } } } } function fillEmptySpaces() { for (var x = 0; x < gridSize; x++) { for (var y = 0; y < gridSize; y++) { if (grid[y][x] === null) { createBallAt(x, y); } } } } function processMatches() { if (isProcessingMatches) { return; } isProcessingMatches = true; function processStep() { if (removeMatches()) { dropBalls(); fillEmptySpaces(); LK.setTimeout(function () { processStep(); }, 500); } else { isProcessingMatches = false; checkGameState(); } } processStep(); } function checkGameState() { if (LK.getScore() >= targetScore) { LK.showYouWin(); return; } if (movesLeft <= 0) { LK.showGameOver(); return; } } function getClickedBall(x, y) { var gridX = Math.floor((x - gridStartX) / cellSize); var gridY = Math.floor((y - gridStartY) / cellSize); if (gridX >= 0 && gridX < gridSize && gridY >= 0 && gridY < gridSize) { return getBallAt(gridX, gridY); } return null; } game.down = function (x, y, obj) { if (isProcessingMatches) { return; } var clickedBall = getClickedBall(x, y); if (clickedBall && !clickedBall.isAnimating) { if (selectedBall === null) { selectedBall = clickedBall; LK.effects.flashObject(selectedBall, 0xffffff, 200); } else if (selectedBall === clickedBall) { selectedBall = null; } else { if (swapBalls(selectedBall, clickedBall)) { movesLeft--; movesText.setText('Moves: ' + movesLeft); LK.setTimeout(function () { var matches = findMatches(); if (matches.length > 0) { processMatches(); } else { swapBalls(selectedBall, clickedBall); movesLeft++; movesText.setText('Moves: ' + movesLeft); } }, 300); } selectedBall = null; } } }; game.up = function (x, y, obj) {}; // Initialize the game initializeGrid(); ;
===================================================================
--- original.js
+++ change.js
@@ -31,9 +31,9 @@
scaleY: 1.3,
alpha: 0
}, {
duration: 600,
- easing: tween.easeInOut,
+ easing: tween.ease.inOut,
onFinish: function onFinish() {
if (self.parent) {
self.destroy();
}
@@ -52,8 +52,9 @@
/****
* Game Code
****/
+// Grid configuration variables needed by Ball class
var gridSize = 8;
var cellSize = 220;
var gridStartX = (2048 - gridSize * cellSize) / 2;
var gridStartY = 400;
@@ -122,9 +123,9 @@
scaleY: 1,
alpha: 1
}, {
duration: 400,
- easing: tween.bounceOut
+ easing: tween.ease.out
});
return ball;
}
function getBallAt(x, y) {
@@ -176,9 +177,9 @@
x: newX1,
y: newY1
}, {
duration: 250,
- easing: tween.easeInOut,
+ easing: tween.ease.inOut,
onFinish: function onFinish() {
ball1.isAnimating = false;
}
});
@@ -186,9 +187,9 @@
x: newX2,
y: newY2
}, {
duration: 250,
- easing: tween.easeInOut,
+ easing: tween.ease.inOut,
onFinish: function onFinish() {
ball2.isAnimating = false;
}
});
@@ -296,9 +297,9 @@
tween(ball, {
y: newY
}, {
duration: 300,
- easing: tween.bounceOut,
+ easing: tween.ease.out,
onFinish: function onFinish() {
ball.isAnimating = false;
}
});
An orange round ball with a silly smile. In-Game asset. High contrast. No shadows
A clever yellow round ball with a yellow confused expression
A cool blue round ball. In-Game asset. High contrast. No shadows He has sunglasses and a cool smile
A rich, greedy green ball has a wad of cash in his hand. In-Game asset. High contrast. No shadows
A nervous red ball with an angry face. In-Game asset. High contrast. No shadows
A black bomb. In-Game asset. No shadows
A wooden box with a heart symbol on it. In-Game asset. High contrast. No shadows
Metal chains in x shape. In-Game asset. High contrast. No shadows
A forest background. In-Game asset. High contrast. No shadows
A pocket watch. In-Game asset. High contrast. No shadows
Blue sky with sparse clouds. In-Game asset. High contrast. Realistic anime style
A pink woman ball. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
A pig's face. High contrast. No shadows
Fark fence. In-Game asset. 2d. High contrast. No shadows
Ice cube. In-Game asset. High contrast. No shadows
A snowy forest. In-Game asset. 2d. High contrast. No shadows
A rocket. In-Game asset. 2d. High contrast. No shadows