User prompt
Add a bomb that will appear every now and then and explode a 3x3 area when dragged ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Some balls are not moving fix this ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Please fix the bug: 'Cannot read properties of undefined (reading 'out')' in or related to this line: 'tween(ball, {' Line Number: 134 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Fix the errors
User prompt
Add Motion animation for balls ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Let the explosion effect be calmer ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
There is an explosion effect when the balls match ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Remove previous two prompts
User prompt
Fix the errors
User prompt
Please fix the bug: 'TypeError: Cannot read properties of null (reading 'destroy')' in or related to this line: 'ball.destroy();' Line Number: 303
User prompt
Add a bomb and it will explode a 3x3 area with a location changed by a match. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
Undo previous prompt
Code edit (1 edits merged)
Please save this source code
User prompt
Topları bir yerden bir yere sürüklerken bir kayma animasyonu ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
The balls explode when they match ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
User prompt
Ball Burst - Match & Clear
Initial prompt
Make a ball matching game like Candy Crush Saga for your phone
/****
* Plugins
****/
var tween = LK.import("@upit/tween.v1");
/****
* Classes
****/
var Ball = Container.expand(function (color) {
var self = Container.call(this);
self.ballColor = color;
self.gridX = 0;
self.gridY = 0;
self.isAnimating = false;
self.isBomb = false;
var ballAssets = ['redBall', 'blueBall', 'greenBall', 'yellowBall', 'purpleBall', 'orangeBall', 'bombBall'];
var assetToUse = self.isBomb ? 'bombBall' : ballAssets[color];
var ballGraphics = self.attachAsset(assetToUse, {
anchorX: 0.5,
anchorY: 0.5
});
self.setGridPosition = function (gridX, gridY) {
self.gridX = gridX;
self.gridY = gridY;
self.x = gridStartX + gridX * cellSize + cellSize / 2;
self.y = gridStartY + gridY * cellSize + cellSize / 2;
};
self.animateToPosition = function (targetX, targetY, duration, callback) {
self.isAnimating = true;
tween(self, {
x: targetX,
y: targetY
}, {
duration: duration || 300,
easing: tween.easeOut,
onFinish: function onFinish() {
self.isAnimating = false;
if (callback) {
callback();
}
}
});
};
self.explode = function () {
tween(self, {
scaleX: 2.0,
scaleY: 2.0,
alpha: 0
}, {
duration: 300,
easing: tween.easeOut,
onFinish: function onFinish() {
self.destroy();
}
});
};
return self;
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x2c3e50
});
/****
* Game Code
****/
var gridSize = 8;
var cellSize = 220;
var gridStartX = (2048 - gridSize * cellSize) / 2;
var gridStartY = 400;
var grid = [];
var selectedBall = null;
var movesLeft = 30;
var targetScore = 1000;
var isProcessingMatches = false;
var ballColors = 6;
// UI Elements
var movesText = new Text2('Moves: 30', {
size: 80,
fill: 0xFFFFFF
});
movesText.anchor.set(0.5, 0);
LK.gui.top.addChild(movesText);
movesText.y = 150;
var scoreText = new Text2('Score: 0', {
size: 80,
fill: 0xFFFFFF
});
scoreText.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreText);
scoreText.y = 250;
var targetText = new Text2('Target: 1000', {
size: 60,
fill: 0xFFFF00
});
targetText.anchor.set(0.5, 0);
LK.gui.top.addChild(targetText);
targetText.y = 340;
// Initialize grid
function initializeGrid() {
grid = [];
for (var y = 0; y < gridSize; y++) {
grid[y] = [];
for (var x = 0; x < gridSize; x++) {
grid[y][x] = null;
}
}
// Fill grid with balls
for (var y = 0; y < gridSize; y++) {
for (var x = 0; x < gridSize; x++) {
createBallAt(x, y);
}
}
// Remove initial matches
while (findMatches().length > 0) {
removeMatches();
dropBalls();
fillEmptySpaces();
}
}
function createBallAt(x, y) {
var color = Math.floor(Math.random() * ballColors);
var ball = new Ball(color);
ball.setGridPosition(x, y);
grid[y][x] = ball;
game.addChild(ball);
return ball;
}
function createBombAt(x, y) {
var ball = new Ball(0);
ball.isBomb = true;
ball.setGridPosition(x, y);
grid[y][x] = ball;
game.addChild(ball);
return ball;
}
function getBallAt(x, y) {
if (x < 0 || x >= gridSize || y < 0 || y >= gridSize) {
return null;
}
return grid[y][x];
}
function swapBalls(ball1, ball2) {
if (!ball1 || !ball2) {
return false;
}
var x1 = ball1.gridX,
y1 = ball1.gridY;
var x2 = ball2.gridX,
y2 = ball2.gridY;
// Check if balls are adjacent
var dx = Math.abs(x1 - x2);
var dy = Math.abs(y1 - y2);
if (dx + dy !== 1) {
return false;
}
// Swap positions in grid
grid[y1][x1] = ball2;
grid[y2][x2] = ball1;
// Update ball positions
ball1.setGridPosition(x2, y2);
ball2.setGridPosition(x1, y1);
// Animate swap
ball1.animateToPosition(gridStartX + x2 * cellSize + cellSize / 2, gridStartY + y2 * cellSize + cellSize / 2, 200);
ball2.animateToPosition(gridStartX + x1 * cellSize + cellSize / 2, gridStartY + y1 * cellSize + cellSize / 2, 200);
LK.getSound('swap').play();
return true;
}
function findMatches() {
var matches = [];
// Check horizontal matches
for (var y = 0; y < gridSize; y++) {
var count = 1;
var currentColor = grid[y][0] ? grid[y][0].ballColor : -1;
for (var x = 1; x < gridSize; x++) {
var ball = grid[y][x];
if (ball && ball.ballColor === currentColor) {
count++;
} else {
if (count >= 3) {
for (var i = x - count; i < x; i++) {
matches.push({
x: i,
y: y
});
}
}
count = 1;
currentColor = ball ? ball.ballColor : -1;
}
}
if (count >= 3) {
for (var i = gridSize - count; i < gridSize; i++) {
matches.push({
x: i,
y: y
});
}
}
}
// Check vertical matches
for (var x = 0; x < gridSize; x++) {
var count = 1;
var currentColor = grid[0][x] ? grid[0][x].ballColor : -1;
for (var y = 1; y < gridSize; y++) {
var ball = grid[y][x];
if (ball && ball.ballColor === currentColor) {
count++;
} else {
if (count >= 3) {
for (var i = y - count; i < y; i++) {
matches.push({
x: x,
y: i
});
}
}
count = 1;
currentColor = ball ? ball.ballColor : -1;
}
}
if (count >= 3) {
for (var i = gridSize - count; i < gridSize; i++) {
matches.push({
x: x,
y: i
});
}
}
}
return matches;
}
function explodeBombAt(x, y) {
var ballsToExplode = [];
for (var dy = -1; dy <= 1; dy++) {
for (var dx = -1; dx <= 1; dx++) {
var targetX = x + dx;
var targetY = y + dy;
if (targetX >= 0 && targetX < gridSize && targetY >= 0 && targetY < gridSize) {
var ball = grid[targetY][targetX];
if (ball) {
ballsToExplode.push({
x: targetX,
y: targetY
});
}
}
}
}
for (var i = 0; i < ballsToExplode.length; i++) {
var pos = ballsToExplode[i];
var ball = grid[pos.y][pos.x];
if (ball) {
ball.explode();
grid[pos.y][pos.x] = null;
}
}
LK.getSound('explode').play();
return ballsToExplode.length;
}
function removeMatches() {
var matches = findMatches();
if (matches.length === 0) {
return false;
}
var pointsEarned = matches.length * 10;
var bombsExploded = false;
for (var i = 0; i < matches.length; i++) {
var match = matches[i];
var ball = grid[match.y][match.x];
if (ball && ball.isBomb) {
var explodedCount = explodeBombAt(match.x, match.y);
pointsEarned += explodedCount * 15;
bombsExploded = true;
} else if (ball) {
// Create explosion effect before destroying ball
tween(ball, {
scaleX: 1.5,
scaleY: 1.5,
alpha: 0
}, {
duration: 200,
easing: tween.easeOut,
onFinish: function onFinish() {
ball.destroy();
}
});
grid[match.y][match.x] = null;
}
}
if (matches.length >= 4 && !bombsExploded) {
var firstMatch = matches[0];
createBombAt(firstMatch.x, firstMatch.y);
}
LK.setScore(LK.getScore() + pointsEarned);
scoreText.setText('Score: ' + LK.getScore());
LK.getSound('match').play();
return true;
}
function dropBalls() {
for (var x = 0; x < gridSize; x++) {
var writePos = gridSize - 1;
for (var y = gridSize - 1; y >= 0; y--) {
if (grid[y][x] !== null) {
if (y !== writePos) {
grid[writePos][x] = grid[y][x];
grid[y][x] = null;
var ball = grid[writePos][x];
ball.gridX = x;
ball.gridY = writePos;
ball.animateToPosition(gridStartX + x * cellSize + cellSize / 2, gridStartY + writePos * cellSize + cellSize / 2, 300);
}
writePos--;
}
}
}
}
function fillEmptySpaces() {
for (var x = 0; x < gridSize; x++) {
for (var y = 0; y < gridSize; y++) {
if (grid[y][x] === null) {
var ball = createBallAt(x, y);
ball.y = gridStartY - cellSize;
ball.animateToPosition(gridStartX + x * cellSize + cellSize / 2, gridStartY + y * cellSize + cellSize / 2, 400);
}
}
}
}
function processMatches() {
if (isProcessingMatches) {
return;
}
isProcessingMatches = true;
function processStep() {
if (removeMatches()) {
dropBalls();
fillEmptySpaces();
LK.setTimeout(function () {
processStep();
}, 500);
} else {
isProcessingMatches = false;
checkGameState();
}
}
processStep();
}
function checkGameState() {
if (LK.getScore() >= targetScore) {
LK.showYouWin();
return;
}
if (movesLeft <= 0) {
LK.showGameOver();
return;
}
}
function getClickedBall(x, y) {
var gridX = Math.floor((x - gridStartX) / cellSize);
var gridY = Math.floor((y - gridStartY) / cellSize);
if (gridX >= 0 && gridX < gridSize && gridY >= 0 && gridY < gridSize) {
return getBallAt(gridX, gridY);
}
return null;
}
game.down = function (x, y, obj) {
if (isProcessingMatches) {
return;
}
var clickedBall = getClickedBall(x, y);
if (clickedBall && !clickedBall.isAnimating) {
if (selectedBall === null) {
selectedBall = clickedBall;
LK.effects.flashObject(selectedBall, 0xffffff, 200);
} else if (selectedBall === clickedBall) {
selectedBall = null;
} else {
if (swapBalls(selectedBall, clickedBall)) {
movesLeft--;
movesText.setText('Moves: ' + movesLeft);
LK.setTimeout(function () {
var matches = findMatches();
if (matches.length > 0) {
processMatches();
} else {
swapBalls(selectedBall, clickedBall);
movesLeft++;
movesText.setText('Moves: ' + movesLeft);
}
}, 300);
}
selectedBall = null;
}
}
};
game.up = function (x, y, obj) {};
// Initialize the game
initializeGrid();
; ===================================================================
--- original.js
+++ change.js
@@ -11,10 +11,12 @@
self.ballColor = color;
self.gridX = 0;
self.gridY = 0;
self.isAnimating = false;
- var ballAssets = ['redBall', 'blueBall', 'greenBall', 'yellowBall', 'purpleBall', 'orangeBall'];
- var ballGraphics = self.attachAsset(ballAssets[color], {
+ self.isBomb = false;
+ var ballAssets = ['redBall', 'blueBall', 'greenBall', 'yellowBall', 'purpleBall', 'orangeBall', 'bombBall'];
+ var assetToUse = self.isBomb ? 'bombBall' : ballAssets[color];
+ var ballGraphics = self.attachAsset(assetToUse, {
anchorX: 0.5,
anchorY: 0.5
});
self.setGridPosition = function (gridX, gridY) {
@@ -38,8 +40,21 @@
}
}
});
};
+ self.explode = function () {
+ tween(self, {
+ scaleX: 2.0,
+ scaleY: 2.0,
+ alpha: 0
+ }, {
+ duration: 300,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ self.destroy();
+ }
+ });
+ };
return self;
});
/****
@@ -113,8 +128,16 @@
grid[y][x] = ball;
game.addChild(ball);
return ball;
}
+function createBombAt(x, y) {
+ var ball = new Ball(0);
+ ball.isBomb = true;
+ ball.setGridPosition(x, y);
+ grid[y][x] = ball;
+ game.addChild(ball);
+ return ball;
+}
function getBallAt(x, y) {
if (x < 0 || x >= gridSize || y < 0 || y >= gridSize) {
return null;
}
@@ -209,20 +232,51 @@
}
}
return matches;
}
+function explodeBombAt(x, y) {
+ var ballsToExplode = [];
+ for (var dy = -1; dy <= 1; dy++) {
+ for (var dx = -1; dx <= 1; dx++) {
+ var targetX = x + dx;
+ var targetY = y + dy;
+ if (targetX >= 0 && targetX < gridSize && targetY >= 0 && targetY < gridSize) {
+ var ball = grid[targetY][targetX];
+ if (ball) {
+ ballsToExplode.push({
+ x: targetX,
+ y: targetY
+ });
+ }
+ }
+ }
+ }
+ for (var i = 0; i < ballsToExplode.length; i++) {
+ var pos = ballsToExplode[i];
+ var ball = grid[pos.y][pos.x];
+ if (ball) {
+ ball.explode();
+ grid[pos.y][pos.x] = null;
+ }
+ }
+ LK.getSound('explode').play();
+ return ballsToExplode.length;
+}
function removeMatches() {
var matches = findMatches();
if (matches.length === 0) {
return false;
}
var pointsEarned = matches.length * 10;
- LK.setScore(LK.getScore() + pointsEarned);
- scoreText.setText('Score: ' + LK.getScore());
+ var bombsExploded = false;
for (var i = 0; i < matches.length; i++) {
var match = matches[i];
var ball = grid[match.y][match.x];
- if (ball) {
+ if (ball && ball.isBomb) {
+ var explodedCount = explodeBombAt(match.x, match.y);
+ pointsEarned += explodedCount * 15;
+ bombsExploded = true;
+ } else if (ball) {
// Create explosion effect before destroying ball
tween(ball, {
scaleX: 1.5,
scaleY: 1.5,
@@ -236,8 +290,14 @@
});
grid[match.y][match.x] = null;
}
}
+ if (matches.length >= 4 && !bombsExploded) {
+ var firstMatch = matches[0];
+ createBombAt(firstMatch.x, firstMatch.y);
+ }
+ LK.setScore(LK.getScore() + pointsEarned);
+ scoreText.setText('Score: ' + LK.getScore());
LK.getSound('match').play();
return true;
}
function dropBalls() {
An orange round ball with a silly smile. In-Game asset. High contrast. No shadows
A clever yellow round ball with a yellow confused expression
A cool blue round ball. In-Game asset. High contrast. No shadows He has sunglasses and a cool smile
A rich, greedy green ball has a wad of cash in his hand. In-Game asset. High contrast. No shadows
A nervous red ball with an angry face. In-Game asset. High contrast. No shadows
A black bomb. In-Game asset. No shadows
A wooden box with a heart symbol on it. In-Game asset. High contrast. No shadows
Metal chains in x shape. In-Game asset. High contrast. No shadows
A forest background. In-Game asset. High contrast. No shadows
A pocket watch. In-Game asset. High contrast. No shadows
Blue sky with sparse clouds. In-Game asset. High contrast. Realistic anime style
A pink woman ball. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
A pig's face. High contrast. No shadows
Fark fence. In-Game asset. 2d. High contrast. No shadows
Ice cube. In-Game asset. High contrast. No shadows
A snowy forest. In-Game asset. 2d. High contrast. No shadows
A rocket. In-Game asset. 2d. High contrast. No shadows