User prompt
Fix the errors
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Add Motion animation for balls ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Let the explosion effect be calmer ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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There is an explosion effect when the balls match ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Remove previous two prompts
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Fix the errors
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'destroy')' in or related to this line: 'ball.destroy();' Line Number: 303
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Add a bomb and it will explode a 3x3 area with a location changed by a match. ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Undo previous prompt
Code edit (1 edits merged)
Please save this source code
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Topları bir yerden bir yere sürüklerken bir kayma animasyonu ekle ↪💡 Consider importing and using the following plugins: @upit/tween.v1
User prompt
The balls explode when they match ↪💡 Consider importing and using the following plugins: @upit/tween.v1
Code edit (1 edits merged)
Please save this source code
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Ball Burst - Match & Clear
Initial prompt
Make a ball matching game like Candy Crush Saga for your phone
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var Ball = Container.expand(function (color) { var self = Container.call(this); self.ballColor = color; self.gridX = 0; self.gridY = 0; self.isAnimating = false; var ballAssets = ['redBall', 'blueBall', 'greenBall', 'yellowBall', 'purpleBall', 'orangeBall']; var ballGraphics = self.attachAsset(ballAssets[color], { anchorX: 0.5, anchorY: 0.5 }); self.setGridPosition = function (gridX, gridY) { self.gridX = gridX; self.gridY = gridY; self.x = gridStartX + gridX * cellSize + cellSize / 2; self.y = gridStartY + gridY * cellSize + cellSize / 2; }; self.animateToPosition = function (targetX, targetY, duration, callback) { self.isAnimating = true; tween(self, { x: targetX, y: targetY }, { duration: duration || 300, easing: tween.easeOut, onFinish: function onFinish() { self.isAnimating = false; if (callback) callback(); } }); }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x2c3e50 }); /**** * Game Code ****/ var gridSize = 8; var cellSize = 220; var gridStartX = (2048 - gridSize * cellSize) / 2; var gridStartY = 400; var grid = []; var selectedBall = null; var movesLeft = 30; var targetScore = 1000; var isProcessingMatches = false; var ballColors = 6; // UI Elements var movesText = new Text2('Moves: 30', { size: 80, fill: 0xFFFFFF }); movesText.anchor.set(0.5, 0); LK.gui.top.addChild(movesText); movesText.y = 150; var scoreText = new Text2('Score: 0', { size: 80, fill: 0xFFFFFF }); scoreText.anchor.set(0.5, 0); LK.gui.top.addChild(scoreText); scoreText.y = 250; var targetText = new Text2('Target: 1000', { size: 60, fill: 0xFFFF00 }); targetText.anchor.set(0.5, 0); LK.gui.top.addChild(targetText); targetText.y = 340; // Initialize grid function initializeGrid() { grid = []; for (var y = 0; y < gridSize; y++) { grid[y] = []; for (var x = 0; x < gridSize; x++) { grid[y][x] = null; } } // Fill grid with balls for (var y = 0; y < gridSize; y++) { for (var x = 0; x < gridSize; x++) { createBallAt(x, y); } } // Remove initial matches while (findMatches().length > 0) { removeMatches(); dropBalls(); fillEmptySpaces(); } } function createBallAt(x, y) { var color = Math.floor(Math.random() * ballColors); var ball = new Ball(color); ball.setGridPosition(x, y); grid[y][x] = ball; game.addChild(ball); return ball; } function getBallAt(x, y) { if (x < 0 || x >= gridSize || y < 0 || y >= gridSize) { return null; } return grid[y][x]; } function swapBalls(ball1, ball2) { if (!ball1 || !ball2) return false; var x1 = ball1.gridX, y1 = ball1.gridY; var x2 = ball2.gridX, y2 = ball2.gridY; // Check if balls are adjacent var dx = Math.abs(x1 - x2); var dy = Math.abs(y1 - y2); if (dx + dy !== 1) return false; // Swap positions in grid grid[y1][x1] = ball2; grid[y2][x2] = ball1; // Update ball positions ball1.setGridPosition(x2, y2); ball2.setGridPosition(x1, y1); // Animate swap ball1.animateToPosition(gridStartX + x2 * cellSize + cellSize / 2, gridStartY + y2 * cellSize + cellSize / 2, 200); ball2.animateToPosition(gridStartX + x1 * cellSize + cellSize / 2, gridStartY + y1 * cellSize + cellSize / 2, 200); LK.getSound('swap').play(); return true; } function findMatches() { var matches = []; // Check horizontal matches for (var y = 0; y < gridSize; y++) { var count = 1; var currentColor = grid[y][0] ? grid[y][0].ballColor : -1; for (var x = 1; x < gridSize; x++) { var ball = grid[y][x]; if (ball && ball.ballColor === currentColor) { count++; } else { if (count >= 3) { for (var i = x - count; i < x; i++) { matches.push({ x: i, y: y }); } } count = 1; currentColor = ball ? ball.ballColor : -1; } } if (count >= 3) { for (var i = gridSize - count; i < gridSize; i++) { matches.push({ x: i, y: y }); } } } // Check vertical matches for (var x = 0; x < gridSize; x++) { var count = 1; var currentColor = grid[0][x] ? grid[0][x].ballColor : -1; for (var y = 1; y < gridSize; y++) { var ball = grid[y][x]; if (ball && ball.ballColor === currentColor) { count++; } else { if (count >= 3) { for (var i = y - count; i < y; i++) { matches.push({ x: x, y: i }); } } count = 1; currentColor = ball ? ball.ballColor : -1; } } if (count >= 3) { for (var i = gridSize - count; i < gridSize; i++) { matches.push({ x: x, y: i }); } } } return matches; } function removeMatches() { var matches = findMatches(); if (matches.length === 0) return false; var pointsEarned = matches.length * 10; LK.setScore(LK.getScore() + pointsEarned); scoreText.setText('Score: ' + LK.getScore()); for (var i = 0; i < matches.length; i++) { var match = matches[i]; var ball = grid[match.y][match.x]; if (ball) { ball.destroy(); grid[match.y][match.x] = null; } } LK.getSound('match').play(); return true; } function dropBalls() { for (var x = 0; x < gridSize; x++) { var writePos = gridSize - 1; for (var y = gridSize - 1; y >= 0; y--) { if (grid[y][x] !== null) { if (y !== writePos) { grid[writePos][x] = grid[y][x]; grid[y][x] = null; var ball = grid[writePos][x]; ball.gridX = x; ball.gridY = writePos; ball.animateToPosition(gridStartX + x * cellSize + cellSize / 2, gridStartY + writePos * cellSize + cellSize / 2, 300); } writePos--; } } } } function fillEmptySpaces() { for (var x = 0; x < gridSize; x++) { for (var y = 0; y < gridSize; y++) { if (grid[y][x] === null) { var ball = createBallAt(x, y); ball.y = gridStartY - cellSize; ball.animateToPosition(gridStartX + x * cellSize + cellSize / 2, gridStartY + y * cellSize + cellSize / 2, 400); } } } } function processMatches() { if (isProcessingMatches) return; isProcessingMatches = true; function processStep() { if (removeMatches()) { dropBalls(); fillEmptySpaces(); LK.setTimeout(function () { processStep(); }, 500); } else { isProcessingMatches = false; checkGameState(); } } processStep(); } function checkGameState() { if (LK.getScore() >= targetScore) { LK.showYouWin(); return; } if (movesLeft <= 0) { LK.showGameOver(); return; } } function getClickedBall(x, y) { var gridX = Math.floor((x - gridStartX) / cellSize); var gridY = Math.floor((y - gridStartY) / cellSize); if (gridX >= 0 && gridX < gridSize && gridY >= 0 && gridY < gridSize) { return getBallAt(gridX, gridY); } return null; } game.down = function (x, y, obj) { if (isProcessingMatches) return; var clickedBall = getClickedBall(x, y); if (clickedBall) { if (selectedBall === null) { selectedBall = clickedBall; LK.effects.flashObject(selectedBall, 0xffffff, 200); } else if (selectedBall === clickedBall) { selectedBall = null; } else { if (swapBalls(selectedBall, clickedBall)) { movesLeft--; movesText.setText('Moves: ' + movesLeft); LK.setTimeout(function () { var matches = findMatches(); if (matches.length > 0) { processMatches(); } else { // Swap back if no matches swapBalls(selectedBall, clickedBall); movesLeft++; movesText.setText('Moves: ' + movesLeft); } }, 300); } selectedBall = null; } } else { selectedBall = null; } }; // Initialize the game initializeGrid();
===================================================================
--- original.js
+++ change.js
@@ -1,6 +1,320 @@
-/****
+/****
+* Plugins
+****/
+var tween = LK.import("@upit/tween.v1");
+
+/****
+* Classes
+****/
+var Ball = Container.expand(function (color) {
+ var self = Container.call(this);
+ self.ballColor = color;
+ self.gridX = 0;
+ self.gridY = 0;
+ self.isAnimating = false;
+ var ballAssets = ['redBall', 'blueBall', 'greenBall', 'yellowBall', 'purpleBall', 'orangeBall'];
+ var ballGraphics = self.attachAsset(ballAssets[color], {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.setGridPosition = function (gridX, gridY) {
+ self.gridX = gridX;
+ self.gridY = gridY;
+ self.x = gridStartX + gridX * cellSize + cellSize / 2;
+ self.y = gridStartY + gridY * cellSize + cellSize / 2;
+ };
+ self.animateToPosition = function (targetX, targetY, duration, callback) {
+ self.isAnimating = true;
+ tween(self, {
+ x: targetX,
+ y: targetY
+ }, {
+ duration: duration || 300,
+ easing: tween.easeOut,
+ onFinish: function onFinish() {
+ self.isAnimating = false;
+ if (callback) callback();
+ }
+ });
+ };
+ return self;
+});
+
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000
-});
\ No newline at end of file
+ backgroundColor: 0x2c3e50
+});
+
+/****
+* Game Code
+****/
+var gridSize = 8;
+var cellSize = 220;
+var gridStartX = (2048 - gridSize * cellSize) / 2;
+var gridStartY = 400;
+var grid = [];
+var selectedBall = null;
+var movesLeft = 30;
+var targetScore = 1000;
+var isProcessingMatches = false;
+var ballColors = 6;
+// UI Elements
+var movesText = new Text2('Moves: 30', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+movesText.anchor.set(0.5, 0);
+LK.gui.top.addChild(movesText);
+movesText.y = 150;
+var scoreText = new Text2('Score: 0', {
+ size: 80,
+ fill: 0xFFFFFF
+});
+scoreText.anchor.set(0.5, 0);
+LK.gui.top.addChild(scoreText);
+scoreText.y = 250;
+var targetText = new Text2('Target: 1000', {
+ size: 60,
+ fill: 0xFFFF00
+});
+targetText.anchor.set(0.5, 0);
+LK.gui.top.addChild(targetText);
+targetText.y = 340;
+// Initialize grid
+function initializeGrid() {
+ grid = [];
+ for (var y = 0; y < gridSize; y++) {
+ grid[y] = [];
+ for (var x = 0; x < gridSize; x++) {
+ grid[y][x] = null;
+ }
+ }
+ // Fill grid with balls
+ for (var y = 0; y < gridSize; y++) {
+ for (var x = 0; x < gridSize; x++) {
+ createBallAt(x, y);
+ }
+ }
+ // Remove initial matches
+ while (findMatches().length > 0) {
+ removeMatches();
+ dropBalls();
+ fillEmptySpaces();
+ }
+}
+function createBallAt(x, y) {
+ var color = Math.floor(Math.random() * ballColors);
+ var ball = new Ball(color);
+ ball.setGridPosition(x, y);
+ grid[y][x] = ball;
+ game.addChild(ball);
+ return ball;
+}
+function getBallAt(x, y) {
+ if (x < 0 || x >= gridSize || y < 0 || y >= gridSize) {
+ return null;
+ }
+ return grid[y][x];
+}
+function swapBalls(ball1, ball2) {
+ if (!ball1 || !ball2) return false;
+ var x1 = ball1.gridX,
+ y1 = ball1.gridY;
+ var x2 = ball2.gridX,
+ y2 = ball2.gridY;
+ // Check if balls are adjacent
+ var dx = Math.abs(x1 - x2);
+ var dy = Math.abs(y1 - y2);
+ if (dx + dy !== 1) return false;
+ // Swap positions in grid
+ grid[y1][x1] = ball2;
+ grid[y2][x2] = ball1;
+ // Update ball positions
+ ball1.setGridPosition(x2, y2);
+ ball2.setGridPosition(x1, y1);
+ // Animate swap
+ ball1.animateToPosition(gridStartX + x2 * cellSize + cellSize / 2, gridStartY + y2 * cellSize + cellSize / 2, 200);
+ ball2.animateToPosition(gridStartX + x1 * cellSize + cellSize / 2, gridStartY + y1 * cellSize + cellSize / 2, 200);
+ LK.getSound('swap').play();
+ return true;
+}
+function findMatches() {
+ var matches = [];
+ // Check horizontal matches
+ for (var y = 0; y < gridSize; y++) {
+ var count = 1;
+ var currentColor = grid[y][0] ? grid[y][0].ballColor : -1;
+ for (var x = 1; x < gridSize; x++) {
+ var ball = grid[y][x];
+ if (ball && ball.ballColor === currentColor) {
+ count++;
+ } else {
+ if (count >= 3) {
+ for (var i = x - count; i < x; i++) {
+ matches.push({
+ x: i,
+ y: y
+ });
+ }
+ }
+ count = 1;
+ currentColor = ball ? ball.ballColor : -1;
+ }
+ }
+ if (count >= 3) {
+ for (var i = gridSize - count; i < gridSize; i++) {
+ matches.push({
+ x: i,
+ y: y
+ });
+ }
+ }
+ }
+ // Check vertical matches
+ for (var x = 0; x < gridSize; x++) {
+ var count = 1;
+ var currentColor = grid[0][x] ? grid[0][x].ballColor : -1;
+ for (var y = 1; y < gridSize; y++) {
+ var ball = grid[y][x];
+ if (ball && ball.ballColor === currentColor) {
+ count++;
+ } else {
+ if (count >= 3) {
+ for (var i = y - count; i < y; i++) {
+ matches.push({
+ x: x,
+ y: i
+ });
+ }
+ }
+ count = 1;
+ currentColor = ball ? ball.ballColor : -1;
+ }
+ }
+ if (count >= 3) {
+ for (var i = gridSize - count; i < gridSize; i++) {
+ matches.push({
+ x: x,
+ y: i
+ });
+ }
+ }
+ }
+ return matches;
+}
+function removeMatches() {
+ var matches = findMatches();
+ if (matches.length === 0) return false;
+ var pointsEarned = matches.length * 10;
+ LK.setScore(LK.getScore() + pointsEarned);
+ scoreText.setText('Score: ' + LK.getScore());
+ for (var i = 0; i < matches.length; i++) {
+ var match = matches[i];
+ var ball = grid[match.y][match.x];
+ if (ball) {
+ ball.destroy();
+ grid[match.y][match.x] = null;
+ }
+ }
+ LK.getSound('match').play();
+ return true;
+}
+function dropBalls() {
+ for (var x = 0; x < gridSize; x++) {
+ var writePos = gridSize - 1;
+ for (var y = gridSize - 1; y >= 0; y--) {
+ if (grid[y][x] !== null) {
+ if (y !== writePos) {
+ grid[writePos][x] = grid[y][x];
+ grid[y][x] = null;
+ var ball = grid[writePos][x];
+ ball.gridX = x;
+ ball.gridY = writePos;
+ ball.animateToPosition(gridStartX + x * cellSize + cellSize / 2, gridStartY + writePos * cellSize + cellSize / 2, 300);
+ }
+ writePos--;
+ }
+ }
+ }
+}
+function fillEmptySpaces() {
+ for (var x = 0; x < gridSize; x++) {
+ for (var y = 0; y < gridSize; y++) {
+ if (grid[y][x] === null) {
+ var ball = createBallAt(x, y);
+ ball.y = gridStartY - cellSize;
+ ball.animateToPosition(gridStartX + x * cellSize + cellSize / 2, gridStartY + y * cellSize + cellSize / 2, 400);
+ }
+ }
+ }
+}
+function processMatches() {
+ if (isProcessingMatches) return;
+ isProcessingMatches = true;
+ function processStep() {
+ if (removeMatches()) {
+ dropBalls();
+ fillEmptySpaces();
+ LK.setTimeout(function () {
+ processStep();
+ }, 500);
+ } else {
+ isProcessingMatches = false;
+ checkGameState();
+ }
+ }
+ processStep();
+}
+function checkGameState() {
+ if (LK.getScore() >= targetScore) {
+ LK.showYouWin();
+ return;
+ }
+ if (movesLeft <= 0) {
+ LK.showGameOver();
+ return;
+ }
+}
+function getClickedBall(x, y) {
+ var gridX = Math.floor((x - gridStartX) / cellSize);
+ var gridY = Math.floor((y - gridStartY) / cellSize);
+ if (gridX >= 0 && gridX < gridSize && gridY >= 0 && gridY < gridSize) {
+ return getBallAt(gridX, gridY);
+ }
+ return null;
+}
+game.down = function (x, y, obj) {
+ if (isProcessingMatches) return;
+ var clickedBall = getClickedBall(x, y);
+ if (clickedBall) {
+ if (selectedBall === null) {
+ selectedBall = clickedBall;
+ LK.effects.flashObject(selectedBall, 0xffffff, 200);
+ } else if (selectedBall === clickedBall) {
+ selectedBall = null;
+ } else {
+ if (swapBalls(selectedBall, clickedBall)) {
+ movesLeft--;
+ movesText.setText('Moves: ' + movesLeft);
+ LK.setTimeout(function () {
+ var matches = findMatches();
+ if (matches.length > 0) {
+ processMatches();
+ } else {
+ // Swap back if no matches
+ swapBalls(selectedBall, clickedBall);
+ movesLeft++;
+ movesText.setText('Moves: ' + movesLeft);
+ }
+ }, 300);
+ }
+ selectedBall = null;
+ }
+ } else {
+ selectedBall = null;
+ }
+};
+// Initialize the game
+initializeGrid();
\ No newline at end of file
An orange round ball with a silly smile. In-Game asset. High contrast. No shadows
A clever yellow round ball with a yellow confused expression
A cool blue round ball. In-Game asset. High contrast. No shadows He has sunglasses and a cool smile
A rich, greedy green ball has a wad of cash in his hand. In-Game asset. High contrast. No shadows
A nervous red ball with an angry face. In-Game asset. High contrast. No shadows
A black bomb. In-Game asset. No shadows
A wooden box with a heart symbol on it. In-Game asset. High contrast. No shadows
Metal chains in x shape. In-Game asset. High contrast. No shadows
A forest background. In-Game asset. High contrast. No shadows
A pocket watch. In-Game asset. High contrast. No shadows
Blue sky with sparse clouds. In-Game asset. High contrast. Realistic anime style
A pink woman ball. No background. Transparent background. Blank background. No shadows. 2d. In-Game asset. flat
A pig's face. High contrast. No shadows
Fark fence. In-Game asset. 2d. High contrast. No shadows
Ice cube. In-Game asset. High contrast. No shadows
A snowy forest. In-Game asset. 2d. High contrast. No shadows
A rocket. In-Game asset. 2d. High contrast. No shadows