/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> // Class for the Dino character var Dino = Container.expand(function () { var self = Container.call(this); var dinoGraphics = self.attachAsset('dino', { anchorX: 0.5, anchorY: 0.5 }); self.yVelocity = 0; self.isJumping = false; self.jump = function () { if (!self.isJumping) { self.yVelocity = -20; self.isJumping = true; } }; self.update = function () { self.y += self.yVelocity; self.yVelocity += 1; // Gravity effect if (self.y >= 200) { // Ground level self.y = 200; self.yVelocity = 0; self.isJumping = false; } }; }); // Class for Obstacles var Obstacle = Container.expand(function () { var self = Container.call(this); var obstacleGraphics = self.attachAsset('obstacle', { anchorX: 0.5, anchorY: 0.5 }); self.speed = -10; self.update = function () { self.x += self.speed; if (self.x < -100) { self.destroy(); } }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0xFFFFFF //Init game with white background }); /**** * Game Code ****/ // Initialize Dino var dino = game.addChild(new Dino()); dino.x = 200; dino.y = 200; // Array to keep track of obstacles var obstacles = []; // Function to spawn obstacles function spawnObstacle() { var obstacle = new Obstacle(); obstacle.x = 2048; obstacle.y = 200; obstacles.push(obstacle); game.addChild(obstacle); } // Handle game updates game.update = function () { dino.update(); for (var i = obstacles.length - 1; i >= 0; i--) { obstacles[i].update(); if (dino.intersects(obstacles[i])) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } if (LK.ticks % 60 == 0) { // Spawn obstacle every second spawnObstacle(); } }; // Handle touch events for jumping game.down = function (x, y, obj) { dino.jump(); };
===================================================================
--- original.js
+++ change.js
@@ -1,90 +1,90 @@
-/****
+/****
* Classes
-****/
+****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
// Class for the Dino character
var Dino = Container.expand(function () {
- var self = Container.call(this);
- var dinoGraphics = self.attachAsset('dino', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.yVelocity = 0;
- self.isJumping = false;
- self.jump = function () {
- if (!self.isJumping) {
- self.yVelocity = -20;
- self.isJumping = true;
- }
- };
- self.update = function () {
- self.y += self.yVelocity;
- self.yVelocity += 1; // Gravity effect
- if (self.y >= 200) {
- // Ground level
- self.y = 200;
- self.yVelocity = 0;
- self.isJumping = false;
- }
- };
+ var self = Container.call(this);
+ var dinoGraphics = self.attachAsset('dino', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.yVelocity = 0;
+ self.isJumping = false;
+ self.jump = function () {
+ if (!self.isJumping) {
+ self.yVelocity = -20;
+ self.isJumping = true;
+ }
+ };
+ self.update = function () {
+ self.y += self.yVelocity;
+ self.yVelocity += 1; // Gravity effect
+ if (self.y >= 200) {
+ // Ground level
+ self.y = 200;
+ self.yVelocity = 0;
+ self.isJumping = false;
+ }
+ };
});
// Class for Obstacles
var Obstacle = Container.expand(function () {
- var self = Container.call(this);
- var obstacleGraphics = self.attachAsset('obstacle', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = -10;
- self.update = function () {
- self.x += self.speed;
- if (self.x < -100) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var obstacleGraphics = self.attachAsset('obstacle', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = -10;
+ self.update = function () {
+ self.x += self.speed;
+ if (self.x < -100) {
+ self.destroy();
+ }
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x000000 //Init game with black background
+ backgroundColor: 0xFFFFFF //Init game with white background
});
-/****
+/****
* Game Code
-****/
+****/
// Initialize Dino
var dino = game.addChild(new Dino());
dino.x = 200;
dino.y = 200;
// Array to keep track of obstacles
var obstacles = [];
// Function to spawn obstacles
function spawnObstacle() {
- var obstacle = new Obstacle();
- obstacle.x = 2048;
- obstacle.y = 200;
- obstacles.push(obstacle);
- game.addChild(obstacle);
+ var obstacle = new Obstacle();
+ obstacle.x = 2048;
+ obstacle.y = 200;
+ obstacles.push(obstacle);
+ game.addChild(obstacle);
}
// Handle game updates
game.update = function () {
- dino.update();
- for (var i = obstacles.length - 1; i >= 0; i--) {
- obstacles[i].update();
- if (dino.intersects(obstacles[i])) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
- if (LK.ticks % 60 == 0) {
- // Spawn obstacle every second
- spawnObstacle();
- }
+ dino.update();
+ for (var i = obstacles.length - 1; i >= 0; i--) {
+ obstacles[i].update();
+ if (dino.intersects(obstacles[i])) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
+ if (LK.ticks % 60 == 0) {
+ // Spawn obstacle every second
+ spawnObstacle();
+ }
};
// Handle touch events for jumping
game.down = function (x, y, obj) {
- dino.jump();
+ dino.jump();
};
\ No newline at end of file