===================================================================
--- original.js
+++ change.js
@@ -91,9 +91,9 @@
var shop = game.addChild(new Shop());
var door = game.addChild(new Door());
var monsters = [];
var bullets = [];
-window.addEventListener('keydown', function (event) {
+LK.on('keydown', function (event) {
switch (event.keyCode) {
case 37:
// left arrow
hero.move('left');
wooden door thats round at the top 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
wisard 8 bit from the top down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
tentacle monster 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8 bit tentacle monster. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8 bit stone brick dungeon floor with a tiny amount of moss with tinny little bricks and very low contrast make it darker to. Single Game Texture. In-Game asset. 2d. Blank background.. No shadows.
8 bit fireball with a flame trail that goes down. Single Game Texture. In-Game asset. 2d. Blank background.. No shadows.
just move the tentacles a tinny litle bit
make the monster move
green button 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.