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the button when clicked, subtracts 100 points from the score at the too and reduces the bullet cool-down by 0.25 seconds
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Add a new button class is on the bottom left corner of the screen that when clicked, subtracts 100 points from the score at the too and reduces the bullet cool-down by 0.25 seconds
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can we add a new button but when you click it it subtracts 100 points from your score but it subtracts 0.25 seconds from the bullet cooldown so you can fire faster
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chance the bullet cool down to 1 second
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can we add a charging function so when you shoot a bullet if you hold it, it slowly gets biger
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can you make the weaker monster switch from monster 1 to monster 2 to monster 3 to monster 4
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Fix Bug: 'TypeError: self.monsterGraphics.setTexture is not a function' in or related to this line: 'self.monsterGraphics.setTexture(LK.getAsset('monster_walk' + (self.currentFrameIndex + 1), {}).texture);' Line Number: 141
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Fix Bug: 'TypeError: self.monsterGraphics.setTexture is not a function' in or related to this line: 'self.monsterGraphics.setTexture(LK.getAsset('monster_walk' + (self.currentFrameIndex + 1), {' Line Number: 141
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Fix Bug: 'TypeError: self.monsterGraphics.setTexture is not a function' in or related to this line: 'self.monsterGraphics.setTexture(LK.getAsset('monster_walk' + (self.currentFrameIndex + 1), {}));' Line Number: 141
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Fix Bug: 'TypeError: self.monsterGraphics.setTexture is not a function' in or related to this line: 'self.monsterGraphics.setTexture('monster_walk' + (self.currentFrameIndex + 1));' Line Number: 141
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Fix Bug: 'TypeError: self.monsterGraphics.setTexture is not a function' in or related to this line: 'self.monsterGraphics.setTexture('monster_walk' + (self.currentFrameIndex + 1));' Line Number: 158
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Fix Bug: 'TypeError: Converting circular structure to JSON --> starting at object with constructor 't.DisplayObjectContainer' | property 'children' -> object with constructor 'Array' | index 0 -> object with constructor 't.Graphics' --- property 'parent' closes the circle' in or related to this line: 'var monsterGraphics = self.attachAsset(self.animationFrames[self.currentFrame], {' Line Number: 138
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Fix Bug: 'TypeError: Converting circular structure to JSON --> starting at object with constructor 't.DisplayObjectContainer' | property 'children' -> object with constructor 'Array' | index 0 -> object with constructor 't.Graphics' --- property 'parent' closes the circle' in or related to this line: 'var monsterGraphics = self.attachAsset(self.animationFrames[self.currentFrame], {' Line Number: 138
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Fix Bug: 'TypeError: Converting circular structure to JSON --> starting at object with constructor 't.DisplayObjectContainer' | property 'children' -> object with constructor 'Array' | index 0 -> object with constructor 't.Graphics' --- property 'parent' closes the circle' in or related to this line: 'var monsterGraphics = self.attachAsset(self.animationFrames[self.currentFrame], {' Line Number: 138
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Fix Bug: 'TypeError: Converting circular structure to JSON --> starting at object with constructor 't.DisplayObjectContainer' | property 'children' -> object with constructor 'Array' | index 0 -> object with constructor 't.Graphics' --- property 'parent' closes the circle' in or related to this line: 'var monsterGraphics = self.attachAsset(self.animationFrames[self.currentFrame], {' Line Number: 138
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Fix Bug: 'TypeError: Converting circular structure to JSON --> starting at object with constructor 't.DisplayObjectContainer' | property 'children' -> object with constructor 'Array' | index 0 -> object with constructor 't.Graphics' --- property 'parent' closes the circle' in or related to this line: 'var monsterGraphics = self.attachAsset(self.animationFrames[self.currentFrame], {' Line Number: 138
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Fix Bug: 'TypeError: Converting circular structure to JSON --> starting at object with constructor 't.DisplayObjectContainer' | property 'children' -> object with constructor 'Array' | index 0 -> object with constructor 't.Graphics' --- property 'parent' closes the circle' in or related to this line: 'var monsterGraphics = self.attachAsset(self.animationFrames[self.currentFrame], {' Line Number: 138
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Fix Bug: 'TypeError: Converting circular structure to JSON --> starting at object with constructor 't.DisplayObjectContainer' | property 'children' -> object with constructor 'Array' | index 0 -> object with constructor 't.Graphics' --- property 'parent' closes the circle' in or related to this line: 'var monsterGraphics = self.attachAsset(self.animationFrames[self.currentFrame], {' Line Number: 138
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Fix Bug: 'TypeError: Converting circular structure to JSON --> starting at object with constructor 't.DisplayObjectContainer' | property 'children' -> object with constructor 'Array' | index 0 -> object with constructor 't.Graphics' --- property 'parent' closes the circle' in or related to this line: 'var monsterGraphics = self.attachAsset(self.animationFrames[self.currentFrame], {' Line Number: 138
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Fix Bug: 'TypeError: Converting circular structure to JSON --> starting at object with constructor 't.DisplayObjectContainer' | property 'children' -> object with constructor 'Array' | index 0 -> object with constructor 't.Graphics' --- property 'parent' closes the circle' in or related to this line: 'var monsterGraphics = self.attachAsset(self.animationFrames[self.currentFrame], {' Line Number: 138
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Fix Bug: 'TypeError: Converting circular structure to JSON --> starting at object with constructor 't.DisplayObjectContainer' | property 'children' -> object with constructor 'Array' | index 0 -> object with constructor 't.Graphics' --- property 'parent' closes the circle' in or related to this line: 'var monsterGraphics = self.attachAsset(self.animationFrames[self.currentFrame], {' Line Number: 138
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Fix Bug: 'TypeError: Converting circular structure to JSON --> starting at object with constructor 't.DisplayObjectContainer' | property 'children' -> object with constructor 'Array' | index 0 -> object with constructor 't.Graphics' --- property 'parent' closes the circle' in or related to this line: 'var monsterGraphics = self.attachAsset(self.animationFrames[self.currentFrame], {' Line Number: 138
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Fix Bug: 'TypeError: Converting circular structure to JSON --> starting at object with constructor 't.DisplayObjectContainer' | property 'children' -> object with constructor 'Array' | index 0 -> object with constructor 't.Graphics' --- property 'parent' closes the circle' in or related to this line: 'var monsterGraphics = self.attachAsset(self.animationFrames[self.currentFrame], {' Line Number: 138
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Fix Bug: 'TypeError: Converting circular structure to JSON --> starting at object with constructor 't.DisplayObjectContainer' | property 'children' -> object with constructor 'Array' | index 0 -> object with constructor 't.Graphics' --- property 'parent' closes the circle' in or related to this line: 'var monsterGraphics = self.attachAsset(self.animationFrames[self.currentFrame], {' Line Number: 138
User prompt
Fix Bug: 'TypeError: Converting circular structure to JSON --> starting at object with constructor 't.DisplayObjectContainer' | property 'children' -> object with constructor 'Array' | index 0 -> object with constructor 't.Graphics' --- property 'parent' closes the circle' in or related to this line: 'var monsterGraphics = self.attachAsset(self.animationFrames[self.currentFrame], {' Line Number: 138
===================================================================
--- original.js
+++ change.js
@@ -1,7 +1,22 @@
/****
* Classes
****/
+var CooldownButton = Container.expand(function () {
+ var self = Container.call(this);
+ self.attachAsset('button', {
+ anchorX: 0.0,
+ // Bottom left anchor x-coordinate
+ anchorY: 1.0 // Bottom left anchor y-coordinate
+ });
+ self.x = 0; // Position x-coordinate at bottom left
+ self.y = 2732; // Position y-coordinate at bottom left
+ self.on('down', function () {
+ LK.setScore(LK.getScore() - 100);
+ hero.shootCooldown = Math.max(0, hero.shootCooldown - 15); // Reduce cooldown by 0.25 seconds (15 frames at 60FPS)
+ });
+});
+// Add CooldownButton to the game
var Button = Container.expand(function () {
var self = Container.call(this);
self.attachAsset('button', {
anchorX: 0.5,
@@ -158,8 +173,10 @@
/****
* Game Code
****/
+// Add CooldownButton to the game
+var cooldownButton = game.addChild(new CooldownButton());
var button = game.addChild(new Button());
button.x = 100;
button.y = 2732 - 100;
// Score bar at the top
wooden door thats round at the top 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
wisard 8 bit from the top down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
tentacle monster 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8 bit tentacle monster. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8 bit stone brick dungeon floor with a tiny amount of moss with tinny little bricks and very low contrast make it darker to. Single Game Texture. In-Game asset. 2d. Blank background.. No shadows.
8 bit fireball with a flame trail that goes down. Single Game Texture. In-Game asset. 2d. Blank background.. No shadows.
just move the tentacles a tinny litle bit
make the monster move
green button 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.