User prompt
can we add a walking animation to the weak monster
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can we make it so that after 4 weak monsters spawn, and then all spawning stops for 5 seconds and then spawns a stronger monster then it waits for the strong monster to be destroyed then it repeats this like a cycle
User prompt
can we make the background centered so the whole maps is covered by the bricks
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remove the shop
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can we make the strong monster 300 x 298 or what ever
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can we make it so that after 4 weak monsters spawn, and then all spawning stops for 5 seconds and then spawns a stronger monster then it waits for the strong monster to be destroyed then it repeats this like a cycle
User prompt
can we make it so that after 4 weak monsters spawn, and then all spawning stops for 5 seconds and then spawns a stronger monster then it waits for the strong monster to be destroyed then it repeats this like a cycle
User prompt
can we make it so that after 4 seconds the weak monsters spawn, and then all spawn for 5 seconds and then spawn a stronger monster?
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let's rework the spawning mechanics first I want it to spawn 1 weak monster every 6 seconds and after it spawns 4 weak monsters I want it to wait 5 seconds and spawn a stronger monster
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make a different monster that can only take 2 hits "weakermonster" class
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Fix Bug: 'ReferenceError: Monster is not defined' in or related to this line: 'var monster = new Monster();' Line Number: 186
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Fix Bug: 'ReferenceError: StrongMonster is not defined' in or related to this line: 'var monster = new StrongMonster();' Line Number: 186
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create a "stronger monster" with that can be hit with 5 bullets instead of three make it a separate entity from the "monster".
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Fix Bug: 'ReferenceError: Monster is not defined' in or related to this line: 'var monster = new Monster();' Line Number: 186
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lets make a second monster but this one should have 5 health
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when the player's score gets to 80 can we change the monster spawn rate to 1 monster every 5 seconds but the monster spawn rate has to stay 1 monster every 7 seconds before the players score gets to 50 than it switches to 1 every 6 seconds but th
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when the player's score gets to 50 can we change the monster spawn rate to 1 monster every 6 seconds but the monster spawn rate has to stay 1 monster every 7 seconds before the players score gets to 50
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can we change the monster spawn rate to 1 every 7 seconds
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can we add a score bar at the top. each second that passes the player gets one point.
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can we add something that when I press space it destroys all the monsters on the screen
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can we slow the monster spawn time to 1 monster every 5 seconds
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Fix Bug: 'TypeError: Cannot read properties of null (reading 'intersects')' in or related to this line: 'if (bullet.intersects(monster)) {' Line Number: 184
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Fix Bug: 'TypeError: Cannot read properties of null (reading 'y')' in or related to this line: 'if (bullet.y < 0) {' Line Number: 179
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Fix Bug: 'TypeError: Cannot read properties of null (reading 'move')' in or related to this line: 'bullet.move();' Line Number: 176
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can we add 2 seconds of delay between firing each bullet at the monsters
===================================================================
--- original.js
+++ change.js
@@ -168,9 +168,9 @@
LK.setScore(LK.getScore() + 1);
scoreBar.setText(LK.getScore().toString());
}
hero.update();
- var spawnRate = LK.getScore() >= 50 ? 360 : 420;
+ var spawnRate = LK.getScore() >= 80 ? 300 : LK.getScore() >= 50 ? 360 : 420;
if (LK.ticks % spawnRate === 0) {
// Spawn a monster every 7 seconds before score is 50, then every 6 seconds
var monster = new Monster();
monster.x = door.x;
wooden door thats round at the top 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
wisard 8 bit from the top down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
tentacle monster 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8 bit tentacle monster. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8 bit stone brick dungeon floor with a tiny amount of moss with tinny little bricks and very low contrast make it darker to. Single Game Texture. In-Game asset. 2d. Blank background.. No shadows.
8 bit fireball with a flame trail that goes down. Single Game Texture. In-Game asset. 2d. Blank background.. No shadows.
just move the tentacles a tinny litle bit
make the monster move
green button 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.