User prompt
make arrow key controls so the hero can move around
User prompt
can we make it so that fireball one shots the enemy and the bullets still take 3 shots to destroy an enemy
User prompt
let's make some more attacks lets make a new projectile fireball as space
User prompt
make the monsters stop moving for 0.5 seconds when they are hit by a bullet
User prompt
Fix Bug: 'ReferenceError: angle is not defined' in or related to this line: 'self.x -= knockBackDistance * Math.cos(angle);' Line Number: 47
User prompt
make the monsters move back a small amount after being hit by a bullet
User prompt
can you add a small knockback mechanic to the bullets
User prompt
can you make it so I have to hit the monsters 3 times to destroy them
User prompt
Fix Bug: 'Uncaught TypeError: window.addEventListener is not a function' in or related to this line: 'window.addEventListener('keydown', function (event) {' Line Number: 113
User prompt
make arow key movment controls
User prompt
Fix Bug: 'ReferenceError: walls is not defined' in or related to this line: 'walls.forEach(function (wall) {' Line Number: 57
User prompt
remove the walls
User prompt
make some walls that the monsters cant get through
User prompt
add this in }
User prompt
can you add pygame arrow key controls
User prompt
Fix Bug: 'Cannot read properties of undefined (reading 'addEventListener')' in or related to this line: 'document.addEventListener('keydown', function (event) {' Line Number: 109
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addEventListener')' in or related to this line: 'document.addEventListener('keydown', function (event) {' Line Number: 109
User prompt
make the wasd controls move the player across the floor
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addEventListener')' in or related to this line: 'document.addEventListener('keydown', function (event) {' Line Number: 112
User prompt
Fix Bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'addEventListener')' in or related to this line: 'document.addEventListener('keydown', function (event) {' Line Number: 112
User prompt
now can you swap the clicking with, w for up, d for right, a for left, and s for down
User prompt
the player still doesn't move make him move
User prompt
can we make a background room with a stone brick floor
User prompt
the arow keys still don't move the player can you make them
User prompt
make the arow key controls make the player move
===================================================================
--- original.js
+++ change.js
@@ -95,21 +95,21 @@
LK.on('keydown', function (event) {
switch (event.keyCode) {
case 37:
// left arrow
- hero.x -= hero.speed;
+ hero.move('left');
break;
case 39:
// right arrow
- hero.x += hero.speed;
+ hero.move('right');
break;
case 38:
// up arrow
- hero.y -= hero.speed;
+ hero.move('up');
break;
case 40:
// down arrow
- hero.y += hero.speed;
+ hero.move('down');
break;
}
});
game.on('up', function (obj) {
wooden door thats round at the top 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
wisard 8 bit from the top down. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
tentacle monster 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8 bit tentacle monster. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
8 bit stone brick dungeon floor with a tiny amount of moss with tinny little bricks and very low contrast make it darker to. Single Game Texture. In-Game asset. 2d. Blank background.. No shadows.
8 bit fireball with a flame trail that goes down. Single Game Texture. In-Game asset. 2d. Blank background.. No shadows.
just move the tentacles a tinny litle bit
make the monster move
green button 8 bit. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.