User prompt
Create an iris wipe
User prompt
Grow the Otis effect from 0 to 100 percent in one second
User prompt
Create an iris in fade, the end of the fade triggers the game start event
User prompt
Make thr iris in fade slower
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Create an iris in effect at the start of the game
User prompt
Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'mask.scale.y += 0.01;' Line Number: 34
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Please fix the bug: 'TypeError: mask.beginFill is not a function' in or related to this line: 'mask.beginFill(0xFFFFFF);' Line Number: 34
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'mask.x = 2048 / 2;' Line Number: 23
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Please fix the bug: 'Uncaught TypeError: Graphics is not a constructor' in or related to this line: 'var mask = new Graphics();' Line Number: 21
User prompt
Add a iris in fade in effect, remove the old fade
User prompt
Fade in the screen on game start
User prompt
debug selected tile
Code edit (1 edits merged)
Please save this source code
User prompt
save the selected tile on a variable and highlight it yellow, the save tile must be a floor tile
User prompt
create an array for floor tiles
User prompt
Please fix the bug: 'Uncaught ReferenceError: wallTiles is not defined' in or related to this line: 'wallTiles.push(tile);' Line Number: 33
User prompt
Please fix the bug: 'Uncaught ReferenceError: wallTiles is not defined' in or related to this line: 'wallTiles.push(tile);' Line Number: 33
Code edit (1 edits merged)
Please save this source code
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optimize the code
Code edit (3 edits merged)
Please save this source code
User prompt
check if the selectedTile is a floor tile
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debug the contents of the selected tile variable
Code edit (1 edits merged)
Please save this source code
User prompt
debug the selected tile variable
User prompt
save in a variable the tile that im touching
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ var gridSize = 20; var wallTiles = []; var floorTiles = []; // Create a 2D array to represent the grid var grid = new Array(gridSize * gridSize); for (var i = 0; i < gridSize * gridSize; i++) { var x = i % gridSize; var y = Math.floor(i / gridSize); var tile; if (x === 0 || y === 0 || x === gridSize - 1 || y === gridSize - 1) { tile = LK.getAsset('wallTile', { anchorX: 0.5, anchorY: 0.5, x: x * 100 + (2048 - gridSize * 100) / 2, y: y * 100 + (2732 - gridSize * 100) / 2 }); wallTiles.push(tile); } else { tile = LK.getAsset('floorTile', { anchorX: 0.5, anchorY: 0.5, x: x * 100 + (2048 - gridSize * 100) / 2, y: y * 100 + (2732 - gridSize * 100) / 2 }); floorTiles.push(tile); } game.addChild(tile); grid[i] = tile; } // Select a random wall tile and replace it with a hole tile var randomWallTileIndex = Math.floor(Math.random() * wallTiles.length); var randomWallTile = wallTiles[randomWallTileIndex]; var holeTile = LK.getAsset('holeTile', { anchorX: 0.5, anchorY: 0.5, x: randomWallTile.x, y: randomWallTile.y }); game.addChild(holeTile); game.removeChild(randomWallTile); wallTiles[randomWallTileIndex] = holeTile; // Create a mask asset and add it to the game var mask = LK.getAsset('mask', { anchorX: 0.5, anchorY: 0.5, x: 2048 / 2, y: 2732 / 2, scaleX: 20, scaleY: 27.32 }); game.addChild(mask); // Add a tick event to create an iris wipe effect for the mask var irisEffect = 0; LK.on('tick', function () { if (irisEffect < 100) { irisEffect += 1; mask.scaleX = 20 - irisEffect / 5; mask.scaleY = 27.32 - irisEffect / 5; } else { // Trigger the game start event when the iris wipe effect is complete LK.emit('gameStart'); // Remove the tick event after the game has started LK.off('tick'); } }); // Add a gameStart event listener to start the game LK.on('gameStart', function () { // Game start logic goes here }); // Add event listener for touch events; var selectedTile; var originalColor; game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); var x = Math.floor((pos.x - (2048 - gridSize * 100) / 2) / 100); var y = Math.floor((pos.y - (2732 - gridSize * 100) / 2) / 100); if (selectedTile) { selectedTile.tint = originalColor; // Restore the original color of the previously selected tile } if (x >= 0 && x < gridSize && y >= 0 && y < gridSize) { var index = y * gridSize + x; if (floorTiles.includes(grid[index])) { selectedTile = grid[index]; originalColor = selectedTile.tint; selectedTile.tint = 0xeaf23; // Highlight the selected tile in yellow } } });
===================================================================
--- original.js
+++ change.js
@@ -58,17 +58,17 @@
scaleX: 20,
scaleY: 27.32
});
game.addChild(mask);
-// Add a tick event to create a fade out effect for the mask
-var otisEffect = 0;
+// Add a tick event to create an iris wipe effect for the mask
+var irisEffect = 0;
LK.on('tick', function () {
- if (otisEffect < 100) {
- otisEffect += 1;
- mask.scaleX = otisEffect / 100;
- mask.scaleY = otisEffect / 100;
+ if (irisEffect < 100) {
+ irisEffect += 1;
+ mask.scaleX = 20 - irisEffect / 5;
+ mask.scaleY = 27.32 - irisEffect / 5;
} else {
- // Trigger the game start event when the mask has completely faded out
+ // Trigger the game start event when the iris wipe effect is complete
LK.emit('gameStart');
// Remove the tick event after the game has started
LK.off('tick');
}
grey square, black border. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple light yellow button front view game console, clean, rounded edges, high resolution, graphic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast.
Worn out sticker for a video game, 90s style, cheese, simple, vintage. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
wall view from top-down, game asset videogame, black color, simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. worn out sticker. 90's style. vintage. simple. top-down view. poster. sticker
top-down view, videogame character enemy, roomba, 90s style sticker, flat, no perspective, silhouette, black and white, cartoon, fun, simple, from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
top-down view, videogame heart, 90s style sticker, flat, no perspective, silhouette, white, cartoon, fun, simple, from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Black square with white outline. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.