User prompt
Create an iris wipe
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Grow the Otis effect from 0 to 100 percent in one second
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Create an iris in fade, the end of the fade triggers the game start event
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Make thr iris in fade slower
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Create an iris in effect at the start of the game
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading '0')' in or related to this line: 'mask.scale.y += 0.01;' Line Number: 34
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Please fix the bug: 'TypeError: mask.beginFill is not a function' in or related to this line: 'mask.beginFill(0xFFFFFF);' Line Number: 34
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'mask.x = 2048 / 2;' Line Number: 23
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Please fix the bug: 'Uncaught TypeError: Graphics is not a constructor' in or related to this line: 'var mask = new Graphics();' Line Number: 21
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Add a iris in fade in effect, remove the old fade
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Fade in the screen on game start
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debug selected tile
Code edit (1 edits merged)
Please save this source code
User prompt
save the selected tile on a variable and highlight it yellow, the save tile must be a floor tile
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create an array for floor tiles
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Please fix the bug: 'Uncaught ReferenceError: wallTiles is not defined' in or related to this line: 'wallTiles.push(tile);' Line Number: 33
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Please fix the bug: 'Uncaught ReferenceError: wallTiles is not defined' in or related to this line: 'wallTiles.push(tile);' Line Number: 33
Code edit (1 edits merged)
Please save this source code
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optimize the code
Code edit (3 edits merged)
Please save this source code
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check if the selectedTile is a floor tile
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debug the contents of the selected tile variable
Code edit (1 edits merged)
Please save this source code
User prompt
debug the selected tile variable
User prompt
save in a variable the tile that im touching
/**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ // Add event listener for touch events; var selectedTile; game.on('down', function (obj) { var pos = obj.event.getLocalPosition(game); var x = Math.floor((pos.x - (2048 - gridSize * 100) / 2) / 100); var y = Math.floor((pos.y - (2732 - gridSize * 100) / 2) / 100); if (x >= 0 && x < gridSize && y >= 0 && y < gridSize) { selectedTile = grid[x][y]; console.log("Selected Tile: ", selectedTile + selectedTile.Id); } }); var gridSize = 20; // Create a 2D array to represent the grid var grid = new Array(gridSize); for (var i = 0; i < gridSize; i++) { grid[i] = new Array(gridSize); } // Initialize the grid with empty tiles and surround it with wall tiles var wallTiles = []; for (var x = 0; x < gridSize; x++) { for (var y = 0; y < gridSize; y++) { var tile; if (x === 0 || y === 0 || x === gridSize - 1 || y === gridSize - 1) { tile = LK.getAsset('wallTile', { anchorX: 0.5, anchorY: 0.5, x: x * 100 + (2048 - gridSize * 100) / 2, y: y * 100 + (2732 - gridSize * 100) / 2 }); wallTiles.push(tile); } else { tile = LK.getAsset('floorTile', { anchorX: 0.5, anchorY: 0.5, x: x * 100 + (2048 - gridSize * 100) / 2, y: y * 100 + (2732 - gridSize * 100) / 2 }); } game.addChild(tile); grid[x][y] = tile; } } // Select a random wall tile and replace it with a hole tile var randomWallTileIndex = Math.floor(Math.random() * wallTiles.length); var randomWallTile = wallTiles[randomWallTileIndex]; var holeTile = LK.getAsset('holeTile', { anchorX: 0.5, anchorY: 0.5, x: randomWallTile.x, y: randomWallTile.y }); game.addChild(holeTile); game.removeChild(randomWallTile); wallTiles[randomWallTileIndex] = holeTile; // Add event listener for touch events
===================================================================
--- original.js
+++ change.js
@@ -15,9 +15,9 @@
var x = Math.floor((pos.x - (2048 - gridSize * 100) / 2) / 100);
var y = Math.floor((pos.y - (2732 - gridSize * 100) / 2) / 100);
if (x >= 0 && x < gridSize && y >= 0 && y < gridSize) {
selectedTile = grid[x][y];
- console.log("Selected Tile: ", selectedTile);
+ console.log("Selected Tile: ", selectedTile + selectedTile.Id);
}
});
var gridSize = 20;
// Create a 2D array to represent the grid
grey square, black border. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
simple light yellow button front view game console, clean, rounded edges, high resolution, graphic. Single Game Texture. In-Game asset. 2d. Blank background. High contrast.
Worn out sticker for a video game, 90s style, cheese, simple, vintage. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
wall view from top-down, game asset videogame, black color, simple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows. worn out sticker. 90's style. vintage. simple. top-down view. poster. sticker
top-down view, videogame character enemy, roomba, 90s style sticker, flat, no perspective, silhouette, black and white, cartoon, fun, simple, from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
top-down view, videogame heart, 90s style sticker, flat, no perspective, silhouette, white, cartoon, fun, simple, from above. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Black square with white outline. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.