User prompt
Please fix the bug: 'TypeError: undefined is not an object (evaluating 'progressText.text.split')' in or related to this line: 'if (tapCount !== parseInt(progressText.text.split(' ')[1].split('/')[0])) {' Line Number: 303
Code edit (1 edits merged)
Please save this source code
User prompt
Magic Snow Ginger
Initial prompt
Toca snow glow (2014). Toddler ginger 🐱 is going snow magic. Tap on ginger 🐱 9 times to make snow and ice magic, and then toddler ginger 🐱 sing “little bo peep”
/**** * Plugins ****/ var tween = LK.import("@upit/tween.v1"); /**** * Classes ****/ var GingerCharacter = Container.expand(function () { var self = Container.call(this); // Main body var body = self.attachAsset('ginger', { anchorX: 0.5, anchorY: 0.5 }); // Eyes var leftEye = self.attachAsset('gingerFace', { anchorX: 0.5, anchorY: 0.5, x: -80, y: -50, scaleX: 0.8, scaleY: 0.8 }); var rightEye = self.attachAsset('gingerFace', { anchorX: 0.5, anchorY: 0.5, x: 80, y: -50, scaleX: 0.8, scaleY: 0.8 }); // Mouth var mouth = self.attachAsset('gingerMouth', { anchorX: 0.5, anchorY: 0.5, x: 0, y: 50 }); self.isSinging = false; self.originalMouthScale = 1; self.startSinging = function () { self.isSinging = true; // Animate mouth opening and closing while singing tween(mouth, { scaleY: 1.5 }, { duration: 200, easing: tween.easeInOut }); LK.setTimeout(function () { if (self.isSinging) { tween(mouth, { scaleY: 1 }, { duration: 200, easing: tween.easeInOut }); } }, 300); }; self.stopSinging = function () { self.isSinging = false; tween(mouth, { scaleY: 1 }, { duration: 200, easing: tween.easeInOut }); }; self.update = function () { if (self.isSinging) { // Continue mouth animation while singing if (LK.ticks % 60 === 0) { tween(mouth, { scaleY: 1.3 }, { duration: 150, easing: tween.easeInOut, onFinish: function onFinish() { if (self.isSinging) { tween(mouth, { scaleY: 1 }, { duration: 150, easing: tween.easeInOut }); } } }); } } }; self.down = function (x, y, obj) { tapCount++; // Play tap sound LK.getSound('tap').play(); // Create sparkle effect at tap location createSparkle(x, y); // Bounce effect on ginger tween(self, { scaleX: 1.1, scaleY: 1.1 }, { duration: 100, easing: tween.easeOut, onFinish: function onFinish() { tween(self, { scaleX: 1, scaleY: 1 }, { duration: 100, easing: tween.easeIn }); } }); // Check if we reached 9 taps if (tapCount >= 9) { triggerMagicSnow(); } }; return self; }); var IceParticle = Container.expand(function () { var self = Container.call(this); var iceGraphics = self.attachAsset('iceParticle', { anchorX: 0.5, anchorY: 0.5 }); self.velocityX = (Math.random() - 0.5) * 10; self.velocityY = (Math.random() - 0.5) * 10; self.lifetime = 0; self.maxLifetime = 120; // 2 seconds self.update = function () { self.x += self.velocityX; self.y += self.velocityY; self.velocityX *= 0.98; // Friction self.velocityY *= 0.98; self.rotation += 0.05; self.lifetime++; self.alpha = 1 - self.lifetime / self.maxLifetime; if (self.lifetime >= self.maxLifetime) { self.destroy(); for (var i = iceParticles.length - 1; i >= 0; i--) { if (iceParticles[i] === self) { iceParticles.splice(i, 1); break; } } } }; return self; }); var Snowflake = Container.expand(function () { var self = Container.call(this); var snowGraphics = self.attachAsset('snowflake', { anchorX: 0.5, anchorY: 0.5 }); self.speed = Math.random() * 3 + 1; self.sway = Math.random() * 2 - 1; self.lifetime = 0; self.update = function () { self.y += self.speed; self.x += Math.sin(self.lifetime * 0.05) * self.sway; self.rotation += 0.02; self.lifetime++; // Remove when off screen if (self.y > 2732 + 50) { self.destroy(); for (var i = snowflakes.length - 1; i >= 0; i--) { if (snowflakes[i] === self) { snowflakes.splice(i, 1); break; } } } }; return self; }); var Sparkle = Container.expand(function () { var self = Container.call(this); var sparkleGraphics = self.attachAsset('sparkle', { anchorX: 0.5, anchorY: 0.5 }); self.lifetime = 0; self.maxLifetime = 60; // 1 second at 60fps self.update = function () { self.lifetime++; self.rotation += 0.1; self.alpha = 1 - self.lifetime / self.maxLifetime; if (self.lifetime >= self.maxLifetime) { self.destroy(); for (var i = sparkles.length - 1; i >= 0; i--) { if (sparkles[i] === self) { sparkles.splice(i, 1); break; } } } }; return self; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Light blue winter sky }); /**** * Game Code ****/ var tapCount = 0; var ginger; var sparkles = []; var snowflakes = []; var iceParticles = []; var isMagicActive = false; var songTimeout; // Progress indicator var progressText = new Text2('Taps: 0/9', { size: 80, fill: 0xFFFFFF }); progressText.anchor.set(0.5, 0); LK.gui.top.addChild(progressText); progressText.y = 100; // Create and position ginger character ginger = game.addChild(new GingerCharacter()); ginger.x = 2048 / 2; ginger.y = 2732 / 2; function createSparkle(x, y) { var sparkle = new Sparkle(); sparkle.x = x; sparkle.y = y; sparkles.push(sparkle); game.addChild(sparkle); // Random scale and rotation sparkle.scaleX = Math.random() * 0.5 + 0.5; sparkle.scaleY = sparkle.scaleX; sparkle.rotation = Math.random() * Math.PI * 2; } function triggerMagicSnow() { if (isMagicActive) return; isMagicActive = true; // Play magic sound LK.getSound('magic').play(); // Create burst of ice particles for (var i = 0; i < 20; i++) { var ice = new IceParticle(); ice.x = ginger.x + (Math.random() - 0.5) * 200; ice.y = ginger.y + (Math.random() - 0.5) * 200; iceParticles.push(ice); game.addChild(ice); } // Flash effect LK.effects.flashScreen(0xFFFFFF, 500); // Start singing ginger.startSinging(); LK.getSound('littleBopeep').play(); // Reset after song (assuming song is about 10 seconds) songTimeout = LK.setTimeout(function () { ginger.stopSinging(); tapCount = 0; isMagicActive = false; updateProgressText(); }, 10000); } function updateProgressText() { progressText.setText('Taps: ' + tapCount + '/9'); } function createSnowflake() { var snow = new Snowflake(); snow.x = Math.random() * 2048; snow.y = -50; snowflakes.push(snow); game.addChild(snow); } game.update = function () { // Create gentle snowfall during magic if (isMagicActive && LK.ticks % 10 === 0) { createSnowflake(); } // Update progress text when tapCount changes if (typeof progressText.lastTapCount === 'undefined') { progressText.lastTapCount = -1; } if (tapCount !== progressText.lastTapCount) { updateProgressText(); progressText.lastTapCount = tapCount; } // Glow effect on ginger based on tap count if (tapCount > 0) { var glowIntensity = tapCount / 9; ginger.alpha = 0.8 + glowIntensity * 0.2; } else { ginger.alpha = 1; } };
===================================================================
--- original.js
+++ change.js
@@ -283,11 +283,15 @@
// Create gentle snowfall during magic
if (isMagicActive && LK.ticks % 10 === 0) {
createSnowflake();
}
- // Update progress text
- if (tapCount !== parseInt(progressText.text.split(' ')[1].split('/')[0])) {
+ // Update progress text when tapCount changes
+ if (typeof progressText.lastTapCount === 'undefined') {
+ progressText.lastTapCount = -1;
+ }
+ if (tapCount !== progressText.lastTapCount) {
updateProgressText();
+ progressText.lastTapCount = tapCount;
}
// Glow effect on ginger based on tap count
if (tapCount > 0) {
var glowIntensity = tapCount / 9;