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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'monkey.sprite.x = 2048 / 2;' Line Number: 246
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Please fix the bug: 'ReferenceError: oconutsInTree is not defined' in or related to this line: 'oconutsInTree.push(newCoconut);' Line Number: 338
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Code edit (19 edits merged)
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Please fix the bug: 'ReferenceError: coconut is not defined' in or related to this line: 'scoreTest = "Zone contact = " + zoneIntersectParasol(coconut[i]);' Line Number: 434
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Please fix the bug: 'TypeError: livesLeftGraphics[i] is undefined' in or related to this line: 'livesLeftGraphics[i].destroy();' Line Number: 264
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Please fix the bug: 'TypeError: Sprite is not a constructor' in or related to this line: 'var newLife = new Sprite('life');' Line Number: 267
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Please fix the bug: 'ReferenceError: scor is not defined' in or related to this line: 'scor += 1;' Line Number: 120
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Please fix the bug: 'TypeError: OptionsZone is undefined' in or related to this line: 'parasol.y = OptionsZone.y - 400;' Line Number: 189
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===================================================================
--- original.js
+++ change.js
@@ -34,9 +34,9 @@
//<Assets used in the game will automatically appear here>
// Class for the Monkey
var Monkey = Container.expand(function () {
var self = Container.call(this);
- self.monkeySprite = LK.getAsset('monkey', {
+ self.sprite = LK.getAsset('monkey', {
anchorX: 0.5,
anchorY: 0.5
});
//var monkeyGraphics = self.attachAsset('monkey', {
@@ -220,11 +220,11 @@
****/
var monkeyLevel = 200;
//var monkey = game.addChild(new Monkey());
var monkey = new Monkey();
-game.addChild(monkey);
-monkey.monkeySprite.x = 2048 / 2;
-monkey.monkeySprite.y = monkeyLevel;
+game.addChild(monkey.sprite);
+monkey.sprite.x = 2048 / 2;
+monkey.sprite.y = monkeyLevel;
var parasol = game.addChild(new Parasol());
parasol.x = 2048 / 2;
parasol.y = OptionsZone.y - 400;
var coconutsInTree = []; //Tableau des coconuts dans les arbres