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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'monkeyAsset = self.attachAsset(newAssetId, {' Line Number: 95
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'monkeyAsset = self.attachAsset(newAssetId, {' Line Number: 95
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Please fix the bug: 'ReferenceError: ticksBeforeNextPosition is not defined' in or related to this line: 'scoreTest = "actualPIx: " + self.actualPositionIndex + " goalPIx: " + self.goalPositionIndex + " assetsToUse: " + self.assetsToUse + " seqIxToUse: " + self.sequenceIndexToUse + "\nticksBeforeNextPosition: " + ticksBeforeNextPosition;' Line Number: 114
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'monkeyAsset = self.attachAsset(newAssetId, {' Line Number: 96
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'monkeyAsset = self.attachAsset(newAssetId, {' Line Number: 96
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'monkeyAsset = self.attachAsset(newAssetId, {' Line Number: 96
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'monkeyAsset = self.attachAsset(newAssetId, {' Line Number: 96
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'monkeyAsset = self.attachAsset(newAssetId, {' Line Number: 94
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Please fix the bug: 'TypeError: Cannot read properties of null (reading 'trajectory')' in or related to this line: 'coconutChoosen.trajectory.isStarted = true;' Line Number: 138
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'anchorX')' in or related to this line: 'monkeyAsset = self.attachAsset(newAssetId, {' Line Number: 69
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'anchorX')' in or related to this line: 'monkey.monkeyAsset.anchorX = 0.91;' Line Number: 421
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Please fix the bug: 'ReferenceError: initialAsset is not defined' in or related to this line: 'self.removeChild(initialAsset);' Line Number: 66
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'monkey.sprite.x = 2048 / 2;' Line Number: 246
===================================================================
--- original.js
+++ change.js
@@ -61,21 +61,25 @@
}
self.coconutChoosen = coconut;
self.goalPositionIndex = checkIndexPosition(coconut);
self.actualPositionIndex = checkIndexPosition(self);
+ scoreTest = "actualPositionIndex: " + self.actualPositionIndex + " goalPositionIndex: " + self.goalPositionIndex;
}; //fin setMoveToGoalPosition
// Function to change the asset
self.changeAsset = function (newAssetId, options) {
- // Remove the existing asset
- self.removeChild(monkeyAsset);
- monkeyAsset.destroy();
+ if (monkeyAsset) {
+ // Remove the existing asset
+ self.removeChild(monkeyAsset);
+ monkeyAsset.destroy();
+ }
// Attach the new asset
monkeyAsset = self.attachAsset(newAssetId, {
anchorX: options && options.anchorX !== undefined ? options.anchorX : 0.5,
anchorY: options && options.anchorY !== undefined ? options.anchorY : 0.5
});
};
self.update = function () {
+ //scoreTest = "actualPositionIndex: " + self.actualPositionIndex + " goalPositionIndex: " + self.goalPositionIndex + " isMoving: " + self.isMoving;
if (!self.isMoving && self.actualPositionIndex != self.goalPositionIndex) {
if (self.actualPosition < self.goalPosition) {
self.isGoingToRight = true;
self.isGoingToLeft = false;
@@ -87,8 +91,9 @@
}
self.sequenceIndexToUse = Math.abs(self.actualPositionIndex - self.goalPositionIndex) == 1 ? self.sequenceIndexToCenter : self.sequenceIndexToExtreme;
self.ticksBeforeNextPosition = self.ticksToGoToGoalPosition / self.sequenceIndexToUse.length;
self.isMoving = true;
+ //scoreTest = "actualPositionIndex: " + self.actualPositionIndex + " goalPositionIndex: " + self.goalPositionIndex + " ticksToGoToGoalPosition: " + self.ticksToGoToGoalPosition + " ticksBeforeNextPosition: " + self.ticksBeforeNextPosition;
} else if (self.isMoving) {
if (self.isGoingToRight) {
if (self.ticksBeforeNextPosition <= 0) {
self.changeAsset(self.assetsToUse[self.sequenceIndexToUse[self.sequenceIndex]]);
@@ -114,9 +119,9 @@
self.sequenceIndex = 0;
self.assetsToUse = [];
self.sequenceIndexToUse = [];
if (self.coconutChoosen) {
- self.coconutChoosen.trajectory.isStarted = true;
+ self.coconutChoosen.trajectory.isStarted = true; //On lache la coconut
self.coconutChoosen = null;
}
}
}; //fin update
@@ -445,9 +450,9 @@
function chooseNextCoconut() {
var randomIndex = Math.floor(Math.random() * coconutsInTree.length);
var newCoconut = coconutsInTree[randomIndex];
coconutsInTree.splice(randomIndex, 1);
- moveMonkeyToCoconut(newCoconut);
+ //moveMonkeyToCoconut(newCoconut);
var typeTrajectory = 0; //Trajectoire linéaire
var X1 = newCoconut.x;
var X2 = X1;
var Y0 = groundLevel;