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Please fix the bug: 'ReferenceError: coconut is not defined' in or related to this line: 'scoreTest = "Zone contact = " + zoneIntersectParasol(coconut[i]);' Line Number: 434
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Please fix the bug: 'TypeError: livesLeftGraphics[i] is undefined' in or related to this line: 'livesLeftGraphics[i].destroy();' Line Number: 264
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Please fix the bug: 'TypeError: Sprite is not a constructor' in or related to this line: 'var newLife = new Sprite('life');' Line Number: 267
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Please fix the bug: 'ReferenceError: scor is not defined' in or related to this line: 'scor += 1;' Line Number: 120
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Please fix the bug: 'TypeError: OptionsZone is undefined' in or related to this line: 'parasol.y = OptionsZone.y - 400;' Line Number: 189
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Please fix the bug: 'ReferenceError: abs is not defined' in or related to this line: 'var deltaX = abs(coconuts[i].x - coconuts[i].X1);' Line Number: 307
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Please fix the bug: 'ReferenceError: scoreText is not defined' in or related to this line: 'scoreText.setText(nouveauScore);' Line Number: 214
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Please fix the bug: 'ReferenceError: scoreText is not defined' in or related to this line: 'if (scoreText) {' Line Number: 169
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Please fix the bug: 'ReferenceError: scoreText is not defined' in or related to this line: 'scoreText.setText(nouveauScore);' Line Number: 169
===================================================================
--- original.js
+++ change.js
@@ -81,12 +81,13 @@
self.Y0 = Y0;
self.Yh = Yh;
self.totalTicks = totalTicks;
self.isStarted = false;
- //scoreTest = "typeTrajectory: " + typeTrajectory + " X1: " + self.X1 + " X2: " + self.X2 + " Y0: " + self.Y0 + " Yh: " + self.Yh + " totalTicks: " + self.totalTicks;
+ scoreTest = "typeTrajectory: " + typeTrajectory + " X1: " + self.X1 + " X2: " + self.X2 + " Y0: " + self.Y0 + " Yh: " + self.Yh + " totalTicks: " + self.totalTicks;
}; //fin setParameters
self.updateLinear = function () {
// Trajectory logic can be added here
+ var lastY = self.y;
if (self.typeTrajectory == 0 && !self.isStarted) {
self.x = self.X1;
self.y = self.Yh;
distPerTick = (self.Y0 - self.Yh) / self.totalTicks;
@@ -95,8 +96,9 @@
if (self.y < self.Y0) {
self.y += distPerTick;
}
}
+ self.isFalling = lastY < self.y;
}; //fin updateLinear
self.updateParabol = function () {
//scoreTest += 1;
// Trajectory logic can be added here
@@ -112,13 +114,9 @@
self.x += self.distPerTick;
self.y = self.a * (self.x - self.X1) * (self.x - self.X2) + self.Y0;
//scoreTest = "x= " + self.x + " y= " + self.y + " a= " + self.a + " distPerTick= " + self.distPerTick;
}
- if (lastY < self.y) {
- self.isFalling = true;
- } else if (lastY >= self.y) {
- self.isFalling = true;
- }
+ self.isFalling = lastY < self.y;
}; //fin updateParabol
});
/****
@@ -132,11 +130,8 @@
/****
* Game Code
****/
/****
-* Game zones and backgrounds
-****/
-/****
* GAME DESCRIPTION:
* Game Principle:
* NAME: COCO MONKEY V1.0 by Dalhem 2024
* -There is beach where people are enjoying the sun by the shadow of palm trees.
@@ -180,8 +175,11 @@
* The left zone: the coconut will bounce to the extrem left.
* The center zone: the coconut will randomly bounce to the left or to the right.
* The right zone: the coconut will bounce to the extrem right.
****/
+/****
+* Game zones and backgrounds
+****/
var ScoreZone = {
x: 0,
y: 0,
width: game.width,
@@ -209,8 +207,10 @@
parasol.x = 2048 / 2;
parasol.y = OptionsZone.y - 400;
var coconuts = [];
var nombreCoconuts = 1;
+var sommetParaboleHaute = ScoreZone.height + 200;
+var sommetParaboleBasse = ScoreZone.height + 400;
var score = 0;
var scoreTest = 0;
var startPoints = [XL = game.width / 4, XC = game.width / 2, XR = 3 * game.width / 4]; // Define the startPoints array
/****
@@ -252,9 +252,8 @@
scoreTxt.setText(nouveauScore);
} //fin updateScore
function setLivesLeft() {
//Affiche le nombre de vies restantes (sprite 'life' ) dans le coin supérieur gauche
- scoreTest = "Nb de coeurs restants : " + livesLeftGraphics.length + " / Nb de vies restantes : " + livesLeft;
//Commence par effacer les vies restantes s'il y en a
if (livesLeft != livesLeftGraphics.length) {
for (var i = livesLeftGraphics.length - 1; i >= livesLeft; i--) {
if (livesLeftGraphics[i]) {
@@ -299,8 +298,85 @@
newCoconut.trajectory.setParameters(typeTrajectory, X1, X2, Y0, Yh, totalTicks);
coconuts.push(newCoconut);
return newCoconut;
} //fin chooseNextStartPoint
+//Fonction checkPosition : donne la position XL, XC, ou XR la plus proche de la position x
+function checkPosition(x) {
+ var deltaX = Math.abs(x - XL);
+ var deltaY = Math.abs(x - XC);
+ var deltaZ = Math.abs(x - XR);
+ var Xreturn = -1;
+ if (deltaX <= deltaY && deltaX <= deltaZ) {
+ Xreturn = XL;
+ }
+ if (deltaY <= deltaX && deltaY <= deltaZ) {
+ Xreturn = XC;
+ }
+ if (deltaZ <= deltaX && deltaZ <= deltaY) {
+ Xreturn = XR;
+ }
+ return Xreturn;
+} //fin checkPosition
+//Fonction changeTrajectory: change la trajectoire d'un coconut en fonction de la position du parasol en XL, XC ou XR (position de startPoints)
+//Si la position du parasol est en XL le coconut rebondit aléatoirement :
+// - vers la gauche, donc vers l'extérieur de l'écran
+// - vers la droite, donc vers la zone centrale avec une parabole de somment sommetParaboleHaute
+// - vers l'extrême droite, donc vers la zone de droite avec une parabole de somment sommetParaboleBasse
+//Si la position du parasol est en XC le coconut rebondit aléatoirement :
+// - vers la gauche, donc vers la zone de gauche avec une parabole de somment sommetParaboleHaute
+// - vers l'extrême gauche, donc vers l'extérieur de l'écran
+// - vers la droite, donc vers la zone de droite avec une parabole de somment sommetParaboleHaute
+// - vers l'extrême droite, donc vers l'extérieur de l'écran
+//Si la position du parasol est en XR le coconut rebondit aléatoirement :
+// - vers la droite, donc vers l'extérieur de l'écran
+// - vers la gauche, donc vers la zone centrale avec une parabole de somment sommetParaboleHaute
+// - vers l'extrême gauche, donc vers la zone de gauche avec une parabole de somment sommetParaboleBasse
+function changeTrajectory(coconut) {
+ //var randomIndex = Math.floor(Math.random() * 3);
+ var randomIndex = 1;
+ var Xposition = checkPosition(parasol.x);
+ var deltaX = Math.abs(coconut.x - Xposition);
+ if (Xposition == XL) {
+ if (randomIndex == 0) {
+ //vers la gauche, sortie de l'écran
+ coconut.trajectory.setParameters(1, coconut.x, -XL - deltaX, coconut.y, sommetParaboleHaute, 500);
+ }
+ if (randomIndex == 1) {
+ //vers le centre, parabole haute
+ coconut.trajectory.setParameters(1, coconut.x, XC - deltaX, coconut.y, sommetParaboleHaute, 500);
+ }
+ if (randomIndex == 2) {
+ //vers l'extrême droite, parabole basse
+ coconut.trajectory.setParameters(1, coconut.x, XR - deltaX, coconut.y, sommetParaboleBasse, 500);
+ }
+ }
+ if (Xposition == XC) {
+ if (randomIndex == 0) {
+ coconut.trajectory.setParameters(1, coconut.x, XC + deltaX, coconut.y, sommetParaboleHaute, 500);
+ }
+ if (randomIndex == 1) {
+ coconut.trajectory.setParameters(1, coconut.x, XL + deltaX, coconut.y, sommetParaboleHaute, 500);
+ }
+ if (randomIndex == 2) {
+ coconut.trajectory.setParameters(1, coconut.x, XL, coconut.y, sommetParaboleBasse, 500);
+ }
+ }
+ if (Xposition == XR) {
+ if (randomIndex == 0) {
+ //vers la droite, sortie de l'écran
+ coconut.trajectory.setParameters(1, coconut.x, XR + 2 * XL - deltaX, coconut.y, sommetParaboleHaute, 500);
+ }
+ if (randomIndex == 1) {
+ //vers le centre, parabole haute
+ coconut.trajectory.setParameters(1, coconut.x, XR + deltaX, coconut.y, sommetParaboleHaute, 500);
+ }
+ //beta.frvr.ai/creator/P1fQaUz3am#
+ https: if (randomIndex == 2) {
+ //vers l'extrême gauche, parabole basse
+ coconut.trajectory.setParameters(1, coconut.x, XL + deltaX, coconut.y, sommetParaboleBasse, 500);
+ }
+ }
+} //fin changeTrajectory
/****
* Main loop
****/
game.update = function () {
@@ -323,21 +399,23 @@
if (coconuts[i].intersects(parasol) && coconuts[i].isFalling) {
score += 1;
coconuts[i].isFalling = false;
var deltaX = Math.abs(coconuts[i].x - XL);
- coconuts[i].trajectory.setParameters(1, coconuts[i].x, XC - deltaX, coconuts[i].y, ScoreZone.height + 200, 500);
+ //coconuts[i].trajectory.setParameters(1, coconuts[i].x, XC - deltaX, coconuts[i].y, sommetParaboleHaute, 500);
+ changeTrajectory(coconuts[i]);
coconuts[i].isBouncing = true;
}
}
- //Mise à jour des coconuts bouncing
+ //Mise à jour des trajectoires des coconuts
for (var i = coconuts.length - 1; i >= 0; i--) {
- if (coconuts[i].isFalling) {
- coconuts[i].update();
- }
+ coconuts[i].update();
}
//Vérifier si un coco a touché le sol
for (var i = coconuts.length - 1; i >= 0; i--) {
- if (coconuts[i].y >= OptionsZone.y && (coconuts[i].isFalling || coconuts[i].isBouncing)) {
+ if (coconuts[i].y >= OptionsZone.y && (coconuts[i].x < 0 || coconuts[i].x > game.width)) {
+ coconuts[i].destroy();
+ coconuts.splice(i, 1);
+ } else if (coconuts[i].y >= OptionsZone.y && (coconuts[i].isFalling || coconuts[i].isBouncing)) {
LK.effects.flashScreen(0xff0000, 1000);
coconuts[i].destroy();
coconuts.splice(i, 1);
livesLeft -= 1;