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Please fix the bug: 'ReferenceError: scoreText is not defined' in or related to this line: 'scoreText.setText(nouveauScore);' Line Number: 214
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Please fix the bug: 'ReferenceError: scoreText is not defined' in or related to this line: 'if (scoreText) {' Line Number: 169
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Please fix the bug: 'ReferenceError: scoreText is not defined' in or related to this line: 'scoreText.setText(nouveauScore);' Line Number: 169
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Please fix the bug: 'ReferenceError: scoreText is not defined' in or related to this line: 'scoreText.setText(nouveauScore);' Line Number: 172
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Please fix the bug: 'ReferenceError: scoreText is not defined' in or related to this line: 'scoreText.setText(nouveauScore);' Line Number: 178
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Please fix the bug: 'ReferenceError: scoreText is not defined' in or related to this line: 'scoreText.setText(nouveauScore);' Line Number: 173
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Please fix the bug: 'ReferenceError: scoreText is not defined' in or related to this line: 'scoreText.setText(nouveauScore);' Line Number: 172
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Please fix the bug: 'ReferenceError: startPoints is not defined' in or related to this line: 'var randomIndex = Math.floor(Math.random() * startPoints.length);' Line Number: 86
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Coco Monkey
/**** * Classes ****/ // Class for the Coconut var Coconut = Container.expand(function () { var self = Container.call(this); var coconutGraphics = self.attachAsset('coconut', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Class for the Monkey var Monkey = Container.expand(function () { var self = Container.call(this); var monkeyGraphics = self.attachAsset('monkey', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Monkey logic can be added here }; }); // Class for the Parasol var Parasol = Container.expand(function () { var self = Container.call(this); var parasolGraphics = self.attachAsset('parasol', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Parasol logic can be added here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ /**** * GAME DESCRIPTION: * Game Principle: * NAME: COCO MONKEY V1.0 by Dalhem 2024 * -There is beach where people are enjoying the sun by the shadow of palm trees. * -Above them, three palm trees are growing coconuts. * -In the trees, a monkey is throwing coconuts from the top of the trees, thus three points of departure. * -The player controls a guy who holding a parasol to protect everyone from the coconuts. * -The coconuts are falling at a regular speed, falling in straight lines. * -If a coconut touches the parasol, the player earns points. * -If a coconut touches the ground, the player loses a life. * -The game is over when the player has no more lives. * Game Areas: * The screen is divided into 3 main zones in the following descending order: 1. Score area: displays the player's score. 2. The main game area: where the game takes place, it is divided into 3 zones corresponding to the 3 points of departure of the coconuts : * The left zone: the coconuts fall from the left tree. * The center zone: the coconuts fall from the center tree. * The right zone: the coconuts fall from the right tree. 3. Options area (or advertisement). * Game Progression: * At the beginning of the game, the player has 0 points. * The player has 3 lives. * The player can move the parasol by dragging it. * The monkey throws coconuts at a regular interval randomly from the top of the trees. * When a coconut touches the parasol, it bounces up following a parabolic trajectory. * The parabolic trajectory depends on the angle of the parasol: * The more the parasol is inclined, the more the coconut will bounce back : * If the parasol is in the left zone, the coconut may bounce following a parabolic trajectory : * to the left, thus outside the screen. * to the right, thus towards the center zone. * to the extrem right, thus towards the right zone. * If the parasol is in the center zone, the coconut may bounce following a parabolic trajectory : * to the left, thus towards the left zone. * to the extrem left, thus outside the screen. * to the right, thus towards the right zone. * to the extrem right, thus outside the screen. * If the parasol is in the right zone, the coconut may bounce following a parabolic trajectory : * to the left, thus towards the center zone. * to the extrem left, thus towards the left zone. * to the right, thus outside the screen. * the parasol has three zones of influence: * The left zone: the coconut will bounce to the extrem left. * The center zone: the coconut will randomly bounce to the left or to the right. * The right zone: the coconut will bounce to the extrem right. ****/ var monkey = game.addChild(new Monkey()); monkey.x = 2048 / 2; monkey.y = 200; var parasol = game.addChild(new Parasol()); parasol.x = 2048 / 2; parasol.y = 2500; var coconuts = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); game.down = function (x, y, obj) { parasol.x = x; parasol.y = y; }; game.move = function (x, y, obj) { parasol.x = x; parasol.y = y; }; // Define the startPoints array var startPoints = [2048 / 4, 2048 / 2, 2048 / 4 * 3]; game.update = function () { if (LK.ticks % 60 == 0) { var newCoconut = new Coconut(); // Choisir aléatoirement un point de départ var randomIndex = Math.floor(Math.random() * startPoints.length); newCoconut.x = startPoints[randomIndex]; newCoconut.y = monkey.y; coconuts.push(newCoconut); game.addChild(newCoconut); } for (var i = coconuts.length - 1; i >= 0; i--) { if (coconuts[i].intersects(parasol)) { score += 1; scoreTxt.setText(score); coconuts[i].destroy(); coconuts.splice(i, 1); } else if (coconuts[i].y > 2732) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } };
===================================================================
--- original.js
+++ change.js
@@ -49,8 +49,54 @@
/****
* Game Code
****/
+/****
+* GAME DESCRIPTION:
+* Game Principle:
+ * NAME: COCO MONKEY V1.0 by Dalhem 2024
+ * -There is beach where people are enjoying the sun by the shadow of palm trees.
+ * -Above them, three palm trees are growing coconuts.
+ * -In the trees, a monkey is throwing coconuts from the top of the trees, thus three points of departure.
+ * -The player controls a guy who holding a parasol to protect everyone from the coconuts.
+ * -The coconuts are falling at a regular speed, falling in straight lines.
+ * -If a coconut touches the parasol, the player earns points.
+ * -If a coconut touches the ground, the player loses a life.
+ * -The game is over when the player has no more lives.
+* Game Areas:
+ * The screen is divided into 3 main zones in the following descending order:
+ 1. Score area: displays the player's score.
+ 2. The main game area: where the game takes place, it is divided into 3 zones corresponding to the 3 points of departure of the coconuts :
+ * The left zone: the coconuts fall from the left tree.
+ * The center zone: the coconuts fall from the center tree.
+ * The right zone: the coconuts fall from the right tree.
+ 3. Options area (or advertisement).
+* Game Progression:
+ * At the beginning of the game, the player has 0 points.
+ * The player has 3 lives.
+ * The player can move the parasol by dragging it.
+ * The monkey throws coconuts at a regular interval randomly from the top of the trees.
+ * When a coconut touches the parasol, it bounces up following a parabolic trajectory.
+ * The parabolic trajectory depends on the angle of the parasol:
+ * The more the parasol is inclined, the more the coconut will bounce back :
+ * If the parasol is in the left zone, the coconut may bounce following a parabolic trajectory :
+ * to the left, thus outside the screen.
+ * to the right, thus towards the center zone.
+ * to the extrem right, thus towards the right zone.
+ * If the parasol is in the center zone, the coconut may bounce following a parabolic trajectory :
+ * to the left, thus towards the left zone.
+ * to the extrem left, thus outside the screen.
+ * to the right, thus towards the right zone.
+ * to the extrem right, thus outside the screen.
+ * If the parasol is in the right zone, the coconut may bounce following a parabolic trajectory :
+ * to the left, thus towards the center zone.
+ * to the extrem left, thus towards the left zone.
+ * to the right, thus outside the screen.
+ * the parasol has three zones of influence:
+ * The left zone: the coconut will bounce to the extrem left.
+ * The center zone: the coconut will randomly bounce to the left or to the right.
+ * The right zone: the coconut will bounce to the extrem right.
+****/
var monkey = game.addChild(new Monkey());
monkey.x = 2048 / 2;
monkey.y = 200;
var parasol = game.addChild(new Parasol());