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Please fix the bug: 'ReferenceError: scoreText is not defined' in or related to this line: 'scoreText.setText(nouveauScore);' Line Number: 214
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Please fix the bug: 'ReferenceError: scoreText is not defined' in or related to this line: 'if (scoreText) {' Line Number: 169
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Please fix the bug: 'ReferenceError: scoreText is not defined' in or related to this line: 'scoreText.setText(nouveauScore);' Line Number: 169
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Please fix the bug: 'ReferenceError: scoreText is not defined' in or related to this line: 'scoreText.setText(nouveauScore);' Line Number: 172
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Please fix the bug: 'ReferenceError: scoreText is not defined' in or related to this line: 'scoreText.setText(nouveauScore);' Line Number: 178
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Please fix the bug: 'ReferenceError: scoreText is not defined' in or related to this line: 'scoreText.setText(nouveauScore);' Line Number: 173
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Please fix the bug: 'ReferenceError: scoreText is not defined' in or related to this line: 'scoreText.setText(nouveauScore);' Line Number: 172
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Please fix the bug: 'ReferenceError: startPoints is not defined' in or related to this line: 'var randomIndex = Math.floor(Math.random() * startPoints.length);' Line Number: 86
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Coco Monkey
/**** * Classes ****/ // Class for the Coconut var Coconut = Container.expand(function () { var self = Container.call(this); var coconutGraphics = self.attachAsset('coconut', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 5; self.update = function () { self.y += self.speed; if (self.y > 2732) { self.destroy(); } }; }); //<Assets used in the game will automatically appear here> // Class for the Monkey var Monkey = Container.expand(function () { var self = Container.call(this); var monkeyGraphics = self.attachAsset('monkey', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Monkey logic can be added here }; }); // Class for the Parasol var Parasol = Container.expand(function () { var self = Container.call(this); var parasolGraphics = self.attachAsset('parasol', { anchorX: 0.5, anchorY: 0.5 }); self.update = function () { // Parasol logic can be added here }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x87CEEB // Sky blue background }); /**** * Game Code ****/ var monkey = game.addChild(new Monkey()); monkey.x = 2048 / 2; monkey.y = 200; var parasol = game.addChild(new Parasol()); parasol.x = 2048 / 2; parasol.y = 2500; var coconuts = []; var score = 0; var scoreTxt = new Text2('0', { size: 150, fill: "#ffffff" }); scoreTxt.anchor.set(0.5, 0); LK.gui.top.addChild(scoreTxt); game.down = function (x, y, obj) { parasol.x = x; parasol.y = y; }; game.move = function (x, y, obj) { parasol.x = x; parasol.y = y; }; game.update = function () { if (LK.ticks % 60 == 0) { var newCoconut = new Coconut(); // Choisir aléatoirement un point de départ var randomIndex = Math.floor(Math.random() * startPoints.length); newCoconut.x = startPoints[randomIndex]; newCoconut.y = monkey.y; coconuts.push(newCoconut); game.addChild(newCoconut); } for (var i = coconuts.length - 1; i >= 0; i--) { if (coconuts[i].intersects(parasol)) { score += 1; scoreTxt.setText(score); coconuts[i].destroy(); coconuts.splice(i, 1); } else if (coconuts[i].y > 2732) { LK.effects.flashScreen(0xff0000, 1000); LK.showGameOver(); } } };
===================================================================
--- original.js
+++ change.js
@@ -1,56 +1,56 @@
-/****
+/****
* Classes
-****/
+****/
// Class for the Coconut
var Coconut = Container.expand(function () {
- var self = Container.call(this);
- var coconutGraphics = self.attachAsset('coconut', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.speed = 5;
- self.update = function () {
- self.y += self.speed;
- if (self.y > 2732) {
- self.destroy();
- }
- };
+ var self = Container.call(this);
+ var coconutGraphics = self.attachAsset('coconut', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.speed = 5;
+ self.update = function () {
+ self.y += self.speed;
+ if (self.y > 2732) {
+ self.destroy();
+ }
+ };
});
//<Assets used in the game will automatically appear here>
// Class for the Monkey
var Monkey = Container.expand(function () {
- var self = Container.call(this);
- var monkeyGraphics = self.attachAsset('monkey', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Monkey logic can be added here
- };
+ var self = Container.call(this);
+ var monkeyGraphics = self.attachAsset('monkey', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Monkey logic can be added here
+ };
});
// Class for the Parasol
var Parasol = Container.expand(function () {
- var self = Container.call(this);
- var parasolGraphics = self.attachAsset('parasol', {
- anchorX: 0.5,
- anchorY: 0.5
- });
- self.update = function () {
- // Parasol logic can be added here
- };
+ var self = Container.call(this);
+ var parasolGraphics = self.attachAsset('parasol', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.update = function () {
+ // Parasol logic can be added here
+ };
});
-/****
+/****
* Initialize Game
-****/
+****/
var game = new LK.Game({
- backgroundColor: 0x87CEEB // Sky blue background
+ backgroundColor: 0x87CEEB // Sky blue background
});
-/****
+/****
* Game Code
-****/
+****/
var monkey = game.addChild(new Monkey());
monkey.x = 2048 / 2;
monkey.y = 200;
var parasol = game.addChild(new Parasol());
@@ -58,37 +58,39 @@
parasol.y = 2500;
var coconuts = [];
var score = 0;
var scoreTxt = new Text2('0', {
- size: 150,
- fill: "#ffffff"
+ size: 150,
+ fill: "#ffffff"
});
scoreTxt.anchor.set(0.5, 0);
LK.gui.top.addChild(scoreTxt);
game.down = function (x, y, obj) {
- parasol.x = x;
- parasol.y = y;
+ parasol.x = x;
+ parasol.y = y;
};
game.move = function (x, y, obj) {
- parasol.x = x;
- parasol.y = y;
+ parasol.x = x;
+ parasol.y = y;
};
game.update = function () {
- if (LK.ticks % 60 == 0) {
- var newCoconut = new Coconut();
- newCoconut.x = monkey.x;
- newCoconut.y = monkey.y;
- coconuts.push(newCoconut);
- game.addChild(newCoconut);
- }
- for (var i = coconuts.length - 1; i >= 0; i--) {
- if (coconuts[i].intersects(parasol)) {
- score += 1;
- scoreTxt.setText(score);
- coconuts[i].destroy();
- coconuts.splice(i, 1);
- } else if (coconuts[i].y > 2732) {
- LK.effects.flashScreen(0xff0000, 1000);
- LK.showGameOver();
- }
- }
+ if (LK.ticks % 60 == 0) {
+ var newCoconut = new Coconut();
+ // Choisir aléatoirement un point de départ
+ var randomIndex = Math.floor(Math.random() * startPoints.length);
+ newCoconut.x = startPoints[randomIndex];
+ newCoconut.y = monkey.y;
+ coconuts.push(newCoconut);
+ game.addChild(newCoconut);
+ }
+ for (var i = coconuts.length - 1; i >= 0; i--) {
+ if (coconuts[i].intersects(parasol)) {
+ score += 1;
+ scoreTxt.setText(score);
+ coconuts[i].destroy();
+ coconuts.splice(i, 1);
+ } else if (coconuts[i].y > 2732) {
+ LK.effects.flashScreen(0xff0000, 1000);
+ LK.showGameOver();
+ }
+ }
};
\ No newline at end of file