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Please fix the bug: 'ReferenceError: columnFrom is not defined' in or related to this line: 'scoreTest = columnFrom;' Line Number: 89
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Please fix the bug: 'ReferenceError: cells is not defined' in or related to this line: 'mainGrid.cells[i][j].setLetter(cells[i][j].columnFrom, cells[i][j].lineFrom, wordGrid.cells[i][j].letter);' Line Number: 346
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Please fix the bug: 'TypeError: newLetter.toUpperCase is not a function' in or related to this line: 'self.texte.setText(newLetter.toUpperCase());' Line Number: 71
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Please fix the bug: 'ReferenceError: cells is not defined' in or related to this line: 'mainGrid.cells[i][j].setLetter(cells[i][j].column, cells[i][j].line, wordGrid.cells[i][j].letter);' Line Number: 342
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Please fix the bug: 'TypeError: wordGrid.cells[i][j].removeCell is not a function' in or related to this line: 'wordGrid.cells[i][j].removeCell(j);' Line Number: 342
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Please fix the bug: 'TypeError: self.cells[i][j] is undefined' in or related to this line: 'if (self.cells[i][j].letter !== '') {' Line Number: 192
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Please fix the bug: 'TypeError: self.cells[i][j] is undefined' in or related to this line: 'if (self.cells[i][j].letter !== '') {' Line Number: 192
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Please fix the bug: 'TypeError: self.cells[i][j] is undefined' in or related to this line: 'if (self.cells[i][j].letter !== '') {' Line Number: 192
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Please fix the bug: 'ReferenceError: word is not defined' in or related to this line: 'cellLetter.x = game.width / 2 + cellSize * (word.length / 2);' Line Number: 285
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===================================================================
--- original.js
+++ change.js
@@ -76,9 +76,8 @@
return;
}
self.isClicked = true;
self.setColorToLetter("#FF0000");
- scoreTest = self.columnFrom;
};
self.isClicked = false; //Indique si la cellule a été cliquée
});
// LettersGrid class for managing the grid of letters, same as WordGrid but with control of number of columns and lines
@@ -318,8 +317,9 @@
for (var i = 0; i < mainGrid.gridLines; i++) {
for (var j = 0; j < mainGrid.gridColumns; j++) {
if (mainGrid.cells[i][j].isClicked) {
mainGrid.cells[i][j].columnFrom = j;
+ scoreTest = mainGrid.cells[i][j].columnFrom;
mainGrid.cells[i][j].lineFrom = i;
addCellLetterToWord(mainGrid.cells[i][j].letter);
mainGrid.cells[i][j].isClicked = false;
mainGrid.cells[i][j].setColorToLetter("#FFFFFF");
An empty cell.
Drapeau national des USA en fond d'un patchwork des États américains.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Une jeton de scrabble sans lettre.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Un bouton arrondi suggérant une validation mais sans texte écrit dessus.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A round button with a cyan interrogation mark.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A round cyan button with a yellow lamp bulb.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Planetes.
Remove the white square and the red lines.
A patchwork of european countries with the european unio flag in back ground.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A yellow coin wher we can see '+10' written on it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A red coin wher we can see '-10' written on it... Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Patchwork of heads of plenty animals.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
The periodic table of the elements.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Patchwork de mots sur un fond cyan.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Patchwork of scene extracted from video games.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
It is written "COOL QUIZZ".
A cyan circle button with a home silhouette in the center. The button means "go back to start window". Avoid white color.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.