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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'onClickBuldo')' in or related to this line: 'self.onClickBuldo = function (buldos) {' Line Number: 388
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Please fix the bug: 'Uncaught ReferenceError: OrdiZone is not defined' in or related to this line: 'var buldoZer1 = new Buldo(OrdiZone.x + OrdiZone.width / 2, OrdiZone.y + OrdiZone.height / 3, ordiCamp);' Line Number: 425
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Please fix the bug: 'Uncaught ReferenceError: dxHotSpot is not defined' in or related to this line: 'this.dxAvHotSpot = dxHotSpot; //Offset du point chaud du sprite (point de contact avec le rocher) décalage par rapport au point d'ancrage' Line Number: 353
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'x')' in or related to this line: 'this.sprite.x = x;' Line Number: 336
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Please fix the bug: 'Uncaught ReferenceError: sprite is not defined' in or related to this line: 'this.sprite = sprite;' Line Number: 335
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Please fix the bug: 'Uncaught TypeError: self.attachAsset is not a function' in or related to this line: 'var rocher_gros_sprite = self.attachAsset('large_rock', {' Line Number: 230
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Please fix the bug: 'Uncaught TypeError: self.attachAsset is not a function' in or related to this line: 'var rocher_moyen_sprite = self.attachAsset('medium_rock', {' Line Number: 226
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Please fix the bug: 'Uncaught TypeError: self.attachAsset is not a function' in or related to this line: 'var rocher_petit_sprite = self.attachAsset('small_rock', {' Line Number: 222
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Please fix the bug: 'Uncaught ReferenceError: _this is not defined' in or related to this line: 'var rocher_petit_sprite = _this.attachAsset('small_rock', {' Line Number: 222
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Please fix the bug: 'Uncaught TypeError: Cannot set properties of undefined (setting 'name')' in or related to this line: 'self.name = "rocher";' Line Number: 211
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'y')' in or related to this line: 'var zoneMiniy = RoadZone.y;' Line Number: 280
Code edit (12 edits merged)
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Please fix the bug: 'Uncaught ReferenceError: playersZoneWidth is not defined' in or related to this line: 'var RoadZone = {' Line Number: 280
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Please fix the bug: 'Uncaught TypeError: Cannot read properties of undefined (reading 'width')' in or related to this line: 'var ComputerZone = {' Line Number: 138
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Please fix the bug: 'TypeError: humanZoneInstance is undefined' in or related to this line: 'var RoadZone = {' Line Number: 459
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===================================================================
--- original.js
+++ change.js
@@ -320,9 +320,21 @@
var Buldo = /*#__PURE__*/_createClass2(function Buldo(x, y, camp) {
_classCallCheck2(this, Buldo);
this.name = "buldo";
this.isSelected = false; //Flag qui indique si le Buldo est selectionne
- // Removed erroneous line that attempted to assign an undefined 'sprite' variable to 'this.sprite'
+ var buldorock_sprite = game.addChild(LK.getAsset('bulldorock', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ }));
+ var buldozer_sprite = game.addChild(LK.getAsset('bulldozer', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ }));
+ if (this.camp == humanCamp) {
+ this.sprite = buldorock_sprite;
+ } else if (this.camp == ordiCamp) {
+ this.sprite = buldozer_sprite;
+ }
this.sprite.x = x;
this.sprite.y = y;
this.sprite.anchor.set(0.5);
this.sprite.scale.set(1.0);
A small rock
a rock without any shadow and four time smaller than the original.
Blue color
a rock is being crunched so there is smoke and peaces of rocks viewed from top.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Un trophée de victoire sous forme d'une coupe d'où s'échappe un feu d'artifice.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red bulldozer viewed strictly from top. Top view as if we are a drone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove yellow lines.