User prompt
Both bulldozers and BulldoRocks move in the same way: they can move horizontally, then rotate a quarter turn, and proceed to move vertically. Add an adapted move function to those var please.
User prompt
Add this line to the BulldoRock var : var bulldozerGraphics = self.createAsset('bulldorock', 'Bulldorock asset', 0.5, 0.5);
User prompt
May you create a makeZonesVisible function in order to see the zones?
User prompt
Now the screen is totally white, would you please remove this white background so we can see the zones?
User prompt
Why am I only seeing a black screen, and what is missing?
User prompt
Please make the score zone green, the human zone blue, the computer zone red, the road zone black, and the options zone gray.
User prompt
Is it possible to make the zones visible to verify the correct progress of the coding, and how should I go about doing this?
User prompt
Please do verify that the rock classes are correctly defined and that the rocks can be placed within the RoadZone using the `placeRocksRandomly()` function.
User prompt
The next step is to implement the logic for bulldozer movement and interaction with the rocks. This should include how bulldozers approach rocks, initiate pushing, and how rocks move in response, considering their size and the number of bulldozers involved. In the implementation of the bulldozer movement logic, it should be noted that bulldozers only move in straight lines either horizontally or vertically. They must make a quarter turn to change direction before proceeding with their movement.
User prompt
"We need to implement event listeners for the rocks that will allow the player to interact with them by tapping or clicking. These event listeners should trigger the logic for commanding the nearest free bulldozer to push the selected rock.
User prompt
Small rocks are worth 1 point, medium rocks are worth 2 points, and large rocks are worth 3 points.
User prompt
Please ensure that the rocks are placed randomly within the RoadZone in such a way that they do not touch each other when moved horizontally.
User prompt
Add the Bulldozer var and the Bulldorock var.
User prompt
Please delete lines 113 to 135 from the source file.
User prompt
Que dois dire en anglais pour que les lignes de 113 à 135 soit effacées?
User prompt
Please move the comments from lines 87 to 112 to the beginning of the source file, starting at line 1.
User prompt
Move the last created var under the RoadZone var.
User prompt
Add the SmallRock var and the MediumRock var and the LargeRock var.
User prompt
Erase SmallRock var, MediumRock var and LargeRock var.
User prompt
Erase Bulldorock var.
User prompt
Erase Bulldozer var.
User prompt
✅ Clear all game logic to restart from the beginning.
User prompt
Clear all code to restart from the beginning.
User prompt
Bulldozers from both the human and computer-controlled sides move in a grid-based fashion, which means they can only move horizontally or vertically, not diagonally.
User prompt
Additionally, rocks and bulldozers are solid objects; they cannot pass through each other. This requires implementing collision detection to prevent bulldozers from moving into the same space as a rock or another bulldozer.
/**** * Classes ****/ var BulldoRock = Container.expand(function () { var self = Container.call(this); self.bulldozer = null; // Reference to the bulldozer self.rock = null; // Reference to the rock self.update = function () { // Code to handle the interaction between bulldozer and rock }; }); var Bulldozer = Container.expand(function () { var self = Container.call(this); var bulldozerGraphics = self.createAsset('bulldozer', 'Bulldozer asset', 0.5, 0.5); self.speed = 0; // Base speed V will be set later self.pushing = null; // Reference to the rock it's pushing self.update = function () { // Bulldozer update code here }; }); /* Game Zones: 1. HumanZone: The starting area for the human player's bulldozers, located on the left side of the screen. It is 400 pixels wide and extends the full height of the screen, minus the score zone at the top and the options zone at the bottom. 2. ComputerZone: The starting area for the computer-controlled bulldozers, located on the right side of the screen. It has the same dimensions as the HumanZone. 3. RoadZone: The central area between the HumanZone and ComputerZone, where rocks are placed at the start of the game. It is 1248 pixels wide and also extends the full height of the screen between the two starting zones. 4. OptionsZone: Located at the bottom of the screen, this zone can contain game commands or options for the player. It is 2048 pixels wide (the full width of the screen) and 200 pixels high. 5. ScoreZone: Located at the top of the screen, used to display the players' scores. It has the same dimensions as the OptionsZone. Game Rules: - At the start of the game, 10 rocks of three different sizes are randomly placed in the RoadZone. - Each player has two bulldozers to move the rocks. - A bulldozer moving without pushing anything has a base speed V. - When a bulldozer pushes a small rock, the combined speed is V/2. - When a bulldozer pushes a medium rock, the combined speed is V/4. - When a bulldozer pushes a large rock, the combined speed is V/8. - When two bulldozers push a rock together, one behind the other, the pushing speeds are doubled compared to the speed of a single bulldozer. - The human player clicks on a rock to command the nearest free bulldozer to push it towards the ComputerZone. - The computer-controlled bulldozers randomly choose a rock and push it towards the HumanZone. - If a human bulldozer is free, the player can click on a rock already being pushed to have the bulldozer move behind the first one and push the rock faster. - It is possible to push a rock that is being pushed by the opponent to block or slow down its movement. If a second bulldozer is added in this situation, the rock will be pushed in the direction where there are fewer bulldozers. - The game ends when all rocks have been moved out of the RoadZone. The winner is the one with the highest score, based on the number and size of rocks successfully moved to the opposing zone. - The goal for the human player is to move all the rocks to the ComputerZone while preventing the computer from doing the same. Effective strategy and skillful bulldozer management are necessary to maximize the score. There is no time limit in this game, and players must use their judgment to determine the best way to move rocks and use their bulldozers to win the game. */ var LargeRock = Container.expand(function () { var self = Container.call(this); var rockGraphics = self.createAsset('largeRock', 'Large rock asset', 0.5, 0.5); self.size = 'large'; self.points = 3; self.interactive = true; self.buttonMode = true; self.on('down', function (obj) { // Trigger event to handle rock selection and bulldozer assignment LK.trigger('rockSelected', { rock: self }); }); self.update = function () { // Large rock specific update code here }; }); var MediumRock = Container.expand(function () { var self = Container.call(this); var rockGraphics = self.createAsset('mediumRock', 'Medium rock asset', 0.5, 0.5); self.size = 'medium'; self.points = 2; self.interactive = true; self.buttonMode = true; self.on('down', function (obj) { LK.trigger('rockSelected', { rock: self }); }); self.update = function () { // Medium rock specific update code here }; }); var SmallRock = Container.expand(function () { var self = Container.call(this); var rockGraphics = self.createAsset('smallRock', 'Small rock asset', 0.5, 0.5); self.size = 'small'; self.points = 1; self.interactive = true; self.buttonMode = true; self.on('down', function (obj) { LK.trigger('rockSelected', { rock: self }); }); self.update = function () { // Small rock specific update code here }; }); // This change assumes the creation of a SpecialRock class // This change assumes that a progress display function will be added globally // Function to update game progress display /**** // Create animations for bulldozers and rocks// Add time limits or special rocks var timeLimit = 120; // Time limit in seconds // Time limit in seconds var timerText = new Text2(timeLimit.toString(), { size: 150, fill: '#ffffff' }); timerText.anchor.set(.5, 0); LK.gui.top.addChild(timerText); var timerText = new Text2(timeLimit.toString(), { size: 150, fill: '#ffffff' }); timerText.anchor.set(.5, 0); LK.gui.top.addChild(timerText); var specialRocks = []; // Array to hold special rocks function createSpecialRocks() { // Code to create special rocks that require multiple hits } function animateBulldozerPushing(bulldozer) { // Animation code for bulldozer pushing } function animateRockDestruction(rock) { // Animation code for rock destruction } * Classes ****/ var ScoreZone = Container.expand(function () { var self = Container.call(this); self.width = game.width; self.height = 200; self.x = 0; self.y = 0; var graphics = new Graphics(); graphics.beginFill(0x00FF00, 0.5); graphics.drawRect(0, 0, self.width, self.height); graphics.endFill(); self.addChild(graphics); }); var HumanZone = Container.expand(function () { var self = Container.call(this); self.width = 400; self.height = game.height - ScoreZone.height - OptionsZone.height; self.x = 0; self.y = ScoreZone.height; var graphics = new Graphics(); graphics.beginFill(0x0000FF, 0.5); graphics.drawRect(0, 0, self.width, self.height); graphics.endFill(); self.addChild(graphics); }); var ComputerZone = Container.expand(function () { var self = Container.call(this); self.width = 400; self.height = HumanZone.height; self.x = game.width - self.width; self.y = ScoreZone.height; var graphics = new Graphics(); graphics.beginFill(0xFF0000, 0.5); graphics.drawRect(0, 0, self.width, self.height); graphics.endFill(); self.addChild(graphics); }); var OptionsZone = Container.expand(function () { var self = Container.call(this); self.width = game.width; self.height = 200; self.x = 0; self.y = game.height - self.height; var graphics = new Graphics(); graphics.beginFill(0x808080, 0.5); graphics.drawRect(0, 0, self.width, self.height); graphics.endFill(); self.addChild(graphics); }); var RoadZone = Container.expand(function () { var self = Container.call(this); self.width = game.width - HumanZone.width - ComputerZone.width; self.height = HumanZone.height; self.x = HumanZone.width; self.y = ScoreZone.height; var graphics = new Graphics(); graphics.beginFill(0x000000, 0.5); graphics.drawRect(0, 0, self.width, self.height); graphics.endFill(); self.addChild(graphics); }); /**** * Initialize Game ****/ /* Game Zones: 1. HumanZone: The starting area for the human player's bulldozers, located on the left side of the screen. It is 400 pixels wide and extends the full height of the screen, minus the score zone at the top and the options zone at the bottom. 2. ComputerZone: The starting area for the computer-controlled bulldozers, located on the right side of the screen. It has the same dimensions as the HumanZone. 3. RoadZone: The central area between the HumanZone and ComputerZone, where rocks are placed at the start of the game. It is 1248 pixels wide and also extends the full height of the screen between the two starting zones. 4. OptionsZone: Located at the bottom of the screen, this zone can contain game commands or options for the player. It is 2048 pixels wide (the full width of the screen) and 200 pixels high. 5. ScoreZone: Located at the top of the screen, used to display the players' scores. It has the same dimensions as the OptionsZone. Game Rules: - At the start of the game, 10 rocks of three different sizes are randomly placed in the RoadZone. - Each player has two bulldozers to move the rocks. - A bulldozer moving without pushing anything has a base speed V. - When a bulldozer pushes a small rock, the combined speed is V/2. - When a bulldozer pushes a medium rock, the combined speed is V/4. - When a bulldozer pushes a large rock, the combined speed is V/8. - When two bulldozers push a rock together, one behind the other, the pushing speeds are doubled compared to the speed of a single bulldozer. - The human player clicks on a rock to command the nearest free bulldozer to push it towards the ComputerZone. - The computer-controlled bulldozers randomly choose a rock and push it towards the HumanZone. - If a human bulldozer is free, the player can click on a rock already being pushed to have the bulldozer move behind the first one and push the rock faster. - It is possible to push a rock that is being pushed by the opponent to block or slow down its movement. If a second bulldozer is added in this situation, the rock will be pushed in the direction where there are fewer bulldozers. - The game ends when all rocks have been moved out of the RoadZone. The winner is the one with the highest score, based on the number and size of rocks successfully moved to the opposing zone. - The goal for the human player is to move all the rocks to the ComputerZone while preventing the computer from doing the same. Effective strategy and skillful bulldozer management are necessary to maximize the score. There is no time limit in this game, and players must use their judgment to determine the best way to move rocks and use their bulldozers to win the game. */ // Time limit in seconds var game = new LK.Game({ backgroundColor: 0x000000 }); /**** * Game Code ****/ function placeRocksRandomly() { var rockSizes = ['small', 'medium', 'large']; var placedRocks = []; var attempts = 0; var maxAttempts = 1000; for (var i = 0; i < 10; i++) { var rockSize = rockSizes[Math.floor(Math.random() * rockSizes.length)]; var rock = new window[rockSize + 'Rock'](); do { rock.x = HumanZone.width + Math.random() * (RoadZone.width - rock.width); rock.y = ScoreZone.height + Math.random() * (RoadZone.height - rock.height); var overlapping = placedRocks.some(function (otherRock) { return rock.intersects(otherRock); }); attempts++; } while (overlapping && attempts < maxAttempts); if (!overlapping) { placedRocks.push(rock); game.addChild(rock); } } if (attempts >= maxAttempts) { console.error('Failed to place all rocks without overlap after ' + maxAttempts + ' attempts'); } }
===================================================================
--- original.js
+++ change.js
@@ -119,9 +119,9 @@
self.height = 200;
self.x = 0;
self.y = 0;
var graphics = new Graphics();
- graphics.beginFill(0xFFFFFF, 0.5);
+ graphics.beginFill(0x00FF00, 0.5);
graphics.drawRect(0, 0, self.width, self.height);
graphics.endFill();
self.addChild(graphics);
});
@@ -131,9 +131,9 @@
self.height = game.height - ScoreZone.height - OptionsZone.height;
self.x = 0;
self.y = ScoreZone.height;
var graphics = new Graphics();
- graphics.beginFill(0x00FF00, 0.5);
+ graphics.beginFill(0x0000FF, 0.5);
graphics.drawRect(0, 0, self.width, self.height);
graphics.endFill();
self.addChild(graphics);
});
@@ -143,9 +143,9 @@
self.height = HumanZone.height;
self.x = game.width - self.width;
self.y = ScoreZone.height;
var graphics = new Graphics();
- graphics.beginFill(0x0000FF, 0.5);
+ graphics.beginFill(0xFF0000, 0.5);
graphics.drawRect(0, 0, self.width, self.height);
graphics.endFill();
self.addChild(graphics);
});
@@ -155,9 +155,9 @@
self.height = 200;
self.x = 0;
self.y = game.height - self.height;
var graphics = new Graphics();
- graphics.beginFill(0xFFFF00, 0.5);
+ graphics.beginFill(0x808080, 0.5);
graphics.drawRect(0, 0, self.width, self.height);
graphics.endFill();
self.addChild(graphics);
});
@@ -167,9 +167,9 @@
self.height = HumanZone.height;
self.x = HumanZone.width;
self.y = ScoreZone.height;
var graphics = new Graphics();
- graphics.beginFill(0xFF0000, 0.5);
+ graphics.beginFill(0x000000, 0.5);
graphics.drawRect(0, 0, self.width, self.height);
graphics.endFill();
self.addChild(graphics);
});
A small rock
a rock without any shadow and four time smaller than the original.
Blue color
a rock is being crunched so there is smoke and peaces of rocks viewed from top.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Un trophée de victoire sous forme d'une coupe d'où s'échappe un feu d'artifice.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red bulldozer viewed strictly from top. Top view as if we are a drone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove yellow lines.