User prompt
Both bulldozers and BulldoRocks move in the same way: they can move horizontally, then rotate a quarter turn, and proceed to move vertically. Add an adapted move function to those var please.
User prompt
Add this line to the BulldoRock var : var bulldozerGraphics = self.createAsset('bulldorock', 'Bulldorock asset', 0.5, 0.5);
User prompt
May you create a makeZonesVisible function in order to see the zones?
User prompt
Now the screen is totally white, would you please remove this white background so we can see the zones?
User prompt
Why am I only seeing a black screen, and what is missing?
User prompt
Please make the score zone green, the human zone blue, the computer zone red, the road zone black, and the options zone gray.
User prompt
Is it possible to make the zones visible to verify the correct progress of the coding, and how should I go about doing this?
User prompt
Please do verify that the rock classes are correctly defined and that the rocks can be placed within the RoadZone using the `placeRocksRandomly()` function.
User prompt
The next step is to implement the logic for bulldozer movement and interaction with the rocks. This should include how bulldozers approach rocks, initiate pushing, and how rocks move in response, considering their size and the number of bulldozers involved. In the implementation of the bulldozer movement logic, it should be noted that bulldozers only move in straight lines either horizontally or vertically. They must make a quarter turn to change direction before proceeding with their movement.
User prompt
"We need to implement event listeners for the rocks that will allow the player to interact with them by tapping or clicking. These event listeners should trigger the logic for commanding the nearest free bulldozer to push the selected rock.
User prompt
Small rocks are worth 1 point, medium rocks are worth 2 points, and large rocks are worth 3 points.
User prompt
Please ensure that the rocks are placed randomly within the RoadZone in such a way that they do not touch each other when moved horizontally.
User prompt
Add the Bulldozer var and the Bulldorock var.
User prompt
Please delete lines 113 to 135 from the source file.
User prompt
Que dois dire en anglais pour que les lignes de 113 à 135 soit effacées?
User prompt
Please move the comments from lines 87 to 112 to the beginning of the source file, starting at line 1.
User prompt
Move the last created var under the RoadZone var.
User prompt
Add the SmallRock var and the MediumRock var and the LargeRock var.
User prompt
Erase SmallRock var, MediumRock var and LargeRock var.
User prompt
Erase Bulldorock var.
User prompt
Erase Bulldozer var.
User prompt
✅ Clear all game logic to restart from the beginning.
User prompt
Clear all code to restart from the beginning.
User prompt
Bulldozers from both the human and computer-controlled sides move in a grid-based fashion, which means they can only move horizontally or vertically, not diagonally.
User prompt
Additionally, rocks and bulldozers are solid objects; they cannot pass through each other. This requires implementing collision detection to prevent bulldozers from moving into the same space as a rock or another bulldozer.
===================================================================
--- original.js
+++ change.js
@@ -287,159 +287,5 @@
*/
// Time limit in seconds
var game = new LK.Game({
backgroundColor: 0x000000
-});
-
-/****
-* Game Code
-****/
-// This change assumes that a progress display function will be added globally
-// Function to update game progress display
-function moveToRock(bulldozer, rock) {
- // Animate bulldozer moving towards the rock
- var moveInterval = LK.setInterval(function () {
- // Move bulldozer towards rock
- // This is a placeholder for the actual animation code
- bulldozer.x += (rock.x - bulldozer.x) * 0.1;
- bulldozer.y += (rock.y - bulldozer.y) * 0.1;
- // Check if bulldozer has reached the rock
- if (Math.abs(bulldozer.x - rock.x) < 1 && Math.abs(bulldozer.y - rock.y) < 1) {
- LK.clearInterval(moveInterval);
- bulldozer.isPushing = true; // Set bulldozer state to pushing
- // Trigger rock pushing logic here
- }
- }, 16); // 60FPS
-}
-function getNearestFreeBulldozer(rock) {
- var bulldozers = [game.playerBulldozer1, game.playerBulldozer2, game.computerBulldozer1, game.computerBulldozer2];
- var freeBulldozers = bulldozers.filter(function (bulldozer) {
- return !bulldozer.isPushing;
- });
- var nearestBulldozer = null;
- var nearestDistance = Infinity;
- freeBulldozers.forEach(function (bulldozer) {
- var distance = Math.sqrt(Math.pow(bulldozer.x - rock.x, 2) + Math.pow(bulldozer.y - rock.y, 2));
- if (distance < nearestDistance) {
- nearestDistance = distance;
- nearestBulldozer = bulldozer;
- }
- });
- return nearestBulldozer;
-}
-function updateProgressDisplay() {
- var progressText = LK.gui.top.getChildByName('progressText');
- if (progressText) {
- progressText.setText('Time left: ' + Math.max(timeLimit - Math.floor(game.elapsedTime), 0));
- }
-}
-// This change assumes that visual feedback functions will be added globally
-// Function to visually indicate rock pushing
-function indicateRockPushing(rock) {
- // Change the alpha or add an effect to the rock while it's being pushed
- rock.alpha = 0.8;
-}
-// Function to visually indicate rock clearance
-function indicateRockClearance(rock) {
- // Add a visual effect, like flashing, when the rock is cleared
- LK.effects.flashObject(rock, 0xffff00, 500);
-}
-var timeLimit = 120;
-game.playerBulldozer1 = game.addChild(new Bulldorock());
-game.playerBulldozer1.x = 200;
-game.playerBulldozer1.y = 200 + 2332 / 2 - game.playerBulldozer1.height / 2;
-game.playerBulldozer2 = game.addChild(new Bulldorock());
-game.playerBulldozer2.x = 200;
-game.playerBulldozer2.y = 200 + 2332 / 2 + game.playerBulldozer2.height / 2;
-game.computerBulldozer1 = game.addChild(new Bulldozer());
-game.computerBulldozer1.x = 1648;
-game.computerBulldozer1.y = game.playerBulldozer1.y;
-game.computerBulldozer2 = game.addChild(new Bulldozer());
-game.computerBulldozer2.x = 1648;
-game.computerBulldozer2.y = game.playerBulldozer2.y;
-var rocks = [];
-for (var i = 0; i < 10; i++) {
- var size = Math.floor(Math.random() * 3) + 1;
- var rock;
- switch (size) {
- case 1:
- rock = game.addChild(new SmallRock());
- break;
- case 2:
- rock = game.addChild(new MediumRock());
- break;
- case 3:
- rock = game.addChild(new LargeRock());
- break;
- }
- rock.x = 400 + i % 5 * 250;
- var validPosition = false;
- var attempts = 0;
- while (!validPosition && attempts < 100) {
- validPosition = true;
- var potentialY = 200 + Math.random() * (2532 - 200);
- for (var j = 0; j < rocks.length; j++) {
- if (Math.abs(potentialY - rocks[j].y) < 150) {
- validPosition = false;
- break;
- }
- }
- if (validPosition) {
- rock.y = potentialY;
- }
- attempts++;
- }
- if (!validPosition) {
- console.error('Could not find a valid position for rock');
- }
- rocks.push(rock);
-}
-game.playerScore = 0;
-game.computerScore = 0;
-// Update score when rocks are cleared
-function updateScore(playerType) {
- var scoreIncrement = playerType === 'human' ? 1 : -1;
- game.score += scoreIncrement;
- // Update score display
- var scoreText = LK.gui.top.getChildByName('scoreText');
- if (scoreText) {
- scoreText.setText('Score: ' + game.score);
- }
-}
-LK.on('tick', function () {
- game.playerBulldozer1.move();
- game.playerBulldozer2.move();
- game.computerBulldozer1.move();
- game.computerBulldozer2.move();
- for (var i = rocks.length - 1; i >= 0; i--) {
- if (game.playerBulldozer1.intersects(rocks[i])) {
- game.playerBulldozer1.clearRock(rocks[i]);
- } else if (game.playerBulldozer2.intersects(rocks[i])) {
- game.playerBulldozer2.clearRock(rocks[i]);
- } else if (game.computerBulldozer1.intersects(rocks[i])) {
- game.computerBulldozer1.clearRock(rocks[i]);
- } else if (game.computerBulldozer2.intersects(rocks[i])) {
- game.computerBulldozer2.clearRock(rocks[i]);
- }
- }
- if (rocks.length == 0 || timeLimit <= 0) {
- // Determine winner based on score
- if (game.score > 0) {
- LK.showVictoryScreen();
- } else if (game.score < 0) {
- var transitionToEndScreen = function transitionToEndScreen(result) {
- if (result === 'victory') {
- LK.showVictoryScreen();
- } else if (result === 'defeat') {
- LK.showGameOver();
- } else {
- LK.showTieScreen();
- }
- // Add any transition effects or cleanup here
- };
- // This change assumes the existence of a function to handle screen transitions
- } else {
- // Handle a tie situation
- LK.showTieScreen();
- }
- }
});
\ No newline at end of file
A small rock
a rock without any shadow and four time smaller than the original.
Blue color
a rock is being crunched so there is smoke and peaces of rocks viewed from top.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Un trophée de victoire sous forme d'une coupe d'où s'échappe un feu d'artifice.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Red bulldozer viewed strictly from top. Top view as if we are a drone.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Remove yellow lines.