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Please fix the bug: 'Set is not a constructor' in or related to this line: 'return n;' Line Number: 176
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Please fix the bug: 'Set is not a constructor' in or related to this line: 'return n;' Line Number: 176
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Please fix the bug: 'Set is not a constructor' in or related to this line: 'return n;' Line Number: 176
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Please fix the bug: 'Set is not a constructor' in or related to this line: 'return n;' Line Number: 176
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Please fix the bug: 'Set is not a constructor' in or related to this line: 'return n;' Line Number: 176
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Please fix the bug: 'ReferenceError: cosole is not defined' in or related to this line: 'cosole.log('levelContainer:', levelContainer);' Line Number: 126
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Please fix the bug: 'Uncaught ReferenceError: tween is not defined' in or related to this line: 'tween(self, {' Line Number: 110 ↪💡 Consider importing and using the following plugins: @upit/tween.v1
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Please fix the bug: 'Arrow is not defined' in or related to this line: 'var arrow = new Arrow();' Line Number: 40
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Please fix the bug: 'Uncaught TypeError: visited.has is not a function' in or related to this line: '_iterator.f();' Line Number: 268
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Please fix the bug: 'Uncaught ReferenceError: neighbours is not defined' in or related to this line: 'console.log(neighbours);' Line Number: 254
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in getadjacenttiles, use thecolorboxes' gridx and gridY properties to identify the correct tiles
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getadjacenttiles doesn't seem to correctly identify the coorboxes neighboring the position
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getadjacentTiles should find and use the colorbox actually positioned a currentlevel[newx][newy], not the currentlevelvalue itself.
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===================================================================
--- original.js
+++ change.js
@@ -369,8 +369,12 @@
}
}
function placeOutliers() {
var colorsPresent = [];
+ var gridSize = currentLevel.length;
+ for (var i = 0; i < gridSize; i++) {
+ for (var j = 0; j < gridSize; j++) {}
+ }
// Determine what rows and cols contain colorboxes.
// Determine amount of outliers to place
// Determine colors left on the board to choose from, and set outlier colors
// And place them. (Animate them in from sides.)
A large calm background drawing for a puzzle game, in dark calm blueish colors and non-confusing content. High definition. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A quadratic polished dark blue marble slate. Front perspective with right angles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white question mark in a circle, like for a help button in a game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white X in a circle, like for a close window button in a game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white questionmark on a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A green check mark on a dark background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.