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Please fix the bug: 'star is not defined' in or related to this line: 'stars.push(star);' Line Number: 260
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Please make the levelcomplete screen contain and display a fireworks explosion when it opens
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please place an instance of the gamelogo center screen top
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please loop the testmusic instead of the background music
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make a background music asset to be looped continously
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'map')' in or related to this line: 'currentLevel = levels[currentLevelID].map(function (arr) {' Line Number: 960
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'map')' in or related to this line: 'currentLevel = levels[currentLevelID].map(function (arr) {' Line Number: 960
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var n = source[0].length;' Line Number: 793
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Please fix the bug: 'ReferenceError: ty is not defined' in or related to this line: 'console.log('startx and y:', t.x, ty);' Line Number: 139
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please use the backgrounfimage asset as a background by adding it just before the scorelabel is added
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Please fix the bug: 'TypeError: arr.slice is not a function' in or related to this line: 'return arr.slice();' Line Number: 858
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Please fix the bug: 'TypeError: arr.slice is not a function' in or related to this line: 'return arr.slice();' Line Number: 853
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===================================================================
--- original.js
+++ change.js
@@ -242,9 +242,9 @@
// Add fireworks explosion effect
for (var i = 0; i < 20; i++) {
var firework = new Star(1024, boardCenterY, Math.random() * 2048, Math.random() * 2732, i * 100, 0xFFFFFF);
self.addChild(firework);
- stars.push(star);
+ stars.push(firework);
}
});
var Star = Container.expand(function (startX, startY, endX, endY, delay, boxTint) {
var self = Container.call(this);
A large calm background drawing for a puzzle game, in dark calm blueish colors and non-confusing content. High definition. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A quadratic polished dark blue marble slate. Front perspective with right angles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white question mark in a circle, like for a help button in a game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white X in a circle, like for a close window button in a game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white questionmark on a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A green check mark on a dark background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.