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please place an instance of the gamelogo center screen top
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please loop the testmusic instead of the background music
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make a background music asset to be looped continously
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'map')' in or related to this line: 'currentLevel = levels[currentLevelID].map(function (arr) {' Line Number: 960
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'map')' in or related to this line: 'currentLevel = levels[currentLevelID].map(function (arr) {' Line Number: 960
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Please fix the bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in or related to this line: 'var n = source[0].length;' Line Number: 793
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Please fix the bug: 'ReferenceError: ty is not defined' in or related to this line: 'console.log('startx and y:', t.x, ty);' Line Number: 139
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please use the backgrounfimage asset as a background by adding it just before the scorelabel is added
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Please fix the bug: 'TypeError: arr.slice is not a function' in or related to this line: 'return arr.slice();' Line Number: 858
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Please fix the bug: 'TypeError: arr.slice is not a function' in or related to this line: 'return arr.slice();' Line Number: 853
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Please fix the bug: 'l5 is not defined' in or related to this line: 'var levels = [l1a, l5a, l1b, l1c, l1d, l1e, l1f, l1g, l2a, l2b, l2c, l2d, l2e, l2f, l2g, l3a, l4a, l5];' Line Number: 444
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===================================================================
--- original.js
+++ change.js
@@ -529,9 +529,10 @@
var levels6 = [l2a, l2b, l2c, l2d, l2e, l2f, l2g];
var levels7 = [l3a, l3b, l3c, l3d, l3e, l3f, l3g];
var levels8 = [l4a, l4b, l4c, l4d, l4e, l4f, l4g];
var levels9 = [l5a, l5b, l5c, l5d, l5e, l5f, l5g];
-var levels10 = [l6a, l6b, l6c, l6d, l6e, l6f, l6g];
+//var levels10 = [l6a, l6b, l6c, l6d, l6e, l6f, l6g];
+var levels10 = [l6a, l6b, l6c, l6d];
// All levels in one array.
//var levels = levels5.concat(levels6, levels7, levels8, levels9, levels10);
//var levels = [l1a, l4d, l6d, l1b, l1c, l1d, l1e, l1f, l1g, l2a, l2b, l2c, l2d, l2e, l2f, l2g, l3a, l3b, l3c, l3d, l3e, l3f, l3g, l4a, l4b, l4c, l4d, l4e, l4f, l4g, l5a, l5b, l5c, l5d, l5e, l5f, l5g, l6a, l6b, l6c, l6d, l6e, l6f, l6g];
var levels = randomLevelSelection();
@@ -779,12 +780,8 @@
return i != 0;
}
function rotateMatrix90C(source) {
// get the dimensions of the source matrix
- if (!source || !source[0]) {
- console.error("Source is undefined or empty");
- return [];
- }
var m = source.length;
var n = source[0].length;
// create a new NxM destination array
var destination = new Array(n);
A large calm background drawing for a puzzle game, in dark calm blueish colors and non-confusing content. High definition. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A quadratic polished dark blue marble slate. Front perspective with right angles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white question mark in a circle, like for a help button in a game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white X in a circle, like for a close window button in a game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white questionmark on a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A green check mark on a dark background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.