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Please fix the bug: 'Uncaught TypeError: visited.has is not a function' in or related to this line: '_iterator.f();' Line Number: 268
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Please fix the bug: 'Uncaught ReferenceError: neighbours is not defined' in or related to this line: 'console.log(neighbours);' Line Number: 254
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in getadjacenttiles, use thecolorboxes' gridx and gridY properties to identify the correct tiles
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getadjacenttiles doesn't seem to correctly identify the coorboxes neighboring the position
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getadjacentTiles should find and use the colorbox actually positioned a currentlevel[newx][newy], not the currentlevelvalue itself.
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getAdjacentTils should look for tiles in the currentLevel array
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Please fix the bug: 'Uncaught TypeError: i.destroy is not a function' in or related to this line: 'i.destroy();' Line Number: 291
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Please fix the bug: 'Uncaught TypeError: visited.has is not a function' in or related to this line: 'if (!visited.has(currentBox)) {' Line Number: 245
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Please fix the bug: 'Uncaught TypeError: Set is not a constructor' in or related to this line: 'var visited = new Set();' Line Number: 237
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Sounds good, let's try it.
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Please fix the bug: 'Cannot set properties of undefined (setting 'width')' in or related to this line: 'self.boxGraphics.width = boardSize;' Line Number: 34
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Please fix the bug: 'spaceingRatio is not defined' in or related to this line: 'var tileSize = boardSize / ((gridSize + 1) * spaceingRatio) + gridSize;' Line Number: 59
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===================================================================
--- original.js
+++ change.js
@@ -244,8 +244,9 @@
visited.push(currentBox);
connectedTiles.push(currentBox);
// Check all adjacent tiles
var neighbors = getAdjacentTiles(x, y);
+ console.log(neighbors);
var _iterator = _createForOfIteratorHelper(neighbors),
_step;
try {
for (_iterator.s(); !(_step = _iterator.n()).done;) {
A large calm background drawing for a puzzle game, in dark calm blueish colors and non-confusing content. High definition. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A quadratic polished dark blue marble slate. Front perspective with right angles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white question mark in a circle, like for a help button in a game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white X in a circle, like for a close window button in a game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white questionmark on a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A green check mark on a dark background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.