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Please fix the bug: 'Cannot set properties of undefined (setting 'width')' in or related to this line: 'self.boxGraphics.width = boardSize;' Line Number: 34
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Please fix the bug: 'spaceingRatio is not defined' in or related to this line: 'var tileSize = boardSize / ((gridSize + 1) * spaceingRatio) + gridSize;' Line Number: 59
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Please fix the bug: 'boad is not defined' in or related to this line: 'boad.y = 2732 / 2;' Line Number: 59
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Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'var startX = background.width / 2;' Line Number: 21
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'box.boxGraphics.alpha = 0.2;' Line Number: 49
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place 5 x 5 boxes evenly spaced inside background object, with 50 pixels between them and edges
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make a background graphic
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Puzzle 2
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
var Board = Container.expand(function () {
var self = Container.call(this);
self.boxGraphics = self.attachAsset('board', {
anchorX: 0.5,
anchorY: 0.5
});
self.paint = function () {
if (self.boxGraphics) {
self.boxGraphics.width = boardSize;
self.boxGraphics.height = boardSize;
}
var startX = -self.width / 2;
var startY = -self.height / 2;
var boxSize = calculateTileSize();
var boxSpacing = boxSize * spacingRatio;
var offset = boxSize / 2 + boxSpacing;
for (var i = 0; i < gridSize; i++) {
for (var j = 0; j < gridSize; j++) {
var box = self.addChild(new Box());
box.width = box.height = boxSize;
box.x = offset + startX + i * (boxSize + boxSpacing);
box.y = offset + startY + j * (boxSize + boxSpacing);
box.setAlpha(0.1);
}
}
};
self.paint();
});
var Box = Container.expand(function () {
var self = Container.call(this);
var boxGraphics = self.attachAsset('box', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.setAlpha = function (i) {
self.alpha = i;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
var gridSize = 5;
var spacingRatio = 0.2;
var boardSize = 1300;
function calculateTileSize() {
// Example of getting desired tileSize depending on gridSize (for different size grids)
// maintaining 1300px board size and 0.2 gutter between tiles.
var tileSize = boardSize / ((gridSize + 1) * spacingRatio + gridSize);
return tileSize;
console.log(tileSize);
}
var tileSize = calculateTileSize();
var board = new Board();
board.x = 1024;
board.y = 2732 / 2;
game.addChild(board);
// Click handler
game.down = function (x, y, obj) {
//board.scale.x *= 1.2;
//board.scale.y *= 1.2;
}; ===================================================================
--- original.js
+++ change.js
@@ -8,23 +8,8 @@
self.boxGraphics = self.attachAsset('board', {
anchorX: 0.5,
anchorY: 0.5
});
- self.setup = function () {
- var boxSize = 100;
- var boxSpacing = 20;
- var startX = -self.width / 2;
- var startY = -self.height / 2; //0; //background.y - background.height / 2 + boxSpacing;
- for (var i = 0; i < 10; i++) {
- for (var j = 0; j < 10; j++) {
- var box = self.addChild(new Box());
- box.x = 70 + startX + i * (boxSize + boxSpacing);
- box.y = 70 + startY + j * (boxSize + boxSpacing);
- box.setAlpha(0.2);
- }
- }
- };
- //self.setup();
self.paint = function () {
if (self.boxGraphics) {
self.boxGraphics.width = boardSize;
self.boxGraphics.height = boardSize;
@@ -36,11 +21,12 @@
var offset = boxSize / 2 + boxSpacing;
for (var i = 0; i < gridSize; i++) {
for (var j = 0; j < gridSize; j++) {
var box = self.addChild(new Box());
+ box.width = box.height = boxSize;
box.x = offset + startX + i * (boxSize + boxSpacing);
box.y = offset + startY + j * (boxSize + boxSpacing);
- box.setAlpha(0.2);
+ box.setAlpha(0.1);
}
}
};
self.paint();
@@ -66,14 +52,14 @@
/****
* Game Code
****/
-var gridSize = 6;
+var gridSize = 5;
var spacingRatio = 0.2;
-var boardSize = 1600;
+var boardSize = 1300;
function calculateTileSize() {
// Example of getting desired tileSize depending on gridSize (for different size grids)
- // maintaining 1600px board size and 0.2 gutter between tiles.
+ // maintaining 1300px board size and 0.2 gutter between tiles.
var tileSize = boardSize / ((gridSize + 1) * spacingRatio + gridSize);
return tileSize;
console.log(tileSize);
}
A large calm background drawing for a puzzle game, in dark calm blueish colors and non-confusing content. High definition. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A quadratic polished dark blue marble slate. Front perspective with right angles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white question mark in a circle, like for a help button in a game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white X in a circle, like for a close window button in a game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white questionmark on a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A green check mark on a dark background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.