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Code edit (7 edits merged)
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Please fix the bug: 'Cannot set properties of undefined (setting 'width')' in or related to this line: 'self.boxGraphics.width = boardSize;' Line Number: 34
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Please fix the bug: 'spaceingRatio is not defined' in or related to this line: 'var tileSize = boardSize / ((gridSize + 1) * spaceingRatio) + gridSize;' Line Number: 59
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Please fix the bug: 'boad is not defined' in or related to this line: 'boad.y = 2732 / 2;' Line Number: 59
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Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'var startX = background.width / 2;' Line Number: 21
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'box.boxGraphics.alpha = 0.2;' Line Number: 49
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place 5 x 5 boxes evenly spaced inside background object, with 50 pixels between them and edges
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make a background graphic
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Puzzle 2
/****
* Classes
****/
//<Assets used in the game will automatically appear here>
//<Write imports for supported plugins here>
var Board = Container.expand(function () {
var self = Container.call(this);
var boxGraphics = self.attachAsset('board', {
anchorX: 0.5,
anchorY: 0.5
});
self.setup = function () {
var boxSize = 100;
var boxSpacing = 20;
var startX = -self.width / 2;
var startY = -self.height / 2; //0; //background.y - background.height / 2 + boxSpacing;
for (var i = 0; i < 10; i++) {
for (var j = 0; j < 10; j++) {
var box = self.addChild(new Box());
box.x = 70 + startX + i * (boxSize + boxSpacing);
box.y = 70 + startY + j * (boxSize + boxSpacing);
box.setAlpha(0.2);
}
}
};
self.setup();
});
var Box = Container.expand(function () {
var self = Container.call(this);
var boxGraphics = self.attachAsset('box', {
anchorX: 0.5,
anchorY: 0.5
});
self.speed = 10;
self.setAlpha = function (i) {
self.alpha = i;
};
});
/****
* Initialize Game
****/
var game = new LK.Game({
backgroundColor: 0x000000 //Init game with black background
});
/****
* Game Code
****/
var gridSize = 10;
var spacingRatio = 0.2;
var spaceingRatio = 0.2; // Define the variable 'spaceingRatio'
var boardSize = 1600;
var tileSize = boardSize / ((gridSize + 1) * spaceingRatio) + gridSize;
console.log(tileSize);
var board = new Board();
board.x = 1024;
board.y = 2732 / 2;
game.addChild(board);
// Click handler
game.down = function (x, y, obj) {
//board.scale.x *= 1.2;
//board.scale.y *= 1.2;
}; ===================================================================
--- original.js
+++ change.js
@@ -46,9 +46,19 @@
/****
* Game Code
****/
+var gridSize = 10;
+var spacingRatio = 0.2;
+var spaceingRatio = 0.2; // Define the variable 'spaceingRatio'
+var boardSize = 1600;
+var tileSize = boardSize / ((gridSize + 1) * spaceingRatio) + gridSize;
+console.log(tileSize);
var board = new Board();
board.x = 1024;
board.y = 2732 / 2;
game.addChild(board);
-game.down = function (x, y, obj) {};
\ No newline at end of file
+// Click handler
+game.down = function (x, y, obj) {
+ //board.scale.x *= 1.2;
+ //board.scale.y *= 1.2;
+};
\ No newline at end of file
A large calm background drawing for a puzzle game, in dark calm blueish colors and non-confusing content. High definition. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A quadratic polished dark blue marble slate. Front perspective with right angles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white question mark in a circle, like for a help button in a game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white X in a circle, like for a close window button in a game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white questionmark on a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A green check mark on a dark background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.