Code edit (7 edits merged)
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Please fix the bug: 'Cannot set properties of undefined (setting 'width')' in or related to this line: 'self.boxGraphics.width = boardSize;' Line Number: 34
Code edit (5 edits merged)
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Please fix the bug: 'spaceingRatio is not defined' in or related to this line: 'var tileSize = boardSize / ((gridSize + 1) * spaceingRatio) + gridSize;' Line Number: 59
Code edit (1 edits merged)
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Code edit (1 edits merged)
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Please fix the bug: 'boad is not defined' in or related to this line: 'boad.y = 2732 / 2;' Line Number: 59
Code edit (9 edits merged)
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Please fix the bug: 'Cannot read properties of undefined (reading 'width')' in or related to this line: 'var startX = background.width / 2;' Line Number: 21
Code edit (5 edits merged)
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Please fix the bug: 'TypeError: Cannot set properties of undefined (setting 'alpha')' in or related to this line: 'box.boxGraphics.alpha = 0.2;' Line Number: 49
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place 5 x 5 boxes evenly spaced inside background object, with 50 pixels between them and edges
Code edit (2 edits merged)
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make a background graphic
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Puzzle 2
/**** * Classes ****/ //<Assets used in the game will automatically appear here> //<Write imports for supported plugins here> var Board = Container.expand(function () { var self = Container.call(this); var boxGraphics = self.attachAsset('board', { anchorX: 0.5, anchorY: 0.5 }); self.setup = function () { var boxSize = 100; var boxSpacing = 20; var startX = -self.width / 2; var startY = -self.height / 2; //0; //background.y - background.height / 2 + boxSpacing; for (var i = 0; i < 10; i++) { for (var j = 0; j < 10; j++) { var box = self.addChild(new Box()); box.x = 70 + startX + i * (boxSize + boxSpacing); box.y = 70 + startY + j * (boxSize + boxSpacing); box.setAlpha(0.2); } } }; self.setup(); }); var Box = Container.expand(function () { var self = Container.call(this); var boxGraphics = self.attachAsset('box', { anchorX: 0.5, anchorY: 0.5 }); self.speed = 10; self.setAlpha = function (i) { self.alpha = i; }; }); /**** * Initialize Game ****/ var game = new LK.Game({ backgroundColor: 0x000000 //Init game with black background }); /**** * Game Code ****/ var board = new Board(); board.x = 1024; board.y = 2732 / 2; game.addChild(board); game.down = function (x, y, obj) {};
===================================================================
--- original.js
+++ change.js
@@ -10,16 +10,16 @@
anchorY: 0.5
});
self.setup = function () {
var boxSize = 100;
- var boxSpacing = 25;
- var startX = self.width / 2;
- var startY = 0; //background.y - background.height / 2 + boxSpacing;
+ var boxSpacing = 20;
+ var startX = -self.width / 2;
+ var startY = -self.height / 2; //0; //background.y - background.height / 2 + boxSpacing;
for (var i = 0; i < 10; i++) {
for (var j = 0; j < 10; j++) {
var box = self.addChild(new Box());
- box.x = 100 + startX + i * (boxSize + boxSpacing);
- box.y = 100 + startY + j * (boxSize + boxSpacing);
+ box.x = 70 + startX + i * (boxSize + boxSpacing);
+ box.y = 70 + startY + j * (boxSize + boxSpacing);
box.setAlpha(0.2);
}
}
};
@@ -46,12 +46,9 @@
/****
* Game Code
****/
-// Game update loop
var board = new Board();
board.x = 1024;
board.y = 2732 / 2;
game.addChild(board);
-// Create 5x5 boxes inside the background object
-game.down = function (x, y, obj) {};
-;
\ No newline at end of file
+game.down = function (x, y, obj) {};
\ No newline at end of file
A large calm background drawing for a puzzle game, in dark calm blueish colors and non-confusing content. High definition. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A quadratic polished dark blue marble slate. Front perspective with right angles. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white question mark in a circle, like for a help button in a game.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white X in a circle, like for a close window button in a game. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A white questionmark on a black background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A green check mark on a dark background. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.