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please write that function as a standalone function to be called from within the star's current move function
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Please fix the bug: 'Uncaught ReferenceError: center is not defined' in or related to this line: 'var instructionsTxt = new Text2('Welcome to space, traveler!\nTap to collect the color indicated below.', {' Line Number: 426
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Please fix the bug: 'Error: The supplied index is out of bounds' in or related to this line: 'game.setChildIndex(counter, game.children.length);' Line Number: 249
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can you update this line, so it updates the textlabel with the new value
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Please fix the bug: 'Uncaught ReferenceError: sel is not defined' in or related to this line: 'self.x = sel.x;' Line Number: 24
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Please fix the bug: 'ReferenceError: particleGraphics is not defined' in or related to this line: 'if (particleGraphics.alpha <= 0) {' Line Number: 247
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please implement it that way
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Please fix the bug: 'ReferenceError: movetype is not defined' in or related to this line: 'if (movetype == 0) {' Line Number: 119
===================================================================
--- original.js
+++ change.js
@@ -194,10 +194,12 @@
var length = Math.sqrt(dx * dx + dy * dy);
dx /= length;
dy /= length;
// Adjust velocity to create a spiraling effect
- self.vx += dy * 0.05; // Adjust the 0.05 value to control the tightness of the spiral
- self.vy -= dx * 0.05; // Adjust the 0.05 value to control the tightness of the spiral
+ //self.vx += dy * 0.4; // Adjust the 0.05 value to control the tightness of the spiral
+ //self.vy -= dx * 0.4; // Adjust the 0.05 value to control the tightness of the spiral
+ self.vx += dy * 0.4 * 5000 / self.z; // Adjust the 0.05 value to control the tightness of the spiral
+ self.vy -= dx * 0.4 * 5000 / self.z; // Adjust the 0.05 value to control the tightness of the spiral
// Update position based on velocity
self.x += self.vx;
self.y += self.vy;
} else {
A white triangle pointing down.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A colorful rectangular button with the text "Play Again" with each letter in a different color picked from a nice palette.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.