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please write that function as a standalone function to be called from within the star's current move function
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Please fix the bug: 'Uncaught ReferenceError: center is not defined' in or related to this line: 'var instructionsTxt = new Text2('Welcome to space, traveler!\nTap to collect the color indicated below.', {' Line Number: 426
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Please fix the bug: 'Error: The supplied index is out of bounds' in or related to this line: 'game.setChildIndex(counter, game.children.length);' Line Number: 249
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can you update this line, so it updates the textlabel with the new value
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Please fix the bug: 'Uncaught ReferenceError: sel is not defined' in or related to this line: 'self.x = sel.x;' Line Number: 24
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Please fix the bug: 'ReferenceError: particleGraphics is not defined' in or related to this line: 'if (particleGraphics.alpha <= 0) {' Line Number: 247
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please implement it that way
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Please fix the bug: 'ReferenceError: movetype is not defined' in or related to this line: 'if (movetype == 0) {' Line Number: 119
===================================================================
--- original.js
+++ change.js
@@ -22,16 +22,18 @@
//self.width = game.width / (currentPalette.length - 1) / 2;
//self.height = self.width / 2;
self.val = counterMax;
txt.setText('' + self.val);
- self.x = selector.x + 50;
+ //self.x = selector.x + 50;
+ self.x = selector.x + selector.width / 3;
self.y = game.height - 430;
+ txt.x = -40;
};
self.update = function () {
self.val -= 1;
txt.setText('' + self.val);
if (self.val > 9) {
- txt.x = -25;
+ txt.x = -40;
} else {
txt.x = 0;
}
//self.x = selector.x;
@@ -63,28 +65,14 @@
//self.scale.x -= 0.1;
//self.scale.y -= 0.1;
};
});
-/*
-TODOS:
-======
-- Maybe, once a color has been clicked/tapped, stars should stop spawning in that color for remainder of the level?
-- Make stars explode in the color tapped.
-*/
var Selector = Container.expand(function () {
var self = Container.call(this);
var selectorGraphics = self.attachAsset('selector', {
anchorX: 0,
anchorY: 0
});
- /*
- var counter = new Text2('10', {
- size: 100,
- fill: "#ffffff",
- anchorX: 0.5,
- anchorY: 0
- });
- self.addChild(counter);*/
self.init = function (index) {
var index = arguments.length > 0 && arguments[0] !== undefined ? arguments[0] : 0;
self.width = game.width / (currentPalette.length - 1) / 2;
self.height = self.width / 2;
@@ -186,10 +174,21 @@
self.y = centerY + self.vy * self.z;
}*/
var moveType = allPalettesCounter % 4;
if (moveType == 0) {
- self.x = centerX + self.vx * self.z;
- self.y = centerY + self.vy * self.z;
+ // Calculate the direction vector from the center to the star
+ var dx = self.x - centerX;
+ var dy = self.y - centerY;
+ // Normalize the direction vector
+ var length = Math.sqrt(dx * dx + dy * dy);
+ dx /= length;
+ dy /= length;
+ // Adjust velocity to create a spiraling effect
+ self.vx += dy * 0.05; // Adjust the 0.05 value to control the tightness of the spiral
+ self.vy -= dx * 0.05; // Adjust the 0.05 value to control the tightness of the spiral
+ // Update position based on velocity
+ self.x += self.vx;
+ self.y += self.vy;
} else if (moveType == 1) {
self.x = centerX + self.vx * self.z;
self.y = centerY + Math.cos(self.z / 10000) * self.vy * self.z;
} else if (moveType == 2) {
A white triangle pointing down.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A colorful rectangular button with the text "Play Again" with each letter in a different color picked from a nice palette.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.