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Please fix the bug: 'Uncaught ReferenceError: center is not defined' in or related to this line: 'var instructionsTxt = new Text2('Welcome to space, traveler!\nTap to collect the color indicated below.', {' Line Number: 426
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Please fix the bug: 'Error: The supplied index is out of bounds' in or related to this line: 'game.setChildIndex(counter, game.children.length);' Line Number: 249
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can you update this line, so it updates the textlabel with the new value
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Please fix the bug: 'Uncaught ReferenceError: sel is not defined' in or related to this line: 'self.x = sel.x;' Line Number: 24
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Please fix the bug: 'ReferenceError: particleGraphics is not defined' in or related to this line: 'if (particleGraphics.alpha <= 0) {' Line Number: 247
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please implement it that way
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Please fix the bug: 'ReferenceError: movetype is not defined' in or related to this line: 'if (movetype == 0) {' Line Number: 119
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===================================================================
--- original.js
+++ change.js
@@ -1,14 +1,47 @@
/****
* Classes
****/
+// Particle class for explosion effect
+var Particle = Container.expand(function () {
+ var self = Container.call(this);
+ var particleGraphics = self.attachAsset('star', {
+ anchorX: 0.5,
+ anchorY: 0.5
+ });
+ self.init = function (x, y, vx, vy, scale) {
+ self.x = x;
+ self.y = y;
+ self.vx = vx;
+ self.vy = vy;
+ self.scale.x = scale;
+ self.scale.y = scale;
+ };
+ self.move = function () {
+ self.x += self.vx;
+ self.y += self.vy;
+ // Gradually fade out the particle
+ particleGraphics.alpha -= 0.02;
+ if (particleGraphics.alpha <= 0) {
+ self.destroy();
+ }
+ };
+});
/*
TODOS:
======
-Determine game over conditions
+- Determine game over conditions
* Time based per palette (based on number of colors in it)?
* Number of misclicks?
-Write instructions on game start.
+- Write instructions on game start.
+- Game gets visually exhausting after some time. Maybe there should be a status screen once in a while, just to break it up?
+- Maybe, once a color has been clicked/tapped, stars should stop spawning in that color for remainder of the level?
+- Maybe show the name of each palette used?
+- Maybe show game title on top, above score?
+- Brainstorm for game title: color space, colorful space, colorful universe, luniverse, loonyverse, star catcher,
+planet catcher, sort the universe, planet sorting, Lala Universe, universal palettes, Colorvoid, Color Void,
+Beauty-verse, Space Splatter, Basket Case Balls, Everything is Round, What Goes Around, Unruly Universe
+- Particle effect when a star is clicked?
*/
var Selector = Container.expand(function () {
var self = Container.call(this);
var selectorGraphics = self.attachAsset('selector', {
@@ -144,9 +177,10 @@
// Increment score.
score++;
scoreTxt.setText(score);
LK.setScore(score);
- // TODO: Particle effect?
+ // Trigger radial particle explosion
+ createRadialExplosion(self.x, self.y);
if (++currentRightColor == currentPalette.length - 1) {
// Change to new palette.
allPalettesCounter++;
if (allPalettesCounter == allPalettes.length) {
@@ -183,8 +217,33 @@
/****
* Game Code
****/
+// Function to create radial particle explosion
+function createRadialExplosion(x, y) {
+ var numParticles = 20;
+ var particles = [];
+ for (var i = 0; i < numParticles; i++) {
+ var angle = Math.random() * Math.PI * 2;
+ var speed = Math.random() * 5 + 2; // Random speed between 2 and 7
+ var vx = Math.cos(angle) * speed;
+ var vy = Math.sin(angle) * speed;
+ var scale = Math.random() * 0.5 + 0.5; // Random scale between 0.5 and 1
+ var particle = new Particle();
+ particle.init(x, y, vx, vy, scale);
+ game.addChild(particle);
+ particles.push(particle);
+ }
+ // Update and remove particles
+ LK.on('tick', function () {
+ particles.forEach(function (particle, index) {
+ particle.move();
+ if (particleGraphics.alpha <= 0) {
+ particles.splice(index, 1);
+ }
+ });
+ });
+}
function hsvToHex(h, s, v) {
var r, g, b, i, f, p, q, t;
i = Math.floor(h * 6);
f = h * 6 - i;
A white triangle pointing down.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A colorful rectangular button with the text "Play Again" with each letter in a different color picked from a nice palette.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.