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Please fix the bug: 'Uncaught ReferenceError: center is not defined' in or related to this line: 'var instructionsTxt = new Text2('Welcome to space, traveler!\nTap to collect the color indicated below.', {' Line Number: 426
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Please fix the bug: 'Error: The supplied index is out of bounds' in or related to this line: 'game.setChildIndex(counter, game.children.length);' Line Number: 249
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can you update this line, so it updates the textlabel with the new value
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Please fix the bug: 'Uncaught ReferenceError: sel is not defined' in or related to this line: 'self.x = sel.x;' Line Number: 24
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Please fix the bug: 'ReferenceError: particleGraphics is not defined' in or related to this line: 'if (particleGraphics.alpha <= 0) {' Line Number: 247
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please implement it that way
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Please fix the bug: 'ReferenceError: movetype is not defined' in or related to this line: 'if (movetype == 0) {' Line Number: 119
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===================================================================
--- original.js
+++ change.js
@@ -96,10 +96,18 @@
//self.speed = Math.min(50 + Math.random() * 20, 70); // Increase speed range for enhanced light-speed effect
//self.speed = Math.min(5 + Math.random() * 20, 30); // Increase speed range for enhanced light-speed effect
//self.speed = Math.min(40 + Math.random() * 40, 60);
}
- self.x = centerX + self.vx * self.z;
- self.y = centerY + self.vy * self.z;
+ if (allPalettesCounter % 2 == 1) {
+ self.x = centerX + Math.sin(self.z / 10000) * self.vx * self.z;
+ } else {
+ self.x = centerX + self.vx * self.z;
+ }
+ if (allPalettesCounter % 3 == 1) {
+ self.y = centerY + Math.cos(self.z / 10000) * self.vy * self.z;
+ } else {
+ self.y = centerY + self.vy * self.z;
+ }
// Scale star based on z position to simulate 3D effect
var scale = Math.min(1000 / (1000 + self.z), 1.5); // Limit maximum scale to 1.5 to prevent abrupt size changes
//scale = Math.max((1000 + self.z) / 1000, 1.5); // Limit maximum scale to 1.5 to prevent abrupt size changes
scale = self.z / 5000;
@@ -197,15 +205,19 @@
}();
var customColorsVibin = ["0xeffbf9", "0x0b152e", "0x194471", "0x1b7eb4", "0x11bbd9", "0x0f5434", "0x127d2c", "0x1a9f25", "0x60d12b", "0x162a2e", "0x2d4747", "0x3b6058", "0x577d6f", "0x13353b", "0x205858", "0x2d7d75", "0x57ab96", "0x67978c", "0x83b09c", "0xa9d5bb", "0xdbf2df", "0xbc5132", "0xd97840", "0xe29e3f", "0xfbca6b", "0xb03502", "0xcd6d07", "0xea9b06", "0xf2cc2c", "0x60212b", "0x8a331d", "0xb46d23", "0xd9a744", "0x64112a", "0x961b2d", "0xc02038", "0xf23a3a", "0x301d32", "0x6f1771", "0xbc1a8d", "0xf23e9a", "0x433933", "0x585047", "0x7d705c", "0x9b9172", "0x003a5c", "0x03668e", "0x0d8cb0", "0x18abc4", "0xd138a0", "0xea5699", "0xf78c9d", "0xfbb495", "0xa76372", "0xc98a9c", "0xe6acc1", "0xf2bed1", "0x16111d"];
var galacticGreen = ["0xe8f1a6", "0xcad670", "0xa3c255", "0x6fa341", "0x498f45", "0x387450", "0x2d5c56", "0x1f3741", "0x1e2029", "0x16161c"];
var berryNebula = ["0x6ceded", "0x6cb9c9", "0x6d85a5", "0x6e5181", "0x6f1d5c", "0x4f1446", "0x2e0a30", "0x0d001a"];
+var matriax8c = ["0xf0f0dc", "0x736464", "0xa0694b", "0xd24040", "0x00a0c8", "0x10c840", "0xfac800", "0x101820"];
+var vividMemory8 = ["0x381631", "0xe21c61", "0xe26159", "0xfea85f", "0xd8dcb4", "0x5eb6ad", "0x1b958d", "0x105390"];
+var superNova7 = ["0xffce9c", "0xcf7862", "0xa75252", "0x773a4d", "0x543246", "0x3d203b", "0x1a080e"];
var cyclope6 = ["0x30e1b9", "0x0eaf9b", "0x0b8a8f", "0x32535f", "0x631b34", "0x411d31"];
var hotSand = ["0xf26d1f", "0xe04217", "0xc02b18", "0x7c0300", "0x590000", "0x3a0000"];
+var pinkNeonSign6 = ["0xef87c3", "0xcc77af", "0x9e6695", "0x70567b", "0x51496b", "0x313d59"];
//var currentPalette = berryNebula;
//game.setBackgroundColor(currentPalette[currentPalette.length - 1]);
// Since game changes between palettes as we progress, we keep the different palettes in an array and have a counter for which one we're current using.
var allPalettesCounter = 0;
-var allPalettes = [hotSand, cyclope6, berryNebula, galacticGreen];
+var allPalettes = [vividMemory8, matriax8c, superNova7, pinkNeonSign6, hotSand, cyclope6, berryNebula, galacticGreen];
var currentPalette = allPalettes[allPalettesCounter];
game.setBackgroundColor(currentPalette[currentPalette.length - 1]);
// TODO: Add more palettes to game.
/*
A white triangle pointing down.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A colorful rectangular button with the text "Play Again" with each letter in a different color picked from a nice palette.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.