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move green goal so it's fully visible on stage
Code edit (1 edits merged)
Please save this source code
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move red goal so it's fully visible on stage
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remove the blink functionality
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does blink need hsv colors to work?
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blink goals 3 times
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make goal blink briefly when a ball hits
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create a festive little particle explosion with every point scored
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when balls are destroyd, also destroy all their tail ragments
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just fade by 0.02 alpha per tick
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don't use intervals to fade out motion trails
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make the motion trails fade out over time
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Fix Bug: 'Timeout.tick error: Cannot read properties of null (reading 'addChild')' in this line: 'self.trail = self.parent.addChild(new Trail(color));' Line Number: 58
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make a motion trail after each ball
Code edit (1 edits merged)
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Fix Bug: 'ReferenceError: balls is not defined' in this line: 'reflectBall(balls[i], hitSide);' Line Number: 165
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Fix Bug: 'ReferenceError: balls is not defined' in this line: 'balls[i].lastHitTime = currentTime;' Line Number: 163
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Fix Bug: 'ReferenceError: balls is not defined' in this line: 'goals[j].checkScore(balls[i], scoreInstance);' Line Number: 171
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Fix Bug: 'ReferenceError: balls is not defined' in this line: 'var ballBounds = balls[i];' Line Number: 160
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Fix Bug: 'ReferenceError: balls is not defined' in this line: 'if (currentTime - balls[i].lastHitTime > 30) {' Line Number: 159
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Fix Bug: 'ReferenceError: balls is not defined' in this line: 'balls[i].move();' Line Number: 157
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Fix Bug: 'Timeout.tick error: balls is not defined' in this line: 'balls.push(newBall);' Line Number: 145
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Fix Bug: 'Timeout.tick error: balls is not defined' in this line: 'if (balls.length < 20) {' Line Number: 140
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Fix Bug: 'ReferenceError: balls is not defined' in this line: 'for (var i = 0; i < balls.length; i++) {' Line Number: 169
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Fix Bug: 'TypeError: Cannot read properties of undefined (reading 'length')' in this line: 'for (var i = 0; i < this.balls.length; i++) {' Line Number: 156
===================================================================
--- original.js
+++ change.js
@@ -174,10 +174,11 @@
var blueGoal = self.addChild(new BlueGoal());
blueGoal.x = 2048 / 2;
blueGoal.y = 2732 - blueGoal.height;
var greenGoal = self.addChild(new GreenGoal());
- greenGoal.x = 0;
- greenGoal.y = 2732 / 2;
+ var greenGoalWidth = greenGoal.width;
+ greenGoal.x = greenGoalWidth / 2;
+ greenGoal.y = 2732 / 2 - greenGoalWidth / 2;
var yellowGoal = self.addChild(new YellowGoal());
yellowGoal.x = 2048 - yellowGoal.width;
yellowGoal.y = 2732 / 2;
goals.push(redGoal, blueGoal, greenGoal, yellowGoal);
raspberry Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
lemon slice. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
black currant. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green apple. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
yellow plastic tray. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
green plastic tray. topdown view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
blue plastic tray. topdown view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
red plastic tray. topdown view. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
top down forest clearing with small bushes.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
lighter color blue.
A little farmer that is comically square shaped.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.