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Please fix the bug: 'TypeError: starpowerups[i].move_not_really_migrated_but_still is not a function' in or related to this line: 't = starpowerups[i].move_not_really_migrated_but_still();' Line Number: 353
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at game start, add 30 starpowerups at random positions, and add them to an array for easy updating.
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create a starpowerup asset
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Migrate to the latest version of LK
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Code edit (11 edits merged)
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place the game logoon the screen
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make a gamelogo object
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Please fix the bug: 'ReferenceError: astronauy is not defined' in or related to this line: 'if (LK.getScore() > 300 && javelins[i].intersects(astronaut) && astronauy.y > 825) {' Line Number: 220
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particle's update function should make them spread briefly and then disappear.
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create a function that creates a small dust particle explosion
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Please fix the bug: 'ReferenceError: austroanut is not defined' in or related to this line: 'if (austroanut.y < 818) {' Line Number: 196
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update the score and scorelabel text every frame when thrown is true.
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make a score label top center of screen
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===================================================================
--- original.js
+++ change.js
@@ -127,8 +127,27 @@
});
self.x = 1024; // Center horizontally
self.y = 2732 / 2; // Position at the center of the screen
});
+var StarPowerup = Container.expand(function () {
+ var self = Container.call(this);
+ var starGraphics = self.attachAsset('starpowerup', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ rotation: Math.random() * (2 * Math.PI)
+ });
+ self.x = Math.random() * 2048;
+ self.y = Math.random() * 2732;
+ self.rotSpeed = 0.1 - Math.random() * 0.2;
+ self.speed = Math.random() * 5;
+ /*
+ self.move_not_really_migrated_but_still = function () {
+ //self.x += 12;
+ self.rotation += self.rotSpeed;
+ self.x += windSpeedX + self.speed;
+ self.y += windSpeedY + self.speed;
+ };*/
+});
/****
* Initialize Game
****/
@@ -138,9 +157,8 @@
/****
* Game Code
****/
-// TODOS:
// Function to create a dust particle explosion
function createDustExplosion(x, y, count) {
for (var i = 0; i < count; i++) {
var particle = new DustParticle();
@@ -194,22 +212,24 @@
});
astronaut.move = function () {
self.x += speed;
self.rotation += 0.1;
-};*/
+};*/
var javelin = game.addChild(new Javelin());
javelin.x = astronaut.x - 70;
javelin.y = astronaut.y;
var started = false;
var thrown = false;
var particles = [];
for (var i = 0; i < 30; i++) {
- var starpowerup = game.attachAsset('starpowerup', {
- anchorX: 0.5,
- anchorY: 0.5,
- x: Math.random() * 2048,
- y: Math.random() * 2732
- });
+ var starpowerup = new StarPowerup();
+ /* var starpowerup = game.attachAsset('starpowerup', {
+ anchorX: 0.5,
+ anchorY: 0.5,
+ rotation: Math.random() * (2 * Math.PI),
+ x: Math.random() * 2048,
+ y: Math.random() * 2732
+ });*/
starpowerups.push(starpowerup);
game.addChild(starpowerup);
}
// Create a method to launch a javelin
@@ -226,16 +246,24 @@
}
// Add a text label at the bottom of the screen: "Tap to throw the javelin"
var instructionTxt = new Text2('Tap to throw the javelin', {
size: 100,
- fill: "#ffffff"
+ fill: "#ffffff",
+ dropShadow: true,
+ dropShadowColor: '#000000',
+ dropShadowAngle: Math.PI / 6,
+ dropShadowDistance: 5
});
instructionTxt.anchor.set(0.5, 3); // Sets anchor to the center of the bottom edge of the text.
LK.gui.bottom.addChild(instructionTxt);
// Create a score label at the top center of the screen
var scoreTxt = new Text2('0', {
size: 100,
- fill: "#ffffff"
+ fill: "#ffffff",
+ dropShadow: true,
+ dropShadowColor: '#000000',
+ dropShadowAngle: Math.PI / 6,
+ dropShadowDistance: 5
});
scoreTxt.anchor.set(0.5, 0); // Sets anchor to the center of the top edge of the text.
LK.gui.top.addChild(scoreTxt);
// Create an action meter at the bottom of the screen
@@ -266,8 +294,10 @@
var speed = 0;
var landed = false;
var playerHit = false;
var landedCounter = 0;
+var windSpeedX = 2;
+var windSpeedY = 2;
// Touch event to launch a javelin
game.on('down', function (x, y, obj) {
if (!started) {
started = true;
@@ -298,8 +328,17 @@
}
});
// Game tick event
LK.on('tick', function () {
+ windSpeedX = Math.sin() * LK.ticks;
+ windSpeedY = Math.cos() * LK.ticks;
+ var t;
+ for (var i = starpowerups.length - 1; i >= 0; i--) {
+ // Removed the call to the non-existent function and directly applied the intended movement and rotation logic
+ starpowerups[i].rotation += starpowerups[i].rotSpeed;
+ starpowerups[i].x += windSpeedX + starpowerups[i].speed;
+ starpowerups[i].y += windSpeedY + starpowerups[i].speed;
+ }
if (started && !thrown) {
actionMeterPointer.x += actionMeterPointer.speed;
if (actionMeterPointer.x > 1600 || actionMeterPointer.x < 450) {
actionMeterPointer.speed *= -1;
pixelart. a beautiful moon.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart a beautiful starry sky seen in empty outer space.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. a javelin used for olympic games and athletics. Just the spear itself, horizontally laid out in the image. It should be a slim metal spear, pointy in both ends, and with a grip somewhere off center of the shaft.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. a metallic triangular pointer.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart lettering of the word 'LUNAR' with some blank space around it.
replace inpainted area with transparency.
pixelart. asteroid with craters. subtle shading.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
pixelart. asteroid with craters. subtle shading.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
A small light yellow star.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
delete the inpainted areas.
Pixelart. A background window for an in-game shop, with a space theme. The center part should be a large blank area with space for the items and labels for sale in the game shop. The blank space could have the form of a black computer screen inside a spaceship.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Pixelart. An icon of a an arm holding javelin with fire around it.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.
Turn in-painted area solid blue like the area around it.
Pixelart. A rectangular silvery button with the text 'CLOSE'.. Single Game Texture. In-Game asset. 2d. Blank background. High contrast. No shadows.